mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-09 15:10:51 -08:00
34 lines
1.9 KiB
C
34 lines
1.9 KiB
C
#ifndef OBJECTS_OBJECT_GANON_ANIME3_H
|
|
#define OBJECTS_OBJECT_GANON_ANIME3_H 1
|
|
|
|
#include "align_asset_macro.h"
|
|
|
|
#define dgGanondorfShowTriforceStartAnim "__OTR__objects/object_ganon_anime3/gGanondorfShowTriforceStartAnim"
|
|
static const ALIGN_ASSET(2) char gGanondorfShowTriforceStartAnim[] = dgGanondorfShowTriforceStartAnim;
|
|
|
|
#define dgGanondorfBurstOutAnim "__OTR__objects/object_ganon_anime3/gGanondorfBurstOutAnim"
|
|
static const ALIGN_ASSET(2) char gGanondorfBurstOutAnim[] = dgGanondorfBurstOutAnim;
|
|
|
|
#define dgGanondorfTransformEndAnim "__OTR__objects/object_ganon_anime3/gGanondorfTransformEndAnim"
|
|
static const ALIGN_ASSET(2) char gGanondorfTransformEndAnim[] = dgGanondorfTransformEndAnim;
|
|
|
|
#define dgGanondorfFloatingHeavyBreathingAnim "__OTR__objects/object_ganon_anime3/gGanondorfFloatingHeavyBreathingAnim"
|
|
static const ALIGN_ASSET(2) char gGanondorfFloatingHeavyBreathingAnim[] = dgGanondorfFloatingHeavyBreathingAnim;
|
|
|
|
#define dgGanondorfTransformStartAnim "__OTR__objects/object_ganon_anime3/gGanondorfTransformStartAnim"
|
|
static const ALIGN_ASSET(2) char gGanondorfTransformStartAnim[] = dgGanondorfTransformStartAnim;
|
|
|
|
#define dgGanondorfTransformLoopAnim "__OTR__objects/object_ganon_anime3/gGanondorfTransformLoopAnim"
|
|
static const ALIGN_ASSET(2) char gGanondorfTransformLoopAnim[] = dgGanondorfTransformLoopAnim;
|
|
|
|
#define dgGanondorfShowTriforceLoopAnim "__OTR__objects/object_ganon_anime3/gGanondorfShowTriforceLoopAnim"
|
|
static const ALIGN_ASSET(2) char gGanondorfShowTriforceLoopAnim[] = dgGanondorfShowTriforceLoopAnim;
|
|
|
|
#define dgGanonUncurlAndFlailAnim "__OTR__objects/object_ganon_anime3/gGanonUncurlAndFlailAnim"
|
|
static const ALIGN_ASSET(2) char gGanonUncurlAndFlailAnim[] = dgGanonUncurlAndFlailAnim;
|
|
|
|
#define dgGanonRoarAnim "__OTR__objects/object_ganon_anime3/gGanonRoarAnim"
|
|
static const ALIGN_ASSET(2) char gGanonRoarAnim[] = dgGanonRoarAnim;
|
|
|
|
#endif // OBJECTS_OBJECT_GANON_ANIME3_H
|