Shipwright/soh/assets/objects/object_ganon_anime1/object_ganon_anime1.h

82 lines
4.7 KiB
C

#ifndef OBJECTS_OBJECT_GANON_ANIME1_H
#define OBJECTS_OBJECT_GANON_ANIME1_H 1
#include "align_asset_macro.h"
#define dgGanondorfBigMagicWindupAnim "__OTR__objects/object_ganon_anime1/gGanondorfBigMagicWindupAnim"
static const ALIGN_ASSET(2) char gGanondorfBigMagicWindupAnim[] = dgGanondorfBigMagicWindupAnim;
#define dgGanondorfBigMagicThrowAnim "__OTR__objects/object_ganon_anime1/gGanondorfBigMagicThrowAnim"
static const ALIGN_ASSET(2) char gGanondorfBigMagicThrowAnim[] = dgGanondorfBigMagicThrowAnim;
#define dgGanondorfBigMagicThrowEndAnim "__OTR__objects/object_ganon_anime1/gGanondorfBigMagicThrowEndAnim"
static const ALIGN_ASSET(2) char gGanondorfBigMagicThrowEndAnim[] = dgGanondorfBigMagicThrowEndAnim;
#define dgGanondorfBigMagicChargeStartAnim "__OTR__objects/object_ganon_anime1/gGanondorfBigMagicChargeStartAnim"
static const ALIGN_ASSET(2) char gGanondorfBigMagicChargeStartAnim[] = dgGanondorfBigMagicChargeStartAnim;
#define dgGanondorfBigMagicChargeHoldAnim "__OTR__objects/object_ganon_anime1/gGanondorfBigMagicChargeHoldAnim"
static const ALIGN_ASSET(2) char gGanondorfBigMagicChargeHoldAnim[] = dgGanondorfBigMagicChargeHoldAnim;
#define dgGanondorfPoundAnim "__OTR__objects/object_ganon_anime1/gGanondorfPoundAnim"
static const ALIGN_ASSET(2) char gGanondorfPoundAnim[] = dgGanondorfPoundAnim;
#define dgGanondorfPoundEndAnim "__OTR__objects/object_ganon_anime1/gGanondorfPoundEndAnim"
static const ALIGN_ASSET(2) char gGanondorfPoundEndAnim[] = dgGanondorfPoundEndAnim;
#define dgGanondorfDownedAnim "__OTR__objects/object_ganon_anime1/gGanondorfDownedAnim"
static const ALIGN_ASSET(2) char gGanondorfDownedAnim[] = dgGanondorfDownedAnim;
#define dgGanondorfLightArrowHitAnim "__OTR__objects/object_ganon_anime1/gGanondorfLightArrowHitAnim"
static const ALIGN_ASSET(2) char gGanondorfLightArrowHitAnim[] = dgGanondorfLightArrowHitAnim;
#define dgGanondorfLightEnergyHitAnim "__OTR__objects/object_ganon_anime1/gGanondorfLightEnergyHitAnim"
static const ALIGN_ASSET(2) char gGanondorfLightEnergyHitAnim[] = dgGanondorfLightEnergyHitAnim;
#define dgGanondorfGetUp1Anim "__OTR__objects/object_ganon_anime1/gGanondorfGetUp1Anim"
static const ALIGN_ASSET(2) char gGanondorfGetUp1Anim[] = dgGanondorfGetUp1Anim;
#define dgGanondorfGetUp2Anim "__OTR__objects/object_ganon_anime1/gGanondorfGetUp2Anim"
static const ALIGN_ASSET(2) char gGanondorfGetUp2Anim[] = dgGanondorfGetUp2Anim;
#define dgGanondorfLandAnim "__OTR__objects/object_ganon_anime1/gGanondorfLandAnim"
static const ALIGN_ASSET(2) char gGanondorfLandAnim[] = dgGanondorfLandAnim;
#define dgGanondorfVulnerableAnim "__OTR__objects/object_ganon_anime1/gGanondorfVulnerableAnim"
static const ALIGN_ASSET(2) char gGanondorfVulnerableAnim[] = dgGanondorfVulnerableAnim;
#define dgGanondorfThrowAnim "__OTR__objects/object_ganon_anime1/gGanondorfThrowAnim"
static const ALIGN_ASSET(2) char gGanondorfThrowAnim[] = dgGanondorfThrowAnim;
#define dgGanondorfBigMagicHitAnim "__OTR__objects/object_ganon_anime1/gGanondorfBigMagicHitAnim"
static const ALIGN_ASSET(2) char gGanondorfBigMagicHitAnim[] = dgGanondorfBigMagicHitAnim;
#define dgGanondorfGetUp3Anim "__OTR__objects/object_ganon_anime1/gGanondorfGetUp3Anim"
static const ALIGN_ASSET(2) char gGanondorfGetUp3Anim[] = dgGanondorfGetUp3Anim;
#define dgGanondorfLightArrowWaitAnim "__OTR__objects/object_ganon_anime1/gGanondorfLightArrowWaitAnim"
static const ALIGN_ASSET(2) char gGanondorfLightArrowWaitAnim[] = dgGanondorfLightArrowWaitAnim;
#define dgGanondorfDamageAnim "__OTR__objects/object_ganon_anime1/gGanondorfDamageAnim"
static const ALIGN_ASSET(2) char gGanondorfDamageAnim[] = dgGanondorfDamageAnim;
#define dgGanondorfFloatAnim "__OTR__objects/object_ganon_anime1/gGanondorfFloatAnim"
static const ALIGN_ASSET(2) char gGanondorfFloatAnim[] = dgGanondorfFloatAnim;
#define dgGanondorfBlockAnim "__OTR__objects/object_ganon_anime1/gGanondorfBlockAnim"
static const ALIGN_ASSET(2) char gGanondorfBlockAnim[] = dgGanondorfBlockAnim;
#define dgGanondorfBlockReleaseAnim "__OTR__objects/object_ganon_anime1/gGanondorfBlockReleaseAnim"
static const ALIGN_ASSET(2) char gGanondorfBlockReleaseAnim[] = dgGanondorfBlockReleaseAnim;
#define dgGanondorfChargeLightBallAnim "__OTR__objects/object_ganon_anime1/gGanondorfChargeLightBallAnim"
static const ALIGN_ASSET(2) char gGanondorfChargeLightBallAnim[] = dgGanondorfChargeLightBallAnim;
#define dgGanondorfVolleyLeftAnim "__OTR__objects/object_ganon_anime1/gGanondorfVolleyLeftAnim"
static const ALIGN_ASSET(2) char gGanondorfVolleyLeftAnim[] = dgGanondorfVolleyLeftAnim;
#define dgGanondorfVolleyRightAnim "__OTR__objects/object_ganon_anime1/gGanondorfVolleyRightAnim"
static const ALIGN_ASSET(2) char gGanondorfVolleyRightAnim[] = dgGanondorfVolleyRightAnim;
#endif // OBJECTS_OBJECT_GANON_ANIME1_H