Shipwright/soh/assets/objects/object_horse_normal/object_horse_normal.h
Adam Bird 460b3d02f5
[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq

* move shared scenes under shared folder and bring back thieves hideout mq handling

* update headers for shared scenes

* bump submodules

* remove mq handling for mirror world song patch

* only have unique dungeons be nomq/mq variants

* bump submodules
2023-11-06 16:44:49 -06:00

96 lines
6.3 KiB
C

#ifndef OBJECTS_OBJECT_HORSE_NORMAL_H
#define OBJECTS_OBJECT_HORSE_NORMAL_H 1
#include "align_asset_macro.h"
#define dobject_horse_normalTex_0058D8 "__OTR__objects/object_horse_normal/object_horse_normalTex_0058D8"
static const ALIGN_ASSET(2) char object_horse_normalTex_0058D8[] = dobject_horse_normalTex_0058D8;
#define dobject_horse_normalTex_005918 "__OTR__objects/object_horse_normal/object_horse_normalTex_005918"
static const ALIGN_ASSET(2) char object_horse_normalTex_005918[] = dobject_horse_normalTex_005918;
#define dobject_horse_normalTex_005B18 "__OTR__objects/object_horse_normal/object_horse_normalTex_005B18"
static const ALIGN_ASSET(2) char object_horse_normalTex_005B18[] = dobject_horse_normalTex_005B18;
#define dobject_horse_normalTex_005B98 "__OTR__objects/object_horse_normal/object_horse_normalTex_005B98"
static const ALIGN_ASSET(2) char object_horse_normalTex_005B98[] = dobject_horse_normalTex_005B98;
#define dobject_horse_normalTex_005C98 "__OTR__objects/object_horse_normal/object_horse_normalTex_005C98"
static const ALIGN_ASSET(2) char object_horse_normalTex_005C98[] = dobject_horse_normalTex_005C98;
#define dobject_horse_normalTex_006F28 "__OTR__objects/object_horse_normal/object_horse_normalTex_006F28"
static const ALIGN_ASSET(2) char object_horse_normalTex_006F28[] = dobject_horse_normalTex_006F28;
#define dobject_horse_normalTex_007028 "__OTR__objects/object_horse_normal/object_horse_normalTex_007028"
static const ALIGN_ASSET(2) char object_horse_normalTex_007028[] = dobject_horse_normalTex_007028;
#define dobject_horse_normalTex_007128 "__OTR__objects/object_horse_normal/object_horse_normalTex_007128"
static const ALIGN_ASSET(2) char object_horse_normalTex_007128[] = dobject_horse_normalTex_007128;
#define dgHorseNormalSkel "__OTR__objects/object_horse_normal/gHorseNormalSkel"
static const ALIGN_ASSET(2) char gHorseNormalSkel[] = dgHorseNormalSkel;
#define dgHorseNormalGallopingAnim "__OTR__objects/object_horse_normal/gHorseNormalGallopingAnim"
static const ALIGN_ASSET(2) char gHorseNormalGallopingAnim[] = dgHorseNormalGallopingAnim;
#define dgHorseNormalJumpingAnim "__OTR__objects/object_horse_normal/gHorseNormalJumpingAnim"
static const ALIGN_ASSET(2) char gHorseNormalJumpingAnim[] = dgHorseNormalJumpingAnim;
#define dgHorseNormalJumpingHighAnim "__OTR__objects/object_horse_normal/gHorseNormalJumpingHighAnim"
static const ALIGN_ASSET(2) char gHorseNormalJumpingHighAnim[] = dgHorseNormalJumpingHighAnim;
#define dgHorseNormalTrottingAnim "__OTR__objects/object_horse_normal/gHorseNormalTrottingAnim"
static const ALIGN_ASSET(2) char gHorseNormalTrottingAnim[] = dgHorseNormalTrottingAnim;
#define dgHorseNormalRearingAnim "__OTR__objects/object_horse_normal/gHorseNormalRearingAnim"
static const ALIGN_ASSET(2) char gHorseNormalRearingAnim[] = dgHorseNormalRearingAnim;
#define dgHorseNormalRefuseAnim "__OTR__objects/object_horse_normal/gHorseNormalRefuseAnim"
static const ALIGN_ASSET(2) char gHorseNormalRefuseAnim[] = dgHorseNormalRefuseAnim;
#define dgHorseNormalIdleAnim "__OTR__objects/object_horse_normal/gHorseNormalIdleAnim"
static const ALIGN_ASSET(2) char gHorseNormalIdleAnim[] = dgHorseNormalIdleAnim;
#define dgHorseNormalWhinnyAnim "__OTR__objects/object_horse_normal/gHorseNormalWhinnyAnim"
static const ALIGN_ASSET(2) char gHorseNormalWhinnyAnim[] = dgHorseNormalWhinnyAnim;
#define dgHorseNormalWalkingAnim "__OTR__objects/object_horse_normal/gHorseNormalWalkingAnim"
static const ALIGN_ASSET(2) char gHorseNormalWalkingAnim[] = dgHorseNormalWalkingAnim;
#define dgHorseNormalEyeTex "__OTR__objects/object_horse_normal/gHorseNormalEyeTex"
static const ALIGN_ASSET(2) char gHorseNormalEyeTex[] = dgHorseNormalEyeTex;
#define dgHorseNormalSkelLimbsLimb_009C64SkinLimbDL_007528 "__OTR__objects/object_horse_normal/gHorseNormalSkelLimbsLimb_009C64SkinLimbDL_007528"
static const ALIGN_ASSET(2) char gHorseNormalSkelLimbsLimb_009C64SkinLimbDL_007528[] = dgHorseNormalSkelLimbsLimb_009C64SkinLimbDL_007528;
#define dgHorseNormalSkelLimbsLimb_009CE4DL_006C08 "__OTR__objects/object_horse_normal/gHorseNormalSkelLimbsLimb_009CE4DL_006C08"
static const ALIGN_ASSET(2) char gHorseNormalSkelLimbsLimb_009CE4DL_006C08[] = dgHorseNormalSkelLimbsLimb_009CE4DL_006C08;
#define dgHorseNormalSkelLimbsLimb_009D54DL_006B50 "__OTR__objects/object_horse_normal/gHorseNormalSkelLimbsLimb_009D54DL_006B50"
static const ALIGN_ASSET(2) char gHorseNormalSkelLimbsLimb_009D54DL_006B50[] = dgHorseNormalSkelLimbsLimb_009D54DL_006B50;
#define dgHorseNormalSkelLimbsLimb_009D64DL_006AD8 "__OTR__objects/object_horse_normal/gHorseNormalSkelLimbsLimb_009D64DL_006AD8"
static const ALIGN_ASSET(2) char gHorseNormalSkelLimbsLimb_009D64DL_006AD8[] = dgHorseNormalSkelLimbsLimb_009D64DL_006AD8;
#define dgHorseNormalSkelLimbsLimb_009DD4DL_0067C0 "__OTR__objects/object_horse_normal/gHorseNormalSkelLimbsLimb_009DD4DL_0067C0"
static const ALIGN_ASSET(2) char gHorseNormalSkelLimbsLimb_009DD4DL_0067C0[] = dgHorseNormalSkelLimbsLimb_009DD4DL_0067C0;
#define dgHorseNormalSkelLimbsLimb_009DE4DL_006748 "__OTR__objects/object_horse_normal/gHorseNormalSkelLimbsLimb_009DE4DL_006748"
static const ALIGN_ASSET(2) char gHorseNormalSkelLimbsLimb_009DE4DL_006748[] = dgHorseNormalSkelLimbsLimb_009DE4DL_006748;
#define dgHorseNormalSkelLimbsLimb_009E54DL_006A20 "__OTR__objects/object_horse_normal/gHorseNormalSkelLimbsLimb_009E54DL_006A20"
static const ALIGN_ASSET(2) char gHorseNormalSkelLimbsLimb_009E54DL_006A20[] = dgHorseNormalSkelLimbsLimb_009E54DL_006A20;
#define dgHorseNormalSkelLimbsLimb_009E64DL_0069A8 "__OTR__objects/object_horse_normal/gHorseNormalSkelLimbsLimb_009E64DL_0069A8"
static const ALIGN_ASSET(2) char gHorseNormalSkelLimbsLimb_009E64DL_0069A8[] = dgHorseNormalSkelLimbsLimb_009E64DL_0069A8;
#define dgHorseNormalSkelLimbsLimb_009ED4DL_0068F0 "__OTR__objects/object_horse_normal/gHorseNormalSkelLimbsLimb_009ED4DL_0068F0"
static const ALIGN_ASSET(2) char gHorseNormalSkelLimbsLimb_009ED4DL_0068F0[] = dgHorseNormalSkelLimbsLimb_009ED4DL_0068F0;
#define dgHorseNormalSkelLimbsLimb_009EE4DL_006878 "__OTR__objects/object_horse_normal/gHorseNormalSkelLimbsLimb_009EE4DL_006878"
static const ALIGN_ASSET(2) char gHorseNormalSkelLimbsLimb_009EE4DL_006878[] = dgHorseNormalSkelLimbsLimb_009EE4DL_006878;
#define dgHorseNormalSkelLimbsLimb_009C64SkinLimbDL_007528 "__OTR__objects/object_horse_normal/gHorseNormalSkelLimbsLimb_009C64SkinLimbDL_007528"
#endif // OBJECTS_OBJECT_HORSE_NORMAL_H