Shipwright/soh/assets/objects/object_am/object_am.h
Adam Bird 460b3d02f5
[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq

* move shared scenes under shared folder and bring back thieves hideout mq handling

* update headers for shared scenes

* bump submodules

* remove mq handling for mirror world song patch

* only have unique dungeons be nomq/mq variants

* bump submodules
2023-11-06 16:44:49 -06:00

74 lines
3.6 KiB
C

#ifndef OBJECTS_OBJECT_AM_H
#define OBJECTS_OBJECT_AM_H 1
#include "align_asset_macro.h"
#define dobject_amTex_002638 "__OTR__objects/object_am/object_amTex_002638"
static const ALIGN_ASSET(2) char object_amTex_002638[] = dobject_amTex_002638;
#define dobject_amTex_002838 "__OTR__objects/object_am/object_amTex_002838"
static const ALIGN_ASSET(2) char object_amTex_002838[] = dobject_amTex_002838;
#define dobject_amTex_002938 "__OTR__objects/object_am/object_amTex_002938"
static const ALIGN_ASSET(2) char object_amTex_002938[] = dobject_amTex_002938;
#define dobject_amTex_002D38 "__OTR__objects/object_am/object_amTex_002D38"
static const ALIGN_ASSET(2) char object_amTex_002D38[] = dobject_amTex_002D38;
#define dobject_amTex_002E38 "__OTR__objects/object_am/object_amTex_002E38"
static const ALIGN_ASSET(2) char object_amTex_002E38[] = dobject_amTex_002E38;
#define dobject_amTex_003038 "__OTR__objects/object_am/object_amTex_003038"
static const ALIGN_ASSET(2) char object_amTex_003038[] = dobject_amTex_003038;
#define dobject_amTex_003238 "__OTR__objects/object_am/object_amTex_003238"
static const ALIGN_ASSET(2) char object_amTex_003238[] = dobject_amTex_003238;
#define dobject_amTex_003A38 "__OTR__objects/object_am/object_amTex_003A38"
static const ALIGN_ASSET(2) char object_amTex_003A38[] = dobject_amTex_003A38;
#define dobject_amTex_003C38 "__OTR__objects/object_am/object_amTex_003C38"
static const ALIGN_ASSET(2) char object_amTex_003C38[] = dobject_amTex_003C38;
#define dobject_amTex_004438 "__OTR__objects/object_am/object_amTex_004438"
static const ALIGN_ASSET(2) char object_amTex_004438[] = dobject_amTex_004438;
#define dobject_amTex_004C38 "__OTR__objects/object_am/object_amTex_004C38"
static const ALIGN_ASSET(2) char object_amTex_004C38[] = dobject_amTex_004C38;
#define dobject_amTex_005438 "__OTR__objects/object_am/object_amTex_005438"
static const ALIGN_ASSET(2) char object_amTex_005438[] = dobject_amTex_005438;
#define dobject_amTex_005478 "__OTR__objects/object_am/object_amTex_005478"
static const ALIGN_ASSET(2) char object_amTex_005478[] = dobject_amTex_005478;
#define dgArmosSkel "__OTR__objects/object_am/gArmosSkel"
static const ALIGN_ASSET(2) char gArmosSkel[] = dgArmosSkel;
#define dgArmosRicochetAnim "__OTR__objects/object_am/gArmosRicochetAnim"
static const ALIGN_ASSET(2) char gArmosRicochetAnim[] = dgArmosRicochetAnim;
#define dgArmosHopAnim "__OTR__objects/object_am/gArmosHopAnim"
static const ALIGN_ASSET(2) char gArmosHopAnim[] = dgArmosHopAnim;
#define dgArmosDamagedAnim "__OTR__objects/object_am/gArmosDamagedAnim"
static const ALIGN_ASSET(2) char gArmosDamagedAnim[] = dgArmosDamagedAnim;
#define dgArmosCol "__OTR__objects/object_am/gArmosCol"
static const ALIGN_ASSET(2) char gArmosCol[] = dgArmosCol;
#define dgArmosSkelLimbsLimb_00589CDL_0016C8 "__OTR__objects/object_am/gArmosSkelLimbsLimb_00589CDL_0016C8"
static const ALIGN_ASSET(2) char gArmosSkelLimbsLimb_00589CDL_0016C8[] = dgArmosSkelLimbsLimb_00589CDL_0016C8;
#define dgArmosSkelLimbsLimb_0058C0DL_002550 "__OTR__objects/object_am/gArmosSkelLimbsLimb_0058C0DL_002550"
static const ALIGN_ASSET(2) char gArmosSkelLimbsLimb_0058C0DL_002550[] = dgArmosSkelLimbsLimb_0058C0DL_002550;
#define dgArmosSkelLimbsLimb_0058E4DL_002278 "__OTR__objects/object_am/gArmosSkelLimbsLimb_0058E4DL_002278"
static const ALIGN_ASSET(2) char gArmosSkelLimbsLimb_0058E4DL_002278[] = dgArmosSkelLimbsLimb_0058E4DL_002278;
#define dgArmosSkelLimbsLimb_005908DL_0005D0 "__OTR__objects/object_am/gArmosSkelLimbsLimb_005908DL_0005D0"
static const ALIGN_ASSET(2) char gArmosSkelLimbsLimb_005908DL_0005D0[] = dgArmosSkelLimbsLimb_005908DL_0005D0;
#endif // OBJECTS_OBJECT_AM_H