Shipwright/soh/assets/objects/object_ganon_anime3/object_ganon_anime3.h

34 lines
1.9 KiB
C

#ifndef OBJECTS_OBJECT_GANON_ANIME3_H
#define OBJECTS_OBJECT_GANON_ANIME3_H 1
#include "align_asset_macro.h"
#define dgGanondorfShowTriforceStartAnim "__OTR__objects/object_ganon_anime3/gGanondorfShowTriforceStartAnim"
static const ALIGN_ASSET(2) char gGanondorfShowTriforceStartAnim[] = dgGanondorfShowTriforceStartAnim;
#define dgGanondorfBurstOutAnim "__OTR__objects/object_ganon_anime3/gGanondorfBurstOutAnim"
static const ALIGN_ASSET(2) char gGanondorfBurstOutAnim[] = dgGanondorfBurstOutAnim;
#define dgGanondorfTransformEndAnim "__OTR__objects/object_ganon_anime3/gGanondorfTransformEndAnim"
static const ALIGN_ASSET(2) char gGanondorfTransformEndAnim[] = dgGanondorfTransformEndAnim;
#define dgGanondorfFloatingHeavyBreathingAnim "__OTR__objects/object_ganon_anime3/gGanondorfFloatingHeavyBreathingAnim"
static const ALIGN_ASSET(2) char gGanondorfFloatingHeavyBreathingAnim[] = dgGanondorfFloatingHeavyBreathingAnim;
#define dgGanondorfTransformStartAnim "__OTR__objects/object_ganon_anime3/gGanondorfTransformStartAnim"
static const ALIGN_ASSET(2) char gGanondorfTransformStartAnim[] = dgGanondorfTransformStartAnim;
#define dgGanondorfTransformLoopAnim "__OTR__objects/object_ganon_anime3/gGanondorfTransformLoopAnim"
static const ALIGN_ASSET(2) char gGanondorfTransformLoopAnim[] = dgGanondorfTransformLoopAnim;
#define dgGanondorfShowTriforceLoopAnim "__OTR__objects/object_ganon_anime3/gGanondorfShowTriforceLoopAnim"
static const ALIGN_ASSET(2) char gGanondorfShowTriforceLoopAnim[] = dgGanondorfShowTriforceLoopAnim;
#define dgGanonUncurlAndFlailAnim "__OTR__objects/object_ganon_anime3/gGanonUncurlAndFlailAnim"
static const ALIGN_ASSET(2) char gGanonUncurlAndFlailAnim[] = dgGanonUncurlAndFlailAnim;
#define dgGanonRoarAnim "__OTR__objects/object_ganon_anime3/gGanonRoarAnim"
static const ALIGN_ASSET(2) char gGanonRoarAnim[] = dgGanonRoarAnim;
#endif // OBJECTS_OBJECT_GANON_ANIME3_H