Shipwright/soh/assets/objects/object_hidan_objects/object_hidan_objects.h
Adam Bird 460b3d02f5
[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq

* move shared scenes under shared folder and bring back thieves hideout mq handling

* update headers for shared scenes

* bump submodules

* remove mq handling for mirror world song patch

* only have unique dungeons be nomq/mq variants

* bump submodules
2023-11-06 16:44:49 -06:00

268 lines
18 KiB
C

#ifndef OBJECTS_OBJECT_HIDAN_OBJECTS_H
#define OBJECTS_OBJECT_HIDAN_OBJECTS_H 1
#include "align_asset_macro.h"
#define dobject_hidan_objectsTex_000040 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_000040"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_000040[] = dobject_hidan_objectsTex_000040;
#define dobject_hidan_objectsTex_000240 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_000240"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_000240[] = dobject_hidan_objectsTex_000240;
#define dobject_hidan_objectsTex_000A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_000A40"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_000A40[] = dobject_hidan_objectsTex_000A40;
#define dobject_hidan_objectsTex_001A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_001A40"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_001A40[] = dobject_hidan_objectsTex_001A40;
#define dobject_hidan_objectsTex_002A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_002A40"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_002A40[] = dobject_hidan_objectsTex_002A40;
#define dobject_hidan_objectsTex_003A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_003A40"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_003A40[] = dobject_hidan_objectsTex_003A40;
#define dobject_hidan_objectsTex_004240 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_004240"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_004240[] = dobject_hidan_objectsTex_004240;
#define dobject_hidan_objectsTex_004A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_004A40"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_004A40[] = dobject_hidan_objectsTex_004A40;
#define dobject_hidan_objectsTex_005240 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_005240"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_005240[] = dobject_hidan_objectsTex_005240;
#define dobject_hidan_objectsTex_005640 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_005640"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_005640[] = dobject_hidan_objectsTex_005640;
#define dobject_hidan_objectsTex_005A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_005A40"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_005A40[] = dobject_hidan_objectsTex_005A40;
#define dobject_hidan_objectsTex_005E40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_005E40"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_005E40[] = dobject_hidan_objectsTex_005E40;
#define dobject_hidan_objectsTex_006640 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_006640"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_006640[] = dobject_hidan_objectsTex_006640;
#define dobject_hidan_objectsTex_006A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_006A40"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_006A40[] = dobject_hidan_objectsTex_006A40;
#define dobject_hidan_objectsTex_006C40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_006C40"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_006C40[] = dobject_hidan_objectsTex_006C40;
#define dobject_hidan_objectsTex_006E40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_006E40"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_006E40[] = dobject_hidan_objectsTex_006E40;
#define dobject_hidan_objectsTex_00FB20 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_00FB20"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_00FB20[] = dobject_hidan_objectsTex_00FB20;
#define dobject_hidan_objectsTex_010D90 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_010D90"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_010D90[] = dobject_hidan_objectsTex_010D90;
#define dobject_hidan_objectsTLUT_000000 "__OTR__objects/object_hidan_objects/object_hidan_objectsTLUT_000000"
static const ALIGN_ASSET(2) char object_hidan_objectsTLUT_000000[] = dobject_hidan_objectsTLUT_000000;
#define dobject_hidan_objectsTLUT_000020 "__OTR__objects/object_hidan_objects/object_hidan_objectsTLUT_000020"
static const ALIGN_ASSET(2) char object_hidan_objectsTLUT_000020[] = dobject_hidan_objectsTLUT_000020;
#define dgFireTempleHammerableTotemBodyDL "__OTR__objects/object_hidan_objects/gFireTempleHammerableTotemBodyDL"
static const ALIGN_ASSET(2) char gFireTempleHammerableTotemBodyDL[] = dgFireTempleHammerableTotemBodyDL;
#define dgFireTempleHammerableTotemHeadDL "__OTR__objects/object_hidan_objects/gFireTempleHammerableTotemHeadDL"
static const ALIGN_ASSET(2) char gFireTempleHammerableTotemHeadDL[] = dgFireTempleHammerableTotemHeadDL;
#define dgFireTempleHammerableTotemCol "__OTR__objects/object_hidan_objects/gFireTempleHammerableTotemCol"
static const ALIGN_ASSET(2) char gFireTempleHammerableTotemCol[] = dgFireTempleHammerableTotemCol;
#define dgFireTempleHookshotElevatorDL "__OTR__objects/object_hidan_objects/gFireTempleHookshotElevatorDL"
static const ALIGN_ASSET(2) char gFireTempleHookshotElevatorDL[] = dgFireTempleHookshotElevatorDL;
#define dgFireTempleHookshotElevatorCol "__OTR__objects/object_hidan_objects/gFireTempleHookshotElevatorCol"
static const ALIGN_ASSET(2) char gFireTempleHookshotElevatorCol[] = dgFireTempleHookshotElevatorCol;
#define dgFireTempleBigFireWallDL "__OTR__objects/object_hidan_objects/gFireTempleBigFireWallDL"
static const ALIGN_ASSET(2) char gFireTempleBigFireWallDL[] = dgFireTempleBigFireWallDL;
#define dgFireTempleStoneStep1DL "__OTR__objects/object_hidan_objects/gFireTempleStoneStep1DL"
static const ALIGN_ASSET(2) char gFireTempleStoneStep1DL[] = dgFireTempleStoneStep1DL;
#define dgFireTempleStoneStep1Col "__OTR__objects/object_hidan_objects/gFireTempleStoneStep1Col"
static const ALIGN_ASSET(2) char gFireTempleStoneStep1Col[] = dgFireTempleStoneStep1Col;
#define dgFireTempleStoneStep2DL "__OTR__objects/object_hidan_objects/gFireTempleStoneStep2DL"
static const ALIGN_ASSET(2) char gFireTempleStoneStep2DL[] = dgFireTempleStoneStep2DL;
#define dgFireTempleStoneStep2Col "__OTR__objects/object_hidan_objects/gFireTempleStoneStep2Col"
static const ALIGN_ASSET(2) char gFireTempleStoneStep2Col[] = dgFireTempleStoneStep2Col;
#define dgFireTempleMetalFenceWithSlantDL "__OTR__objects/object_hidan_objects/gFireTempleMetalFenceWithSlantDL"
static const ALIGN_ASSET(2) char gFireTempleMetalFenceWithSlantDL[] = dgFireTempleMetalFenceWithSlantDL;
#define dgFireTempleMetalFenceWithSlantCol "__OTR__objects/object_hidan_objects/gFireTempleMetalFenceWithSlantCol"
static const ALIGN_ASSET(2) char gFireTempleMetalFenceWithSlantCol[] = dgFireTempleMetalFenceWithSlantCol;
#define dgFireTempleMetalFenceDL "__OTR__objects/object_hidan_objects/gFireTempleMetalFenceDL"
static const ALIGN_ASSET(2) char gFireTempleMetalFenceDL[] = dgFireTempleMetalFenceDL;
#define dgFireTempleMetalFenceCol "__OTR__objects/object_hidan_objects/gFireTempleMetalFenceCol"
static const ALIGN_ASSET(2) char gFireTempleMetalFenceCol[] = dgFireTempleMetalFenceCol;
#define dgFireTempleMetalFence2DL "__OTR__objects/object_hidan_objects/gFireTempleMetalFence2DL"
static const ALIGN_ASSET(2) char gFireTempleMetalFence2DL[] = dgFireTempleMetalFence2DL;
#define dgFireTempleMetalFence2Col "__OTR__objects/object_hidan_objects/gFireTempleMetalFence2Col"
static const ALIGN_ASSET(2) char gFireTempleMetalFence2Col[] = dgFireTempleMetalFence2Col;
#define dgFireTempleCrackedStoneFloorDL "__OTR__objects/object_hidan_objects/gFireTempleCrackedStoneFloorDL"
static const ALIGN_ASSET(2) char gFireTempleCrackedStoneFloorDL[] = dgFireTempleCrackedStoneFloorDL;
#define dgFireTempleCrackedStoneFloorCol "__OTR__objects/object_hidan_objects/gFireTempleCrackedStoneFloorCol"
static const ALIGN_ASSET(2) char gFireTempleCrackedStoneFloorCol[] = dgFireTempleCrackedStoneFloorCol;
#define dgFireTempleBombableWallDL "__OTR__objects/object_hidan_objects/gFireTempleBombableWallDL"
static const ALIGN_ASSET(2) char gFireTempleBombableWallDL[] = dgFireTempleBombableWallDL;
#define dgFireTempleBombableWallCol "__OTR__objects/object_hidan_objects/gFireTempleBombableWallCol"
static const ALIGN_ASSET(2) char gFireTempleBombableWallCol[] = dgFireTempleBombableWallCol;
#define dgFireTempleLargeBombableWallDL "__OTR__objects/object_hidan_objects/gFireTempleLargeBombableWallDL"
static const ALIGN_ASSET(2) char gFireTempleLargeBombableWallDL[] = dgFireTempleLargeBombableWallDL;
#define dgFireTempleLargeBombableWallCol "__OTR__objects/object_hidan_objects/gFireTempleLargeBombableWallCol"
static const ALIGN_ASSET(2) char gFireTempleLargeBombableWallCol[] = dgFireTempleLargeBombableWallCol;
#define dgFireTempleStoneBlock1DL "__OTR__objects/object_hidan_objects/gFireTempleStoneBlock1DL"
static const ALIGN_ASSET(2) char gFireTempleStoneBlock1DL[] = dgFireTempleStoneBlock1DL;
#define dgFireTempleStoneBlock1Col "__OTR__objects/object_hidan_objects/gFireTempleStoneBlock1Col"
static const ALIGN_ASSET(2) char gFireTempleStoneBlock1Col[] = dgFireTempleStoneBlock1Col;
#define dgFireTempleStoneBlock2DL "__OTR__objects/object_hidan_objects/gFireTempleStoneBlock2DL"
static const ALIGN_ASSET(2) char gFireTempleStoneBlock2DL[] = dgFireTempleStoneBlock2DL;
#define dgFireTempleStoneBlock2Col "__OTR__objects/object_hidan_objects/gFireTempleStoneBlock2Col"
static const ALIGN_ASSET(2) char gFireTempleStoneBlock2Col[] = dgFireTempleStoneBlock2Col;
#define dgFireTempleBigVerticalFlameDL "__OTR__objects/object_hidan_objects/gFireTempleBigVerticalFlameDL"
static const ALIGN_ASSET(2) char gFireTempleBigVerticalFlameDL[] = dgFireTempleBigVerticalFlameDL;
#define dgFireTempleBigVerticalFlame0Tex "__OTR__objects/object_hidan_objects/gFireTempleBigVerticalFlame0Tex"
static const ALIGN_ASSET(2) char gFireTempleBigVerticalFlame0Tex[] = dgFireTempleBigVerticalFlame0Tex;
#define dgFireTempleBigVerticalFlame1Tex "__OTR__objects/object_hidan_objects/gFireTempleBigVerticalFlame1Tex"
static const ALIGN_ASSET(2) char gFireTempleBigVerticalFlame1Tex[] = dgFireTempleBigVerticalFlame1Tex;
#define dgFireTempleBigVerticalFlame2Tex "__OTR__objects/object_hidan_objects/gFireTempleBigVerticalFlame2Tex"
static const ALIGN_ASSET(2) char gFireTempleBigVerticalFlame2Tex[] = dgFireTempleBigVerticalFlame2Tex;
#define dgFireTempleBigVerticalFlame3Tex "__OTR__objects/object_hidan_objects/gFireTempleBigVerticalFlame3Tex"
static const ALIGN_ASSET(2) char gFireTempleBigVerticalFlame3Tex[] = dgFireTempleBigVerticalFlame3Tex;
#define dgFireTempleBigVerticalFlame4Tex "__OTR__objects/object_hidan_objects/gFireTempleBigVerticalFlame4Tex"
static const ALIGN_ASSET(2) char gFireTempleBigVerticalFlame4Tex[] = dgFireTempleBigVerticalFlame4Tex;
#define dgFireTempleBigVerticalFlame5Tex "__OTR__objects/object_hidan_objects/gFireTempleBigVerticalFlame5Tex"
static const ALIGN_ASSET(2) char gFireTempleBigVerticalFlame5Tex[] = dgFireTempleBigVerticalFlame5Tex;
#define dgFireTempleBigVerticalFlame6Tex "__OTR__objects/object_hidan_objects/gFireTempleBigVerticalFlame6Tex"
static const ALIGN_ASSET(2) char gFireTempleBigVerticalFlame6Tex[] = dgFireTempleBigVerticalFlame6Tex;
#define dgFireTempleBigVerticalFlame7Tex "__OTR__objects/object_hidan_objects/gFireTempleBigVerticalFlame7Tex"
static const ALIGN_ASSET(2) char gFireTempleBigVerticalFlame7Tex[] = dgFireTempleBigVerticalFlame7Tex;
#define dgFireTempleFireballDL "__OTR__objects/object_hidan_objects/gFireTempleFireballDL"
static const ALIGN_ASSET(2) char gFireTempleFireballDL[] = dgFireTempleFireballDL;
#define dgFireTempleFireballUpperHalfDL "__OTR__objects/object_hidan_objects/gFireTempleFireballUpperHalfDL"
static const ALIGN_ASSET(2) char gFireTempleFireballUpperHalfDL[] = dgFireTempleFireballUpperHalfDL;
#define dgFireTempleFireball0Tex "__OTR__objects/object_hidan_objects/gFireTempleFireball0Tex"
static const ALIGN_ASSET(2) char gFireTempleFireball0Tex[] = dgFireTempleFireball0Tex;
#define dgFireTempleFireball1Tex "__OTR__objects/object_hidan_objects/gFireTempleFireball1Tex"
static const ALIGN_ASSET(2) char gFireTempleFireball1Tex[] = dgFireTempleFireball1Tex;
#define dgFireTempleFireball2Tex "__OTR__objects/object_hidan_objects/gFireTempleFireball2Tex"
static const ALIGN_ASSET(2) char gFireTempleFireball2Tex[] = dgFireTempleFireball2Tex;
#define dgFireTempleFireball3Tex "__OTR__objects/object_hidan_objects/gFireTempleFireball3Tex"
static const ALIGN_ASSET(2) char gFireTempleFireball3Tex[] = dgFireTempleFireball3Tex;
#define dgFireTempleFireball4Tex "__OTR__objects/object_hidan_objects/gFireTempleFireball4Tex"
static const ALIGN_ASSET(2) char gFireTempleFireball4Tex[] = dgFireTempleFireball4Tex;
#define dgFireTempleFireball5Tex "__OTR__objects/object_hidan_objects/gFireTempleFireball5Tex"
static const ALIGN_ASSET(2) char gFireTempleFireball5Tex[] = dgFireTempleFireball5Tex;
#define dgFireTempleFireball6Tex "__OTR__objects/object_hidan_objects/gFireTempleFireball6Tex"
static const ALIGN_ASSET(2) char gFireTempleFireball6Tex[] = dgFireTempleFireball6Tex;
#define dgFireTempleFireball7Tex "__OTR__objects/object_hidan_objects/gFireTempleFireball7Tex"
static const ALIGN_ASSET(2) char gFireTempleFireball7Tex[] = dgFireTempleFireball7Tex;
#define dgFireTempleSpinningFlamethrowerDL "__OTR__objects/object_hidan_objects/gFireTempleSpinningFlamethrowerDL"
static const ALIGN_ASSET(2) char gFireTempleSpinningFlamethrowerDL[] = dgFireTempleSpinningFlamethrowerDL;
#define dgFireTempleSpinningFlamethrowerCol "__OTR__objects/object_hidan_objects/gFireTempleSpinningFlamethrowerCol"
static const ALIGN_ASSET(2) char gFireTempleSpinningFlamethrowerCol[] = dgFireTempleSpinningFlamethrowerCol;
#define dgFireTempleStationaryFlamethrowerShortDL "__OTR__objects/object_hidan_objects/gFireTempleStationaryFlamethrowerShortDL"
static const ALIGN_ASSET(2) char gFireTempleStationaryFlamethrowerShortDL[] = dgFireTempleStationaryFlamethrowerShortDL;
#define dgFireTempleStationaryFlamethrowerShortCol "__OTR__objects/object_hidan_objects/gFireTempleStationaryFlamethrowerShortCol"
static const ALIGN_ASSET(2) char gFireTempleStationaryFlamethrowerShortCol[] = dgFireTempleStationaryFlamethrowerShortCol;
#define dgFireTempleStationaryFlamethrowerTallDL "__OTR__objects/object_hidan_objects/gFireTempleStationaryFlamethrowerTallDL"
static const ALIGN_ASSET(2) char gFireTempleStationaryFlamethrowerTallDL[] = dgFireTempleStationaryFlamethrowerTallDL;
#define dgFireTempleStationaryFlamethrowerTallCol "__OTR__objects/object_hidan_objects/gFireTempleStationaryFlamethrowerTallCol"
static const ALIGN_ASSET(2) char gFireTempleStationaryFlamethrowerTallCol[] = dgFireTempleStationaryFlamethrowerTallCol;
#define dgFireTempleStonePlatform1DL "__OTR__objects/object_hidan_objects/gFireTempleStonePlatform1DL"
static const ALIGN_ASSET(2) char gFireTempleStonePlatform1DL[] = dgFireTempleStonePlatform1DL;
#define dgFireTempleStonePlatform1Col "__OTR__objects/object_hidan_objects/gFireTempleStonePlatform1Col"
static const ALIGN_ASSET(2) char gFireTempleStonePlatform1Col[] = dgFireTempleStonePlatform1Col;
#define dgFireTempleStonePlatform2DL "__OTR__objects/object_hidan_objects/gFireTempleStonePlatform2DL"
static const ALIGN_ASSET(2) char gFireTempleStonePlatform2DL[] = dgFireTempleStonePlatform2DL;
#define dgFireTempleStonePlatform2Col "__OTR__objects/object_hidan_objects/gFireTempleStonePlatform2Col"
static const ALIGN_ASSET(2) char gFireTempleStonePlatform2Col[] = dgFireTempleStonePlatform2Col;
#define dgFireTempleFlareDancerPlatformDL "__OTR__objects/object_hidan_objects/gFireTempleFlareDancerPlatformDL"
static const ALIGN_ASSET(2) char gFireTempleFlareDancerPlatformDL[] = dgFireTempleFlareDancerPlatformDL;
#define dgFireTempleFlareDancerPlatformCol "__OTR__objects/object_hidan_objects/gFireTempleFlareDancerPlatformCol"
static const ALIGN_ASSET(2) char gFireTempleFlareDancerPlatformCol[] = dgFireTempleFlareDancerPlatformCol;
#define dgFireTempleTallestPillarAboveRoomBeforeBossDL "__OTR__objects/object_hidan_objects/gFireTempleTallestPillarAboveRoomBeforeBossDL"
static const ALIGN_ASSET(2) char gFireTempleTallestPillarAboveRoomBeforeBossDL[] = dgFireTempleTallestPillarAboveRoomBeforeBossDL;
#define dgFireTempleTallestPillarAboveRoomBeforeBossCol "__OTR__objects/object_hidan_objects/gFireTempleTallestPillarAboveRoomBeforeBossCol"
static const ALIGN_ASSET(2) char gFireTempleTallestPillarAboveRoomBeforeBossCol[] = dgFireTempleTallestPillarAboveRoomBeforeBossCol;
#define dgFireTemplePillarInsertedInGroundDL "__OTR__objects/object_hidan_objects/gFireTemplePillarInsertedInGroundDL"
static const ALIGN_ASSET(2) char gFireTemplePillarInsertedInGroundDL[] = dgFireTemplePillarInsertedInGroundDL;
#define dgFireTemplePillarInsertedInGroundCol "__OTR__objects/object_hidan_objects/gFireTemplePillarInsertedInGroundCol"
static const ALIGN_ASSET(2) char gFireTemplePillarInsertedInGroundCol[] = dgFireTemplePillarInsertedInGroundCol;
#define dgFireTempleBombableDoorFrameDL "__OTR__objects/object_hidan_objects/gFireTempleBombableDoorFrameDL"
static const ALIGN_ASSET(2) char gFireTempleBombableDoorFrameDL[] = dgFireTempleBombableDoorFrameDL;
#define dgFireTempleDoorWithHandleRightDL "__OTR__objects/object_hidan_objects/gFireTempleDoorWithHandleRightDL"
static const ALIGN_ASSET(2) char gFireTempleDoorWithHandleRightDL[] = dgFireTempleDoorWithHandleRightDL;
#define dgFireTempleDoorWithHandleLeftDL "__OTR__objects/object_hidan_objects/gFireTempleDoorWithHandleLeftDL"
static const ALIGN_ASSET(2) char gFireTempleDoorWithHandleLeftDL[] = dgFireTempleDoorWithHandleLeftDL;
#define dgFireTempleDoorFrontDL "__OTR__objects/object_hidan_objects/gFireTempleDoorFrontDL"
static const ALIGN_ASSET(2) char gFireTempleDoorFrontDL[] = dgFireTempleDoorFrontDL;
#define dgFireTempleDoorBackDL "__OTR__objects/object_hidan_objects/gFireTempleDoorBackDL"
static const ALIGN_ASSET(2) char gFireTempleDoorBackDL[] = dgFireTempleDoorBackDL;
#define dgFireTempleDoorKillerTex "__OTR__objects/object_hidan_objects/gFireTempleDoorKillerTex"
static const ALIGN_ASSET(2) char gFireTempleDoorKillerTex[] = dgFireTempleDoorKillerTex;
#endif // OBJECTS_OBJECT_HIDAN_OBJECTS_H