Shipwright/soh/assets/objects/object_gi_brokensword/object_gi_brokensword.h

10 lines
333 B
C

#ifndef OBJECTS_OBJECT_GI_BROKENSWORD_H
#define OBJECTS_OBJECT_GI_BROKENSWORD_H 1
#include "align_asset_macro.h"
#define dgGiBrokenGoronSwordDL "__OTR__objects/object_gi_brokensword/gGiBrokenGoronSwordDL"
static const ALIGN_ASSET(2) char gGiBrokenGoronSwordDL[] = dgGiBrokenGoronSwordDL;
#endif // OBJECTS_OBJECT_GI_BROKENSWORD_H