Shipwright/soh/assets/objects/object_heavy_object/object_heavy_object.h

22 lines
989 B
C

#ifndef OBJECTS_OBJECT_HEAVY_OBJECT_H
#define OBJECTS_OBJECT_HEAVY_OBJECT_H 1
#include "align_asset_macro.h"
#define dgHeavyBlockTex "__OTR__objects/object_heavy_object/gHeavyBlockTex"
static const ALIGN_ASSET(2) char gHeavyBlockTex[] = dgHeavyBlockTex;
#define dgHeavyBlockEntirePillarDL "__OTR__objects/object_heavy_object/gHeavyBlockEntirePillarDL"
static const ALIGN_ASSET(2) char gHeavyBlockEntirePillarDL[] = dgHeavyBlockEntirePillarDL;
#define dgHeavyBlockBigPieceDL "__OTR__objects/object_heavy_object/gHeavyBlockBigPieceDL"
static const ALIGN_ASSET(2) char gHeavyBlockBigPieceDL[] = dgHeavyBlockBigPieceDL;
#define dgHeavyBlockSmallPieceDL "__OTR__objects/object_heavy_object/gHeavyBlockSmallPieceDL"
static const ALIGN_ASSET(2) char gHeavyBlockSmallPieceDL[] = dgHeavyBlockSmallPieceDL;
#define dgHeavyBlockCol "__OTR__objects/object_heavy_object/gHeavyBlockCol"
static const ALIGN_ASSET(2) char gHeavyBlockCol[] = dgHeavyBlockCol;
#endif // OBJECTS_OBJECT_HEAVY_OBJECT_H