Shipwright/soh/assets/objects/object_ganon_anime2/object_ganon_anime2.h

58 lines
3.3 KiB
C

#ifndef OBJECTS_OBJECT_GANON_ANIME2_H
#define OBJECTS_OBJECT_GANON_ANIME2_H 1
#include "align_asset_macro.h"
#define dgGanondorfTurnAroundAnim "__OTR__objects/object_ganon_anime2/gGanondorfTurnAroundAnim"
static const ALIGN_ASSET(2) char gGanondorfTurnAroundAnim[] = dgGanondorfTurnAroundAnim;
#define dgGanondorfStandIdleAnim "__OTR__objects/object_ganon_anime2/gGanondorfStandIdleAnim"
static const ALIGN_ASSET(2) char gGanondorfStandIdleAnim[] = dgGanondorfStandIdleAnim;
#define dgGanondorfStandUpFromOrganAnim "__OTR__objects/object_ganon_anime2/gGanondorfStandUpFromOrganAnim"
static const ALIGN_ASSET(2) char gGanondorfStandUpFromOrganAnim[] = dgGanondorfStandUpFromOrganAnim;
#define dgGanondorfStopPlayingOrganAnim "__OTR__objects/object_ganon_anime2/gGanondorfStopPlayingOrganAnim"
static const ALIGN_ASSET(2) char gGanondorfStopPlayingOrganAnim[] = dgGanondorfStopPlayingOrganAnim;
#define dgGanondorfPlayOrganAnim "__OTR__objects/object_ganon_anime2/gGanondorfPlayOrganAnim"
static const ALIGN_ASSET(2) char gGanondorfPlayOrganAnim[] = dgGanondorfPlayOrganAnim;
#define dgGanondorfLeanOnOrganAnim "__OTR__objects/object_ganon_anime2/gGanondorfLeanOnOrganAnim"
static const ALIGN_ASSET(2) char gGanondorfLeanOnOrganAnim[] = dgGanondorfLeanOnOrganAnim;
#define dgGanondorfRaiseHandStartAnim "__OTR__objects/object_ganon_anime2/gGanondorfRaiseHandStartAnim"
static const ALIGN_ASSET(2) char gGanondorfRaiseHandStartAnim[] = dgGanondorfRaiseHandStartAnim;
#define dgGanondorfRaiseHandLoopAnim "__OTR__objects/object_ganon_anime2/gGanondorfRaiseHandLoopAnim"
static const ALIGN_ASSET(2) char gGanondorfRaiseHandLoopAnim[] = dgGanondorfRaiseHandLoopAnim;
#define dgGanondorfStandBackwardsAnim "__OTR__objects/object_ganon_anime2/gGanondorfStandBackwardsAnim"
static const ALIGN_ASSET(2) char gGanondorfStandBackwardsAnim[] = dgGanondorfStandBackwardsAnim;
#define dgGanondorfLaughWhileLeaningAnim "__OTR__objects/object_ganon_anime2/gGanondorfLaughWhileLeaningAnim"
static const ALIGN_ASSET(2) char gGanondorfLaughWhileLeaningAnim[] = dgGanondorfLaughWhileLeaningAnim;
#define dgGanondorfCollapseAnim "__OTR__objects/object_ganon_anime2/gGanondorfCollapseAnim"
static const ALIGN_ASSET(2) char gGanondorfCollapseAnim[] = dgGanondorfCollapseAnim;
#define dgGanondorfVomitStartAnim "__OTR__objects/object_ganon_anime2/gGanondorfVomitStartAnim"
static const ALIGN_ASSET(2) char gGanondorfVomitStartAnim[] = dgGanondorfVomitStartAnim;
#define dgGanondorfVomitLoopAnim "__OTR__objects/object_ganon_anime2/gGanondorfVomitLoopAnim"
static const ALIGN_ASSET(2) char gGanondorfVomitLoopAnim[] = dgGanondorfVomitLoopAnim;
#define dgGanondorfDefeatedStartAnim "__OTR__objects/object_ganon_anime2/gGanondorfDefeatedStartAnim"
static const ALIGN_ASSET(2) char gGanondorfDefeatedStartAnim[] = dgGanondorfDefeatedStartAnim;
#define dgGanondorfDefeatedLoopAnim "__OTR__objects/object_ganon_anime2/gGanondorfDefeatedLoopAnim"
static const ALIGN_ASSET(2) char gGanondorfDefeatedLoopAnim[] = dgGanondorfDefeatedLoopAnim;
#define dgGanondorfYellStartAnim "__OTR__objects/object_ganon_anime2/gGanondorfYellStartAnim"
static const ALIGN_ASSET(2) char gGanondorfYellStartAnim[] = dgGanondorfYellStartAnim;
#define dgGanondorfYellLoopAnim "__OTR__objects/object_ganon_anime2/gGanondorfYellLoopAnim"
static const ALIGN_ASSET(2) char gGanondorfYellLoopAnim[] = dgGanondorfYellLoopAnim;
#endif // OBJECTS_OBJECT_GANON_ANIME2_H