Shipwright/soh/assets/objects/object_haka_door/object_haka_door.h

31 lines
1.6 KiB
C

#ifndef OBJECTS_OBJECT_HAKA_DOOR_H
#define OBJECTS_OBJECT_HAKA_DOOR_H 1
#include "align_asset_macro.h"
#define dobject_haka_door_Tex_000000 "__OTR__objects/object_haka_door/object_haka_door_Tex_000000"
static const ALIGN_ASSET(2) char object_haka_door_Tex_000000[] = dobject_haka_door_Tex_000000;
#define dobject_haka_door_DL_001310 "__OTR__objects/object_haka_door/object_haka_door_DL_001310"
static const ALIGN_ASSET(2) char object_haka_door_DL_001310[] = dobject_haka_door_DL_001310;
#define dgShadowDoorLeftDL "__OTR__objects/object_haka_door/gShadowDoorLeftDL"
static const ALIGN_ASSET(2) char gShadowDoorLeftDL[] = dgShadowDoorLeftDL;
#define dgShadowDoorRightDL "__OTR__objects/object_haka_door/gShadowDoorRightDL"
static const ALIGN_ASSET(2) char gShadowDoorRightDL[] = dgShadowDoorRightDL;
#define dobject_haka_door_Tex_001490 "__OTR__objects/object_haka_door/object_haka_door_Tex_001490"
static const ALIGN_ASSET(2) char object_haka_door_Tex_001490[] = dobject_haka_door_Tex_001490;
#define dobject_haka_door_DL_002620 "__OTR__objects/object_haka_door/object_haka_door_DL_002620"
static const ALIGN_ASSET(2) char object_haka_door_DL_002620[] = dobject_haka_door_DL_002620;
#define dobject_haka_door_Tex_002700 "__OTR__objects/object_haka_door/object_haka_door_Tex_002700"
static const ALIGN_ASSET(2) char object_haka_door_Tex_002700[] = dobject_haka_door_Tex_002700;
#define dobject_haka_door_DL_003890 "__OTR__objects/object_haka_door/object_haka_door_DL_003890"
static const ALIGN_ASSET(2) char object_haka_door_DL_003890[] = dobject_haka_door_DL_003890;
#endif // OBJECTS_OBJECT_HAKA_DOOR_H