Shipwright/soh/assets/objects/object_god_lgt/object_god_lgt.h

22 lines
1.0 KiB
C

#ifndef OBJECTS_OBJECT_GOD_LGT_H
#define OBJECTS_OBJECT_GOD_LGT_H 1
#include "align_asset_macro.h"
#define dgGoldenGoddessAuraDL "__OTR__objects/object_god_lgt/gGoldenGoddessAuraDL"
static const ALIGN_ASSET(2) char gGoldenGoddessAuraDL[] = dgGoldenGoddessAuraDL;
#define dgGoldenGoddessAuraHTailTex "__OTR__objects/object_god_lgt/gGoldenGoddessAuraHTailTex"
static const ALIGN_ASSET(2) char gGoldenGoddessAuraHTailTex[] = dgGoldenGoddessAuraHTailTex;
#define dgGoldenGoddessAuraHeadTex "__OTR__objects/object_god_lgt/gGoldenGoddessAuraHeadTex"
static const ALIGN_ASSET(2) char gGoldenGoddessAuraHeadTex[] = dgGoldenGoddessAuraHeadTex;
#define dgGoldenGoddessAuraMaskTex "__OTR__objects/object_god_lgt/gGoldenGoddessAuraMaskTex"
static const ALIGN_ASSET(2) char gGoldenGoddessAuraMaskTex[] = dgGoldenGoddessAuraMaskTex;
#define dgGoldenGoddessBodyDL "__OTR__objects/object_god_lgt/gGoldenGoddessBodyDL"
static const ALIGN_ASSET(2) char gGoldenGoddessBodyDL[] = dgGoldenGoddessBodyDL;
#endif // OBJECTS_OBJECT_GOD_LGT_H