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22 lines
1.0 KiB
C
22 lines
1.0 KiB
C
#ifndef OBJECTS_OBJECT_GOD_LGT_H
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#define OBJECTS_OBJECT_GOD_LGT_H 1
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#include "align_asset_macro.h"
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#define dgGoldenGoddessAuraDL "__OTR__objects/object_god_lgt/gGoldenGoddessAuraDL"
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static const ALIGN_ASSET(2) char gGoldenGoddessAuraDL[] = dgGoldenGoddessAuraDL;
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#define dgGoldenGoddessAuraHTailTex "__OTR__objects/object_god_lgt/gGoldenGoddessAuraHTailTex"
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static const ALIGN_ASSET(2) char gGoldenGoddessAuraHTailTex[] = dgGoldenGoddessAuraHTailTex;
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#define dgGoldenGoddessAuraHeadTex "__OTR__objects/object_god_lgt/gGoldenGoddessAuraHeadTex"
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static const ALIGN_ASSET(2) char gGoldenGoddessAuraHeadTex[] = dgGoldenGoddessAuraHeadTex;
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#define dgGoldenGoddessAuraMaskTex "__OTR__objects/object_god_lgt/gGoldenGoddessAuraMaskTex"
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static const ALIGN_ASSET(2) char gGoldenGoddessAuraMaskTex[] = dgGoldenGoddessAuraMaskTex;
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#define dgGoldenGoddessBodyDL "__OTR__objects/object_god_lgt/gGoldenGoddessBodyDL"
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static const ALIGN_ASSET(2) char gGoldenGoddessBodyDL[] = dgGoldenGoddessBodyDL;
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#endif // OBJECTS_OBJECT_GOD_LGT_H
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