Shipwright/soh/assets/objects/object_gi_bomb_2/object_gi_bomb_2.h

10 lines
277 B
C

#ifndef OBJECTS_OBJECT_GI_BOMB_2_H
#define OBJECTS_OBJECT_GI_BOMB_2_H 1
#include "align_asset_macro.h"
#define dgGiBombchuDL "__OTR__objects/object_gi_bomb_2/gGiBombchuDL"
static const ALIGN_ASSET(2) char gGiBombchuDL[] = dgGiBombchuDL;
#endif // OBJECTS_OBJECT_GI_BOMB_2_H