Shipwright/soh/assets/objects/object_gi_shield_3/object_gi_shield_3.h
Adam Bird 460b3d02f5
[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq

* move shared scenes under shared folder and bring back thieves hideout mq handling

* update headers for shared scenes

* bump submodules

* remove mq handling for mirror world song patch

* only have unique dungeons be nomq/mq variants

* bump submodules
2023-11-06 16:44:49 -06:00

19 lines
888 B
C

#ifndef OBJECTS_OBJECT_GI_SHIELD_3_H
#define OBJECTS_OBJECT_GI_SHIELD_3_H 1
#include "align_asset_macro.h"
#define dobject_gi_shield_3Tex_000000 "__OTR__objects/object_gi_shield_3/object_gi_shield_3Tex_000000"
static const ALIGN_ASSET(2) char object_gi_shield_3Tex_000000[] = dobject_gi_shield_3Tex_000000;
#define dobject_gi_shield_3Tex_000400 "__OTR__objects/object_gi_shield_3/object_gi_shield_3Tex_000400"
static const ALIGN_ASSET(2) char object_gi_shield_3Tex_000400[] = dobject_gi_shield_3Tex_000400;
#define dgGiMirrorShieldDL "__OTR__objects/object_gi_shield_3/gGiMirrorShieldDL"
static const ALIGN_ASSET(2) char gGiMirrorShieldDL[] = dgGiMirrorShieldDL;
#define dgGiMirrorShieldSymbolDL "__OTR__objects/object_gi_shield_3/gGiMirrorShieldSymbolDL"
static const ALIGN_ASSET(2) char gGiMirrorShieldSymbolDL[] = dgGiMirrorShieldSymbolDL;
#endif // OBJECTS_OBJECT_GI_SHIELD_3_H