Shipwright/soh/assets/objects/object_fhg/object_fhg.h
Adam Bird 460b3d02f5
[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq

* move shared scenes under shared folder and bring back thieves hideout mq handling

* update headers for shared scenes

* bump submodules

* remove mq handling for mirror world song patch

* only have unique dungeons be nomq/mq variants

* bump submodules
2023-11-06 16:44:49 -06:00

171 lines
10 KiB
C

#ifndef OBJECTS_OBJECT_FHG_H
#define OBJECTS_OBJECT_FHG_H 1
#include "align_asset_macro.h"
#define dobject_fhgTex_003320 "__OTR__objects/object_fhg/object_fhgTex_003320"
static const ALIGN_ASSET(2) char object_fhgTex_003320[] = dobject_fhgTex_003320;
#define dobject_fhgTex_003520 "__OTR__objects/object_fhg/object_fhgTex_003520"
static const ALIGN_ASSET(2) char object_fhgTex_003520[] = dobject_fhgTex_003520;
#define dobject_fhgTex_003720 "__OTR__objects/object_fhg/object_fhgTex_003720"
static const ALIGN_ASSET(2) char object_fhgTex_003720[] = dobject_fhgTex_003720;
#define dobject_fhgTex_003920 "__OTR__objects/object_fhg/object_fhgTex_003920"
static const ALIGN_ASSET(2) char object_fhgTex_003920[] = dobject_fhgTex_003920;
#define dobject_fhgTex_003B20 "__OTR__objects/object_fhg/object_fhgTex_003B20"
static const ALIGN_ASSET(2) char object_fhgTex_003B20[] = dobject_fhgTex_003B20;
#define dobject_fhgTex_003BA0 "__OTR__objects/object_fhg/object_fhgTex_003BA0"
static const ALIGN_ASSET(2) char object_fhgTex_003BA0[] = dobject_fhgTex_003BA0;
#define dobject_fhgTex_003DA0 "__OTR__objects/object_fhg/object_fhgTex_003DA0"
static const ALIGN_ASSET(2) char object_fhgTex_003DA0[] = dobject_fhgTex_003DA0;
#define dobject_fhgTex_003FA0 "__OTR__objects/object_fhg/object_fhgTex_003FA0"
static const ALIGN_ASSET(2) char object_fhgTex_003FA0[] = dobject_fhgTex_003FA0;
#define dobject_fhgTex_0043A0 "__OTR__objects/object_fhg/object_fhgTex_0043A0"
static const ALIGN_ASSET(2) char object_fhgTex_0043A0[] = dobject_fhgTex_0043A0;
#define dobject_fhgTex_0044A0 "__OTR__objects/object_fhg/object_fhgTex_0044A0"
static const ALIGN_ASSET(2) char object_fhgTex_0044A0[] = dobject_fhgTex_0044A0;
#define dobject_fhgTex_004CA0 "__OTR__objects/object_fhg/object_fhgTex_004CA0"
static const ALIGN_ASSET(2) char object_fhgTex_004CA0[] = dobject_fhgTex_004CA0;
#define dobject_fhgTex_004DA0 "__OTR__objects/object_fhg/object_fhgTex_004DA0"
static const ALIGN_ASSET(2) char object_fhgTex_004DA0[] = dobject_fhgTex_004DA0;
#define dobject_fhgTex_00D040 "__OTR__objects/object_fhg/object_fhgTex_00D040"
static const ALIGN_ASSET(2) char object_fhgTex_00D040[] = dobject_fhgTex_00D040;
#define dobject_fhgTex_00D060 "__OTR__objects/object_fhg/object_fhgTex_00D060"
static const ALIGN_ASSET(2) char object_fhgTex_00D060[] = dobject_fhgTex_00D060;
#define dobject_fhgTex_00E8B0 "__OTR__objects/object_fhg/object_fhgTex_00E8B0"
static const ALIGN_ASSET(2) char object_fhgTex_00E8B0[] = dobject_fhgTex_00E8B0;
#define dobject_fhgTex_00F0B0 "__OTR__objects/object_fhg/object_fhgTex_00F0B0"
static const ALIGN_ASSET(2) char object_fhgTex_00F0B0[] = dobject_fhgTex_00F0B0;
#define dobject_fhgTex_00FD98 "__OTR__objects/object_fhg/object_fhgTex_00FD98"
static const ALIGN_ASSET(2) char object_fhgTex_00FD98[] = dobject_fhgTex_00FD98;
#define dobject_fhgTex_010660 "__OTR__objects/object_fhg/object_fhgTex_010660"
static const ALIGN_ASSET(2) char object_fhgTex_010660[] = dobject_fhgTex_010660;
#define dobject_fhgTex_010D20 "__OTR__objects/object_fhg/object_fhgTex_010D20"
static const ALIGN_ASSET(2) char object_fhgTex_010D20[] = dobject_fhgTex_010D20;
#define dobject_fhgTex_011120 "__OTR__objects/object_fhg/object_fhgTex_011120"
static const ALIGN_ASSET(2) char object_fhgTex_011120[] = dobject_fhgTex_011120;
#define dgPhantomHorseSkel "__OTR__objects/object_fhg/gPhantomHorseSkel"
static const ALIGN_ASSET(2) char gPhantomHorseSkel[] = dgPhantomHorseSkel;
#define dgPhantomHorseRunningAnim "__OTR__objects/object_fhg/gPhantomHorseRunningAnim"
static const ALIGN_ASSET(2) char gPhantomHorseRunningAnim[] = dgPhantomHorseRunningAnim;
#define dgPhantomHorseAirAnim "__OTR__objects/object_fhg/gPhantomHorseAirAnim"
static const ALIGN_ASSET(2) char gPhantomHorseAirAnim[] = dgPhantomHorseAirAnim;
#define dgPhantomHorseLeapAnim "__OTR__objects/object_fhg/gPhantomHorseLeapAnim"
static const ALIGN_ASSET(2) char gPhantomHorseLeapAnim[] = dgPhantomHorseLeapAnim;
#define dgPhantomHorseLandAnim "__OTR__objects/object_fhg/gPhantomHorseLandAnim"
static const ALIGN_ASSET(2) char gPhantomHorseLandAnim[] = dgPhantomHorseLandAnim;
#define dgPhantomHorseRearingAnim "__OTR__objects/object_fhg/gPhantomHorseRearingAnim"
static const ALIGN_ASSET(2) char gPhantomHorseRearingAnim[] = dgPhantomHorseRearingAnim;
#define dgPhantomHorseIdleAnim "__OTR__objects/object_fhg/gPhantomHorseIdleAnim"
static const ALIGN_ASSET(2) char gPhantomHorseIdleAnim[] = dgPhantomHorseIdleAnim;
#define dgPhantomHorseUnusedRearingAnim "__OTR__objects/object_fhg/gPhantomHorseUnusedRearingAnim"
static const ALIGN_ASSET(2) char gPhantomHorseUnusedRearingAnim[] = dgPhantomHorseUnusedRearingAnim;
#define dgPhantomHorseStillAnim "__OTR__objects/object_fhg/gPhantomHorseStillAnim"
static const ALIGN_ASSET(2) char gPhantomHorseStillAnim[] = dgPhantomHorseStillAnim;
#define dgPhantomHorseFenceJumpAnim "__OTR__objects/object_fhg/gPhantomHorseFenceJumpAnim"
static const ALIGN_ASSET(2) char gPhantomHorseFenceJumpAnim[] = dgPhantomHorseFenceJumpAnim;
#define dgPhantomGanonTitleCardTex "__OTR__objects/object_fhg/gPhantomGanonTitleCardTex"
static const ALIGN_ASSET(2) char gPhantomGanonTitleCardTex[] = dgPhantomGanonTitleCardTex;
#define dgPhantomWarpDL "__OTR__objects/object_fhg/gPhantomWarpDL"
static const ALIGN_ASSET(2) char gPhantomWarpDL[] = dgPhantomWarpDL;
#define dgPhantomLightningBlastDL "__OTR__objects/object_fhg/gPhantomLightningBlastDL"
static const ALIGN_ASSET(2) char gPhantomLightningBlastDL[] = dgPhantomLightningBlastDL;
#define dgPhantomLightningDL "__OTR__objects/object_fhg/gPhantomLightningDL"
static const ALIGN_ASSET(2) char gPhantomLightningDL[] = dgPhantomLightningDL;
#define dgPhantomEnergyBallDL "__OTR__objects/object_fhg/gPhantomEnergyBallDL"
static const ALIGN_ASSET(2) char gPhantomEnergyBallDL[] = dgPhantomEnergyBallDL;
#define dgPhantomUnkDL_FCA0 "__OTR__objects/object_fhg/gPhantomUnkDL_FCA0"
static const ALIGN_ASSET(2) char gPhantomUnkDL_FCA0[] = dgPhantomUnkDL_FCA0;
#define dgPhantomUnkDL_10CA0 "__OTR__objects/object_fhg/gPhantomUnkDL_10CA0"
static const ALIGN_ASSET(2) char gPhantomUnkDL_10CA0[] = dgPhantomUnkDL_10CA0;
#define dgPhantomHorseSkelLimbsLimb_00ACC4SkinLimbDL_00CB30 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00ACC4SkinLimbDL_00CB30"
static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00ACC4SkinLimbDL_00CB30[] = dgPhantomHorseSkelLimbsLimb_00ACC4SkinLimbDL_00CB30;
#define dgPhantomHorseSkelLimbsLimb_00AD44DL_002098 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AD44DL_002098"
static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AD44DL_002098[] = dgPhantomHorseSkelLimbsLimb_00AD44DL_002098;
#define dgPhantomHorseSkelLimbsLimb_00AD54DL_001F50 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AD54DL_001F50"
static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AD54DL_001F50[] = dgPhantomHorseSkelLimbsLimb_00AD54DL_001F50;
#define dgPhantomHorseSkelLimbsLimb_00ADC4DL_002710 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00ADC4DL_002710"
static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00ADC4DL_002710[] = dgPhantomHorseSkelLimbsLimb_00ADC4DL_002710;
#define dgPhantomHorseSkelLimbsLimb_00ADD4DL_0028C0 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00ADD4DL_0028C0"
static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00ADD4DL_0028C0[] = dgPhantomHorseSkelLimbsLimb_00ADD4DL_0028C0;
#define dgPhantomHorseSkelLimbsLimb_00ADE4DL_002438 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00ADE4DL_002438"
static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00ADE4DL_002438[] = dgPhantomHorseSkelLimbsLimb_00ADE4DL_002438;
#define dgPhantomHorseSkelLimbsLimb_00ADF4DL_002510 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00ADF4DL_002510"
static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00ADF4DL_002510[] = dgPhantomHorseSkelLimbsLimb_00ADF4DL_002510;
#define dgPhantomHorseSkelLimbsLimb_00AE64DL_002F98 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AE64DL_002F98"
static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AE64DL_002F98[] = dgPhantomHorseSkelLimbsLimb_00AE64DL_002F98;
#define dgPhantomHorseSkelLimbsLimb_00AE74DL_002EE8 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AE74DL_002EE8"
static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AE74DL_002EE8[] = dgPhantomHorseSkelLimbsLimb_00AE74DL_002EE8;
#define dgPhantomHorseSkelLimbsLimb_00AE84DL_003098 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AE84DL_003098"
static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AE84DL_003098[] = dgPhantomHorseSkelLimbsLimb_00AE84DL_003098;
#define dgPhantomHorseSkelLimbsLimb_00AE94DL_002DE8 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AE94DL_002DE8"
static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AE94DL_002DE8[] = dgPhantomHorseSkelLimbsLimb_00AE94DL_002DE8;
#define dgPhantomHorseSkelLimbsLimb_00AEA4DL_002970 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AEA4DL_002970"
static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AEA4DL_002970[] = dgPhantomHorseSkelLimbsLimb_00AEA4DL_002970;
#define dgPhantomHorseSkelLimbsLimb_00AEB4DL_002C48 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AEB4DL_002C48"
static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AEB4DL_002C48[] = dgPhantomHorseSkelLimbsLimb_00AEB4DL_002C48;
#define dgPhantomHorseSkelLimbsLimb_00AF24DL_002610 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AF24DL_002610"
static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AF24DL_002610[] = dgPhantomHorseSkelLimbsLimb_00AF24DL_002610;
#define dgPhantomHorseSkelLimbsLimb_00AF34DL_002810 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AF34DL_002810"
static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AF34DL_002810[] = dgPhantomHorseSkelLimbsLimb_00AF34DL_002810;
#define dgPhantomHorseSkelLimbsLimb_00AFA4DL_003220 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AFA4DL_003220"
static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AFA4DL_003220[] = dgPhantomHorseSkelLimbsLimb_00AFA4DL_003220;
#define dgPhantomHorseSkelLimbsLimb_00AFB4DL_003170 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AFB4DL_003170"
static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AFB4DL_003170[] = dgPhantomHorseSkelLimbsLimb_00AFB4DL_003170;
#define dgPhantomHorseSkelLimbsLimb_00ACC4SkinLimbDL_00CB30 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00ACC4SkinLimbDL_00CB30"
#endif // OBJECTS_OBJECT_FHG_H