Shipwright/soh/assets/objects/object_gi_medal/object_gi_medal.h

28 lines
1.3 KiB
C

#ifndef OBJECTS_OBJECT_GI_MEDAL_H
#define OBJECTS_OBJECT_GI_MEDAL_H 1
#include "align_asset_macro.h"
#define dgGiForestMedallionFaceDL "__OTR__objects/object_gi_medal/gGiForestMedallionFaceDL"
static const ALIGN_ASSET(2) char gGiForestMedallionFaceDL[] = dgGiForestMedallionFaceDL;
#define dgGiMedallionDL "__OTR__objects/object_gi_medal/gGiMedallionDL"
static const ALIGN_ASSET(2) char gGiMedallionDL[] = dgGiMedallionDL;
#define dgGiFireMedallionFaceDL "__OTR__objects/object_gi_medal/gGiFireMedallionFaceDL"
static const ALIGN_ASSET(2) char gGiFireMedallionFaceDL[] = dgGiFireMedallionFaceDL;
#define dgGiWaterMedallionFaceDL "__OTR__objects/object_gi_medal/gGiWaterMedallionFaceDL"
static const ALIGN_ASSET(2) char gGiWaterMedallionFaceDL[] = dgGiWaterMedallionFaceDL;
#define dgGiSpiritMedallionFaceDL "__OTR__objects/object_gi_medal/gGiSpiritMedallionFaceDL"
static const ALIGN_ASSET(2) char gGiSpiritMedallionFaceDL[] = dgGiSpiritMedallionFaceDL;
#define dgGiShadowMedallionFaceDL "__OTR__objects/object_gi_medal/gGiShadowMedallionFaceDL"
static const ALIGN_ASSET(2) char gGiShadowMedallionFaceDL[] = dgGiShadowMedallionFaceDL;
#define dgGiLightMedallionFaceDL "__OTR__objects/object_gi_medal/gGiLightMedallionFaceDL"
static const ALIGN_ASSET(2) char gGiLightMedallionFaceDL[] = dgGiLightMedallionFaceDL;
#endif // OBJECTS_OBJECT_GI_MEDAL_H