Shipwright/soh/assets/objects/object_cow/object_cow.h

80 lines
3.3 KiB
C

#ifndef OBJECTS_OBJECT_COW_H
#define OBJECTS_OBJECT_COW_H 1
#include "align_asset_macro.h"
#define dgCowBodySkel "__OTR__objects/object_cow/gCowBodySkel"
static const ALIGN_ASSET(2) char gCowBodySkel[] = dgCowBodySkel;
#define dgCowTorsoDL "__OTR__objects/object_cow/gCowTorsoDL"
static const ALIGN_ASSET(2) char gCowTorsoDL[] = dgCowTorsoDL;
#define dgCowHeadDL "__OTR__objects/object_cow/gCowHeadDL"
static const ALIGN_ASSET(2) char gCowHeadDL[] = dgCowHeadDL;
#define dgCowJawDL "__OTR__objects/object_cow/gCowJawDL"
static const ALIGN_ASSET(2) char gCowJawDL[] = dgCowJawDL;
#define dgCowNoseDL "__OTR__objects/object_cow/gCowNoseDL"
static const ALIGN_ASSET(2) char gCowNoseDL[] = dgCowNoseDL;
#define dgCowNoseRingDL "__OTR__objects/object_cow/gCowNoseRingDL"
static const ALIGN_ASSET(2) char gCowNoseRingDL[] = dgCowNoseRingDL;
#define dgCowTailSkel "__OTR__objects/object_cow/gCowTailSkel"
static const ALIGN_ASSET(2) char gCowTailSkel[] = dgCowTailSkel;
#define dgCowTailConnectionDL "__OTR__objects/object_cow/gCowTailConnectionDL"
static const ALIGN_ASSET(2) char gCowTailConnectionDL[] = dgCowTailConnectionDL;
#define dgCowTailUpperDL "__OTR__objects/object_cow/gCowTailUpperDL"
static const ALIGN_ASSET(2) char gCowTailUpperDL[] = dgCowTailUpperDL;
#define dgCowTailMiddleDL "__OTR__objects/object_cow/gCowTailMiddleDL"
static const ALIGN_ASSET(2) char gCowTailMiddleDL[] = dgCowTailMiddleDL;
#define dgCowTailLowerDL "__OTR__objects/object_cow/gCowTailLowerDL"
static const ALIGN_ASSET(2) char gCowTailLowerDL[] = dgCowTailLowerDL;
#define dgCowTailEndDL "__OTR__objects/object_cow/gCowTailEndDL"
static const ALIGN_ASSET(2) char gCowTailEndDL[] = dgCowTailEndDL;
#define dgCowBodyChewAnim "__OTR__objects/object_cow/gCowBodyChewAnim"
static const ALIGN_ASSET(2) char gCowBodyChewAnim[] = dgCowBodyChewAnim;
#define dgCowBodyMoveHeadAnim "__OTR__objects/object_cow/gCowBodyMoveHeadAnim"
static const ALIGN_ASSET(2) char gCowBodyMoveHeadAnim[] = dgCowBodyMoveHeadAnim;
#define dgCowTailIdleAnim "__OTR__objects/object_cow/gCowTailIdleAnim"
static const ALIGN_ASSET(2) char gCowTailIdleAnim[] = dgCowTailIdleAnim;
#define dgCowTailSwishAnim "__OTR__objects/object_cow/gCowTailSwishAnim"
static const ALIGN_ASSET(2) char gCowTailSwishAnim[] = dgCowTailSwishAnim;
#define dgCowTLUT "__OTR__objects/object_cow/gCowTLUT"
static const ALIGN_ASSET(2) char gCowTLUT[] = dgCowTLUT;
#define dgCowUdderTex "__OTR__objects/object_cow/gCowUdderTex"
static const ALIGN_ASSET(2) char gCowUdderTex[] = dgCowUdderTex;
#define dgCowNoseRingTex "__OTR__objects/object_cow/gCowNoseRingTex"
static const ALIGN_ASSET(2) char gCowNoseRingTex[] = dgCowNoseRingTex;
#define dgCowNoseTex "__OTR__objects/object_cow/gCowNoseTex"
static const ALIGN_ASSET(2) char gCowNoseTex[] = dgCowNoseTex;
#define dgCowSpottedPatternTex "__OTR__objects/object_cow/gCowSpottedPatternTex"
static const ALIGN_ASSET(2) char gCowSpottedPatternTex[] = dgCowSpottedPatternTex;
#define dgCowEarTex "__OTR__objects/object_cow/gCowEarTex"
static const ALIGN_ASSET(2) char gCowEarTex[] = dgCowEarTex;
#define dgCowEyelidTex "__OTR__objects/object_cow/gCowEyelidTex"
static const ALIGN_ASSET(2) char gCowEyelidTex[] = dgCowEyelidTex;
#define dgCowTailTex "__OTR__objects/object_cow/gCowTailTex"
static const ALIGN_ASSET(2) char gCowTailTex[] = dgCowTailTex;
#endif // OBJECTS_OBJECT_COW_H