Shipwright/soh/assets/objects/object_fire/object_fire.h

34 lines
1.2 KiB
C

#ifndef OBJECTS_OBJECT_FIRE_H
#define OBJECTS_OBJECT_FIRE_H 1
#include "align_asset_macro.h"
#define dgFireDL "__OTR__objects/object_fire/gFireDL"
static const ALIGN_ASSET(2) char gFireDL[] = dgFireDL;
#define dgFire0Tex "__OTR__objects/object_fire/gFire0Tex"
static const ALIGN_ASSET(2) char gFire0Tex[] = dgFire0Tex;
#define dgFire1Tex "__OTR__objects/object_fire/gFire1Tex"
static const ALIGN_ASSET(2) char gFire1Tex[] = dgFire1Tex;
#define dgFire2Tex "__OTR__objects/object_fire/gFire2Tex"
static const ALIGN_ASSET(2) char gFire2Tex[] = dgFire2Tex;
#define dgFire3Tex "__OTR__objects/object_fire/gFire3Tex"
static const ALIGN_ASSET(2) char gFire3Tex[] = dgFire3Tex;
#define dgFire4Tex "__OTR__objects/object_fire/gFire4Tex"
static const ALIGN_ASSET(2) char gFire4Tex[] = dgFire4Tex;
#define dgFire5Tex "__OTR__objects/object_fire/gFire5Tex"
static const ALIGN_ASSET(2) char gFire5Tex[] = dgFire5Tex;
#define dgFire6Tex "__OTR__objects/object_fire/gFire6Tex"
static const ALIGN_ASSET(2) char gFire6Tex[] = dgFire6Tex;
#define dgFire7Tex "__OTR__objects/object_fire/gFire7Tex"
static const ALIGN_ASSET(2) char gFire7Tex[] = dgFire7Tex;
#endif // OBJECTS_OBJECT_FIRE_H