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82 lines
4.7 KiB
C
82 lines
4.7 KiB
C
#ifndef OBJECTS_OBJECT_GANON_ANIME1_H
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#define OBJECTS_OBJECT_GANON_ANIME1_H 1
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#include "align_asset_macro.h"
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#define dgGanondorfBigMagicWindupAnim "__OTR__objects/object_ganon_anime1/gGanondorfBigMagicWindupAnim"
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static const ALIGN_ASSET(2) char gGanondorfBigMagicWindupAnim[] = dgGanondorfBigMagicWindupAnim;
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#define dgGanondorfBigMagicThrowAnim "__OTR__objects/object_ganon_anime1/gGanondorfBigMagicThrowAnim"
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static const ALIGN_ASSET(2) char gGanondorfBigMagicThrowAnim[] = dgGanondorfBigMagicThrowAnim;
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#define dgGanondorfBigMagicThrowEndAnim "__OTR__objects/object_ganon_anime1/gGanondorfBigMagicThrowEndAnim"
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static const ALIGN_ASSET(2) char gGanondorfBigMagicThrowEndAnim[] = dgGanondorfBigMagicThrowEndAnim;
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#define dgGanondorfBigMagicChargeStartAnim "__OTR__objects/object_ganon_anime1/gGanondorfBigMagicChargeStartAnim"
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static const ALIGN_ASSET(2) char gGanondorfBigMagicChargeStartAnim[] = dgGanondorfBigMagicChargeStartAnim;
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#define dgGanondorfBigMagicChargeHoldAnim "__OTR__objects/object_ganon_anime1/gGanondorfBigMagicChargeHoldAnim"
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static const ALIGN_ASSET(2) char gGanondorfBigMagicChargeHoldAnim[] = dgGanondorfBigMagicChargeHoldAnim;
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#define dgGanondorfPoundAnim "__OTR__objects/object_ganon_anime1/gGanondorfPoundAnim"
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static const ALIGN_ASSET(2) char gGanondorfPoundAnim[] = dgGanondorfPoundAnim;
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#define dgGanondorfPoundEndAnim "__OTR__objects/object_ganon_anime1/gGanondorfPoundEndAnim"
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static const ALIGN_ASSET(2) char gGanondorfPoundEndAnim[] = dgGanondorfPoundEndAnim;
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#define dgGanondorfDownedAnim "__OTR__objects/object_ganon_anime1/gGanondorfDownedAnim"
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static const ALIGN_ASSET(2) char gGanondorfDownedAnim[] = dgGanondorfDownedAnim;
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#define dgGanondorfLightArrowHitAnim "__OTR__objects/object_ganon_anime1/gGanondorfLightArrowHitAnim"
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static const ALIGN_ASSET(2) char gGanondorfLightArrowHitAnim[] = dgGanondorfLightArrowHitAnim;
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#define dgGanondorfLightEnergyHitAnim "__OTR__objects/object_ganon_anime1/gGanondorfLightEnergyHitAnim"
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static const ALIGN_ASSET(2) char gGanondorfLightEnergyHitAnim[] = dgGanondorfLightEnergyHitAnim;
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#define dgGanondorfGetUp1Anim "__OTR__objects/object_ganon_anime1/gGanondorfGetUp1Anim"
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static const ALIGN_ASSET(2) char gGanondorfGetUp1Anim[] = dgGanondorfGetUp1Anim;
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#define dgGanondorfGetUp2Anim "__OTR__objects/object_ganon_anime1/gGanondorfGetUp2Anim"
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static const ALIGN_ASSET(2) char gGanondorfGetUp2Anim[] = dgGanondorfGetUp2Anim;
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#define dgGanondorfLandAnim "__OTR__objects/object_ganon_anime1/gGanondorfLandAnim"
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static const ALIGN_ASSET(2) char gGanondorfLandAnim[] = dgGanondorfLandAnim;
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#define dgGanondorfVulnerableAnim "__OTR__objects/object_ganon_anime1/gGanondorfVulnerableAnim"
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static const ALIGN_ASSET(2) char gGanondorfVulnerableAnim[] = dgGanondorfVulnerableAnim;
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#define dgGanondorfThrowAnim "__OTR__objects/object_ganon_anime1/gGanondorfThrowAnim"
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static const ALIGN_ASSET(2) char gGanondorfThrowAnim[] = dgGanondorfThrowAnim;
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#define dgGanondorfBigMagicHitAnim "__OTR__objects/object_ganon_anime1/gGanondorfBigMagicHitAnim"
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static const ALIGN_ASSET(2) char gGanondorfBigMagicHitAnim[] = dgGanondorfBigMagicHitAnim;
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#define dgGanondorfGetUp3Anim "__OTR__objects/object_ganon_anime1/gGanondorfGetUp3Anim"
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static const ALIGN_ASSET(2) char gGanondorfGetUp3Anim[] = dgGanondorfGetUp3Anim;
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#define dgGanondorfLightArrowWaitAnim "__OTR__objects/object_ganon_anime1/gGanondorfLightArrowWaitAnim"
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static const ALIGN_ASSET(2) char gGanondorfLightArrowWaitAnim[] = dgGanondorfLightArrowWaitAnim;
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#define dgGanondorfDamageAnim "__OTR__objects/object_ganon_anime1/gGanondorfDamageAnim"
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static const ALIGN_ASSET(2) char gGanondorfDamageAnim[] = dgGanondorfDamageAnim;
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#define dgGanondorfFloatAnim "__OTR__objects/object_ganon_anime1/gGanondorfFloatAnim"
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static const ALIGN_ASSET(2) char gGanondorfFloatAnim[] = dgGanondorfFloatAnim;
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#define dgGanondorfBlockAnim "__OTR__objects/object_ganon_anime1/gGanondorfBlockAnim"
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static const ALIGN_ASSET(2) char gGanondorfBlockAnim[] = dgGanondorfBlockAnim;
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#define dgGanondorfBlockReleaseAnim "__OTR__objects/object_ganon_anime1/gGanondorfBlockReleaseAnim"
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static const ALIGN_ASSET(2) char gGanondorfBlockReleaseAnim[] = dgGanondorfBlockReleaseAnim;
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#define dgGanondorfChargeLightBallAnim "__OTR__objects/object_ganon_anime1/gGanondorfChargeLightBallAnim"
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static const ALIGN_ASSET(2) char gGanondorfChargeLightBallAnim[] = dgGanondorfChargeLightBallAnim;
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#define dgGanondorfVolleyLeftAnim "__OTR__objects/object_ganon_anime1/gGanondorfVolleyLeftAnim"
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static const ALIGN_ASSET(2) char gGanondorfVolleyLeftAnim[] = dgGanondorfVolleyLeftAnim;
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#define dgGanondorfVolleyRightAnim "__OTR__objects/object_ganon_anime1/gGanondorfVolleyRightAnim"
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static const ALIGN_ASSET(2) char gGanondorfVolleyRightAnim[] = dgGanondorfVolleyRightAnim;
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#endif // OBJECTS_OBJECT_GANON_ANIME1_H
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