mirror of
https://github.com/HarbourMasters/Shipwright.git
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460b3d02f5
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
96 lines
6.3 KiB
C
96 lines
6.3 KiB
C
#ifndef OBJECTS_OBJECT_HORSE_NORMAL_H
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#define OBJECTS_OBJECT_HORSE_NORMAL_H 1
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#include "align_asset_macro.h"
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#define dobject_horse_normalTex_0058D8 "__OTR__objects/object_horse_normal/object_horse_normalTex_0058D8"
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static const ALIGN_ASSET(2) char object_horse_normalTex_0058D8[] = dobject_horse_normalTex_0058D8;
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#define dobject_horse_normalTex_005918 "__OTR__objects/object_horse_normal/object_horse_normalTex_005918"
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static const ALIGN_ASSET(2) char object_horse_normalTex_005918[] = dobject_horse_normalTex_005918;
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#define dobject_horse_normalTex_005B18 "__OTR__objects/object_horse_normal/object_horse_normalTex_005B18"
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static const ALIGN_ASSET(2) char object_horse_normalTex_005B18[] = dobject_horse_normalTex_005B18;
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#define dobject_horse_normalTex_005B98 "__OTR__objects/object_horse_normal/object_horse_normalTex_005B98"
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static const ALIGN_ASSET(2) char object_horse_normalTex_005B98[] = dobject_horse_normalTex_005B98;
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#define dobject_horse_normalTex_005C98 "__OTR__objects/object_horse_normal/object_horse_normalTex_005C98"
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static const ALIGN_ASSET(2) char object_horse_normalTex_005C98[] = dobject_horse_normalTex_005C98;
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#define dobject_horse_normalTex_006F28 "__OTR__objects/object_horse_normal/object_horse_normalTex_006F28"
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static const ALIGN_ASSET(2) char object_horse_normalTex_006F28[] = dobject_horse_normalTex_006F28;
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#define dobject_horse_normalTex_007028 "__OTR__objects/object_horse_normal/object_horse_normalTex_007028"
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static const ALIGN_ASSET(2) char object_horse_normalTex_007028[] = dobject_horse_normalTex_007028;
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#define dobject_horse_normalTex_007128 "__OTR__objects/object_horse_normal/object_horse_normalTex_007128"
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static const ALIGN_ASSET(2) char object_horse_normalTex_007128[] = dobject_horse_normalTex_007128;
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#define dgHorseNormalSkel "__OTR__objects/object_horse_normal/gHorseNormalSkel"
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static const ALIGN_ASSET(2) char gHorseNormalSkel[] = dgHorseNormalSkel;
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#define dgHorseNormalGallopingAnim "__OTR__objects/object_horse_normal/gHorseNormalGallopingAnim"
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static const ALIGN_ASSET(2) char gHorseNormalGallopingAnim[] = dgHorseNormalGallopingAnim;
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#define dgHorseNormalJumpingAnim "__OTR__objects/object_horse_normal/gHorseNormalJumpingAnim"
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static const ALIGN_ASSET(2) char gHorseNormalJumpingAnim[] = dgHorseNormalJumpingAnim;
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#define dgHorseNormalJumpingHighAnim "__OTR__objects/object_horse_normal/gHorseNormalJumpingHighAnim"
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static const ALIGN_ASSET(2) char gHorseNormalJumpingHighAnim[] = dgHorseNormalJumpingHighAnim;
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#define dgHorseNormalTrottingAnim "__OTR__objects/object_horse_normal/gHorseNormalTrottingAnim"
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static const ALIGN_ASSET(2) char gHorseNormalTrottingAnim[] = dgHorseNormalTrottingAnim;
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#define dgHorseNormalRearingAnim "__OTR__objects/object_horse_normal/gHorseNormalRearingAnim"
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static const ALIGN_ASSET(2) char gHorseNormalRearingAnim[] = dgHorseNormalRearingAnim;
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#define dgHorseNormalRefuseAnim "__OTR__objects/object_horse_normal/gHorseNormalRefuseAnim"
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static const ALIGN_ASSET(2) char gHorseNormalRefuseAnim[] = dgHorseNormalRefuseAnim;
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#define dgHorseNormalIdleAnim "__OTR__objects/object_horse_normal/gHorseNormalIdleAnim"
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static const ALIGN_ASSET(2) char gHorseNormalIdleAnim[] = dgHorseNormalIdleAnim;
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#define dgHorseNormalWhinnyAnim "__OTR__objects/object_horse_normal/gHorseNormalWhinnyAnim"
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static const ALIGN_ASSET(2) char gHorseNormalWhinnyAnim[] = dgHorseNormalWhinnyAnim;
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#define dgHorseNormalWalkingAnim "__OTR__objects/object_horse_normal/gHorseNormalWalkingAnim"
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static const ALIGN_ASSET(2) char gHorseNormalWalkingAnim[] = dgHorseNormalWalkingAnim;
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#define dgHorseNormalEyeTex "__OTR__objects/object_horse_normal/gHorseNormalEyeTex"
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static const ALIGN_ASSET(2) char gHorseNormalEyeTex[] = dgHorseNormalEyeTex;
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#define dgHorseNormalSkelLimbsLimb_009C64SkinLimbDL_007528 "__OTR__objects/object_horse_normal/gHorseNormalSkelLimbsLimb_009C64SkinLimbDL_007528"
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static const ALIGN_ASSET(2) char gHorseNormalSkelLimbsLimb_009C64SkinLimbDL_007528[] = dgHorseNormalSkelLimbsLimb_009C64SkinLimbDL_007528;
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#define dgHorseNormalSkelLimbsLimb_009CE4DL_006C08 "__OTR__objects/object_horse_normal/gHorseNormalSkelLimbsLimb_009CE4DL_006C08"
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static const ALIGN_ASSET(2) char gHorseNormalSkelLimbsLimb_009CE4DL_006C08[] = dgHorseNormalSkelLimbsLimb_009CE4DL_006C08;
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#define dgHorseNormalSkelLimbsLimb_009D54DL_006B50 "__OTR__objects/object_horse_normal/gHorseNormalSkelLimbsLimb_009D54DL_006B50"
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static const ALIGN_ASSET(2) char gHorseNormalSkelLimbsLimb_009D54DL_006B50[] = dgHorseNormalSkelLimbsLimb_009D54DL_006B50;
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#define dgHorseNormalSkelLimbsLimb_009D64DL_006AD8 "__OTR__objects/object_horse_normal/gHorseNormalSkelLimbsLimb_009D64DL_006AD8"
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static const ALIGN_ASSET(2) char gHorseNormalSkelLimbsLimb_009D64DL_006AD8[] = dgHorseNormalSkelLimbsLimb_009D64DL_006AD8;
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#define dgHorseNormalSkelLimbsLimb_009DD4DL_0067C0 "__OTR__objects/object_horse_normal/gHorseNormalSkelLimbsLimb_009DD4DL_0067C0"
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static const ALIGN_ASSET(2) char gHorseNormalSkelLimbsLimb_009DD4DL_0067C0[] = dgHorseNormalSkelLimbsLimb_009DD4DL_0067C0;
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#define dgHorseNormalSkelLimbsLimb_009DE4DL_006748 "__OTR__objects/object_horse_normal/gHorseNormalSkelLimbsLimb_009DE4DL_006748"
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static const ALIGN_ASSET(2) char gHorseNormalSkelLimbsLimb_009DE4DL_006748[] = dgHorseNormalSkelLimbsLimb_009DE4DL_006748;
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#define dgHorseNormalSkelLimbsLimb_009E54DL_006A20 "__OTR__objects/object_horse_normal/gHorseNormalSkelLimbsLimb_009E54DL_006A20"
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static const ALIGN_ASSET(2) char gHorseNormalSkelLimbsLimb_009E54DL_006A20[] = dgHorseNormalSkelLimbsLimb_009E54DL_006A20;
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#define dgHorseNormalSkelLimbsLimb_009E64DL_0069A8 "__OTR__objects/object_horse_normal/gHorseNormalSkelLimbsLimb_009E64DL_0069A8"
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static const ALIGN_ASSET(2) char gHorseNormalSkelLimbsLimb_009E64DL_0069A8[] = dgHorseNormalSkelLimbsLimb_009E64DL_0069A8;
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#define dgHorseNormalSkelLimbsLimb_009ED4DL_0068F0 "__OTR__objects/object_horse_normal/gHorseNormalSkelLimbsLimb_009ED4DL_0068F0"
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static const ALIGN_ASSET(2) char gHorseNormalSkelLimbsLimb_009ED4DL_0068F0[] = dgHorseNormalSkelLimbsLimb_009ED4DL_0068F0;
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#define dgHorseNormalSkelLimbsLimb_009EE4DL_006878 "__OTR__objects/object_horse_normal/gHorseNormalSkelLimbsLimb_009EE4DL_006878"
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static const ALIGN_ASSET(2) char gHorseNormalSkelLimbsLimb_009EE4DL_006878[] = dgHorseNormalSkelLimbsLimb_009EE4DL_006878;
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#define dgHorseNormalSkelLimbsLimb_009C64SkinLimbDL_007528 "__OTR__objects/object_horse_normal/gHorseNormalSkelLimbsLimb_009C64SkinLimbDL_007528"
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#endif // OBJECTS_OBJECT_HORSE_NORMAL_H
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