Shipwright/soh/assets/objects/object_d_hsblock/object_d_hsblock.h

25 lines
1.0 KiB
C

#ifndef OBJECTS_OBJECT_D_HSBLOCK_H
#define OBJECTS_OBJECT_D_HSBLOCK_H 1
#include "align_asset_macro.h"
#define dgHookshotTargetCol "__OTR__objects/object_d_hsblock/gHookshotTargetCol"
static const ALIGN_ASSET(2) char gHookshotTargetCol[] = dgHookshotTargetCol;
#define dgHookshotPostCol "__OTR__objects/object_d_hsblock/gHookshotPostCol"
static const ALIGN_ASSET(2) char gHookshotPostCol[] = dgHookshotPostCol;
#define dgHookshotPostDL "__OTR__objects/object_d_hsblock/gHookshotPostDL"
static const ALIGN_ASSET(2) char gHookshotPostDL[] = dgHookshotPostDL;
#define dgHookshotTargetDL "__OTR__objects/object_d_hsblock/gHookshotTargetDL"
static const ALIGN_ASSET(2) char gHookshotTargetDL[] = dgHookshotTargetDL;
#define dgHookshotTargetTex "__OTR__objects/object_d_hsblock/gHookshotTargetTex"
static const ALIGN_ASSET(2) char gHookshotTargetTex[] = dgHookshotTargetTex;
#define dgHookshotPostTex "__OTR__objects/object_d_hsblock/gHookshotPostTex"
static const ALIGN_ASSET(2) char gHookshotPostTex[] = dgHookshotPostTex;
#endif // OBJECTS_OBJECT_D_HSBLOCK_H