mirror of
https://github.com/HarbourMasters/Shipwright.git
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131 lines
6.7 KiB
C
131 lines
6.7 KiB
C
#ifndef OBJECTS_OBJECT_BOJ_H
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#define OBJECTS_OBJECT_BOJ_H 1
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#include "align_asset_macro.h"
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#define dobject_boj_Skel_0000F0 "__OTR__objects/object_boj/object_boj_Skel_0000F0"
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static const ALIGN_ASSET(2) char object_boj_Skel_0000F0[] = dobject_boj_Skel_0000F0;
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#define dobject_boj_TLUT_0000FC "__OTR__objects/object_boj/object_boj_TLUT_0000FC"
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static const ALIGN_ASSET(2) char object_boj_TLUT_0000FC[] = dobject_boj_TLUT_0000FC;
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#define dobject_boj_Tex_0002FC "__OTR__objects/object_boj/object_boj_Tex_0002FC"
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static const ALIGN_ASSET(2) char object_boj_Tex_0002FC[] = dobject_boj_Tex_0002FC;
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#define dobject_boj_Tex_00037C "__OTR__objects/object_boj/object_boj_Tex_00037C"
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static const ALIGN_ASSET(2) char object_boj_Tex_00037C[] = dobject_boj_Tex_00037C;
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#define dobject_boj_Tex_0003BC "__OTR__objects/object_boj/object_boj_Tex_0003BC"
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static const ALIGN_ASSET(2) char object_boj_Tex_0003BC[] = dobject_boj_Tex_0003BC;
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#define dobject_boj_Tex_0005BC "__OTR__objects/object_boj/object_boj_Tex_0005BC"
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static const ALIGN_ASSET(2) char object_boj_Tex_0005BC[] = dobject_boj_Tex_0005BC;
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#define dobject_boj_Tex_0005FC "__OTR__objects/object_boj/object_boj_Tex_0005FC"
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static const ALIGN_ASSET(2) char object_boj_Tex_0005FC[] = dobject_boj_Tex_0005FC;
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#define dobject_boj_Tex_0006FC "__OTR__objects/object_boj/object_boj_Tex_0006FC"
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static const ALIGN_ASSET(2) char object_boj_Tex_0006FC[] = dobject_boj_Tex_0006FC;
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#define dobject_boj_Tex_0007FC "__OTR__objects/object_boj/object_boj_Tex_0007FC"
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static const ALIGN_ASSET(2) char object_boj_Tex_0007FC[] = dobject_boj_Tex_0007FC;
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#define dobject_boj_Tex_0008FC "__OTR__objects/object_boj/object_boj_Tex_0008FC"
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static const ALIGN_ASSET(2) char object_boj_Tex_0008FC[] = dobject_boj_Tex_0008FC;
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#define dobject_boj_Tex_00093C "__OTR__objects/object_boj/object_boj_Tex_00093C"
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static const ALIGN_ASSET(2) char object_boj_Tex_00093C[] = dobject_boj_Tex_00093C;
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#define dobject_boj_Tex_000A3C "__OTR__objects/object_boj/object_boj_Tex_000A3C"
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static const ALIGN_ASSET(2) char object_boj_Tex_000A3C[] = dobject_boj_Tex_000A3C;
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#define dobject_boj_Tex_000A7C "__OTR__objects/object_boj/object_boj_Tex_000A7C"
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static const ALIGN_ASSET(2) char object_boj_Tex_000A7C[] = dobject_boj_Tex_000A7C;
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#define dobject_boj_DL_0026F0 "__OTR__objects/object_boj/object_boj_DL_0026F0"
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static const ALIGN_ASSET(2) char object_boj_DL_0026F0[] = dobject_boj_DL_0026F0;
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#define dobject_boj_DL_002AC8 "__OTR__objects/object_boj/object_boj_DL_002AC8"
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static const ALIGN_ASSET(2) char object_boj_DL_002AC8[] = dobject_boj_DL_002AC8;
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#define dobject_boj_DL_002C10 "__OTR__objects/object_boj/object_boj_DL_002C10"
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static const ALIGN_ASSET(2) char object_boj_DL_002C10[] = dobject_boj_DL_002C10;
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#define dobject_boj_DL_002D18 "__OTR__objects/object_boj/object_boj_DL_002D18"
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static const ALIGN_ASSET(2) char object_boj_DL_002D18[] = dobject_boj_DL_002D18;
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#define dobject_boj_DL_002E20 "__OTR__objects/object_boj/object_boj_DL_002E20"
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static const ALIGN_ASSET(2) char object_boj_DL_002E20[] = dobject_boj_DL_002E20;
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#define dobject_boj_DL_002F68 "__OTR__objects/object_boj/object_boj_DL_002F68"
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static const ALIGN_ASSET(2) char object_boj_DL_002F68[] = dobject_boj_DL_002F68;
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#define dobject_boj_DL_003070 "__OTR__objects/object_boj/object_boj_DL_003070"
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static const ALIGN_ASSET(2) char object_boj_DL_003070[] = dobject_boj_DL_003070;
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#define dobject_boj_DL_003178 "__OTR__objects/object_boj/object_boj_DL_003178"
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static const ALIGN_ASSET(2) char object_boj_DL_003178[] = dobject_boj_DL_003178;
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#define dobject_boj_DL_003350 "__OTR__objects/object_boj/object_boj_DL_003350"
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static const ALIGN_ASSET(2) char object_boj_DL_003350[] = dobject_boj_DL_003350;
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#define dobject_boj_DL_003468 "__OTR__objects/object_boj/object_boj_DL_003468"
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static const ALIGN_ASSET(2) char object_boj_DL_003468[] = dobject_boj_DL_003468;
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#define dobject_boj_DL_003578 "__OTR__objects/object_boj/object_boj_DL_003578"
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static const ALIGN_ASSET(2) char object_boj_DL_003578[] = dobject_boj_DL_003578;
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#define dobject_boj_DL_003680 "__OTR__objects/object_boj/object_boj_DL_003680"
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static const ALIGN_ASSET(2) char object_boj_DL_003680[] = dobject_boj_DL_003680;
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#define dobject_boj_DL_003798 "__OTR__objects/object_boj/object_boj_DL_003798"
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static const ALIGN_ASSET(2) char object_boj_DL_003798[] = dobject_boj_DL_003798;
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#define dobject_boj_DL_0038A8 "__OTR__objects/object_boj/object_boj_DL_0038A8"
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static const ALIGN_ASSET(2) char object_boj_DL_0038A8[] = dobject_boj_DL_0038A8;
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#define dobject_boj_DL_0039B0 "__OTR__objects/object_boj/object_boj_DL_0039B0"
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static const ALIGN_ASSET(2) char object_boj_DL_0039B0[] = dobject_boj_DL_0039B0;
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#define dobject_boj_TLUT_003B98 "__OTR__objects/object_boj/object_boj_TLUT_003B98"
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static const ALIGN_ASSET(2) char object_boj_TLUT_003B98[] = dobject_boj_TLUT_003B98;
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#define dobject_boj_Tex_003D90 "__OTR__objects/object_boj/object_boj_Tex_003D90"
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static const ALIGN_ASSET(2) char object_boj_Tex_003D90[] = dobject_boj_Tex_003D90;
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#define dobject_boj_Tex_003DD0 "__OTR__objects/object_boj/object_boj_Tex_003DD0"
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static const ALIGN_ASSET(2) char object_boj_Tex_003DD0[] = dobject_boj_Tex_003DD0;
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#define dobject_boj_Tex_003ED0 "__OTR__objects/object_boj/object_boj_Tex_003ED0"
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static const ALIGN_ASSET(2) char object_boj_Tex_003ED0[] = dobject_boj_Tex_003ED0;
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#define dobject_boj_Tex_003FD0 "__OTR__objects/object_boj/object_boj_Tex_003FD0"
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static const ALIGN_ASSET(2) char object_boj_Tex_003FD0[] = dobject_boj_Tex_003FD0;
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#define dobject_boj_Tex_004050 "__OTR__objects/object_boj/object_boj_Tex_004050"
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static const ALIGN_ASSET(2) char object_boj_Tex_004050[] = dobject_boj_Tex_004050;
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#define dobject_boj_Tex_004150 "__OTR__objects/object_boj/object_boj_Tex_004150"
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static const ALIGN_ASSET(2) char object_boj_Tex_004150[] = dobject_boj_Tex_004150;
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#define dobject_boj_Tex_004250 "__OTR__objects/object_boj/object_boj_Tex_004250"
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static const ALIGN_ASSET(2) char object_boj_Tex_004250[] = dobject_boj_Tex_004250;
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#define dobject_boj_DL_0052E0 "__OTR__objects/object_boj/object_boj_DL_0052E0"
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static const ALIGN_ASSET(2) char object_boj_DL_0052E0[] = dobject_boj_DL_0052E0;
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#define dobject_boj_DL_005528 "__OTR__objects/object_boj/object_boj_DL_005528"
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static const ALIGN_ASSET(2) char object_boj_DL_005528[] = dobject_boj_DL_005528;
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#define dobject_boj_DL_005738 "__OTR__objects/object_boj/object_boj_DL_005738"
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static const ALIGN_ASSET(2) char object_boj_DL_005738[] = dobject_boj_DL_005738;
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#define dobject_boj_DL_0059B0 "__OTR__objects/object_boj/object_boj_DL_0059B0"
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static const ALIGN_ASSET(2) char object_boj_DL_0059B0[] = dobject_boj_DL_0059B0;
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#define dobject_boj_DL_005BC8 "__OTR__objects/object_boj/object_boj_DL_005BC8"
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static const ALIGN_ASSET(2) char object_boj_DL_005BC8[] = dobject_boj_DL_005BC8;
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#endif // OBJECTS_OBJECT_BOJ_H
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