Shipwright/soh/assets/objects/object_gi_sutaru/object_gi_sutaru.h

13 lines
488 B
C

#ifndef OBJECTS_OBJECT_GI_SUTARU_H
#define OBJECTS_OBJECT_GI_SUTARU_H 1
#include "align_asset_macro.h"
#define dgGiSkulltulaTokenDL "__OTR__objects/object_gi_sutaru/gGiSkulltulaTokenDL"
static const ALIGN_ASSET(2) char gGiSkulltulaTokenDL[] = dgGiSkulltulaTokenDL;
#define dgGiSkulltulaTokenFlameDL "__OTR__objects/object_gi_sutaru/gGiSkulltulaTokenFlameDL"
static const ALIGN_ASSET(2) char gGiSkulltulaTokenFlameDL[] = dgGiSkulltulaTokenFlameDL;
#endif // OBJECTS_OBJECT_GI_SUTARU_H