Shipwright/soh/assets/objects/gameplay_field_keep/gameplay_field_keep.h

191 lines
10 KiB
C

#ifndef OBJECTS_GAMEPLAY_FIELD_KEEP_H
#define OBJECTS_GAMEPLAY_FIELD_KEEP_H 1
#include "align_asset_macro.h"
#define dgHanaFlower1DL "__OTR__objects/gameplay_field_keep/gHanaFlower1DL"
static const ALIGN_ASSET(2) char gHanaFlower1DL[] = dgHanaFlower1DL;
#define dgHanaFlower2DL "__OTR__objects/gameplay_field_keep/gHanaFlower2DL"
static const ALIGN_ASSET(2) char gHanaFlower2DL[] = dgHanaFlower2DL;
#define dgHanaFlower3DL "__OTR__objects/gameplay_field_keep/gHanaFlower3DL"
static const ALIGN_ASSET(2) char gHanaFlower3DL[] = dgHanaFlower3DL;
#define dgHanaLeaf1DL "__OTR__objects/gameplay_field_keep/gHanaLeaf1DL"
static const ALIGN_ASSET(2) char gHanaLeaf1DL[] = dgHanaLeaf1DL;
#define dgHanaLeaf2DL "__OTR__objects/gameplay_field_keep/gHanaLeaf2DL"
static const ALIGN_ASSET(2) char gHanaLeaf2DL[] = dgHanaLeaf2DL;
#define dgHanaLeaf3DL "__OTR__objects/gameplay_field_keep/gHanaLeaf3DL"
static const ALIGN_ASSET(2) char gHanaLeaf3DL[] = dgHanaLeaf3DL;
#define dgHanaLeaf4DL "__OTR__objects/gameplay_field_keep/gHanaLeaf4DL"
static const ALIGN_ASSET(2) char gHanaLeaf4DL[] = dgHanaLeaf4DL;
#define dgHanaLeaf5DL "__OTR__objects/gameplay_field_keep/gHanaLeaf5DL"
static const ALIGN_ASSET(2) char gHanaLeaf5DL[] = dgHanaLeaf5DL;
#define dgHanaFlowerTex "__OTR__objects/gameplay_field_keep/gHanaFlowerTex"
static const ALIGN_ASSET(2) char gHanaFlowerTex[] = dgHanaFlowerTex;
#define dgHanaLeafTex "__OTR__objects/gameplay_field_keep/gHanaLeafTex"
static const ALIGN_ASSET(2) char gHanaLeafTex[] = dgHanaLeafTex;
#define dgHanaDL "__OTR__objects/gameplay_field_keep/gHanaDL"
static const ALIGN_ASSET(2) char gHanaDL[] = dgHanaDL;
#define dgBgBombwallCol "__OTR__objects/gameplay_field_keep/gBgBombwallCol"
static const ALIGN_ASSET(2) char gBgBombwallCol[] = dgBgBombwallCol;
#define dgBgBombwallNormalDL "__OTR__objects/gameplay_field_keep/gBgBombwallNormalDL"
static const ALIGN_ASSET(2) char gBgBombwallNormalDL[] = dgBgBombwallNormalDL;
#define dgBgBombwallBrokenDL "__OTR__objects/gameplay_field_keep/gBgBombwallBrokenDL"
static const ALIGN_ASSET(2) char gBgBombwallBrokenDL[] = dgBgBombwallBrokenDL;
#define dgGrottoDL "__OTR__objects/gameplay_field_keep/gGrottoDL"
static const ALIGN_ASSET(2) char gGrottoDL[] = dgGrottoDL;
#define dgGrottoTex "__OTR__objects/gameplay_field_keep/gGrottoTex"
static const ALIGN_ASSET(2) char gGrottoTex[] = dgGrottoTex;
#define dgButterflyDL_002480 "__OTR__objects/gameplay_field_keep/gButterflyDL_002480"
static const ALIGN_ASSET(2) char gButterflyDL_002480[] = dgButterflyDL_002480;
#define dgButterflyDL_002520 "__OTR__objects/gameplay_field_keep/gButterflyDL_002520"
static const ALIGN_ASSET(2) char gButterflyDL_002520[] = dgButterflyDL_002520;
#define dgButterflyDL_002580 "__OTR__objects/gameplay_field_keep/gButterflyDL_002580"
static const ALIGN_ASSET(2) char gButterflyDL_002580[] = dgButterflyDL_002580;
#define dgButterflyDL_002620 "__OTR__objects/gameplay_field_keep/gButterflyDL_002620"
static const ALIGN_ASSET(2) char gButterflyDL_002620[] = dgButterflyDL_002620;
#define dgButterflyWingTex "__OTR__objects/gameplay_field_keep/gButterflyWingTex"
static const ALIGN_ASSET(2) char gButterflyWingTex[] = dgButterflyWingTex;
#define dgButterflySkel "__OTR__objects/gameplay_field_keep/gButterflySkel"
static const ALIGN_ASSET(2) char gButterflySkel[] = dgButterflySkel;
#define dgButterflyAnim "__OTR__objects/gameplay_field_keep/gButterflyAnim"
static const ALIGN_ASSET(2) char gButterflyAnim[] = dgButterflyAnim;
#define dgBgBombwallTLUT "__OTR__objects/gameplay_field_keep/gBgBombwallTLUT"
static const ALIGN_ASSET(2) char gBgBombwallTLUT[] = dgBgBombwallTLUT;
#define dgBgBombwallNormalTex "__OTR__objects/gameplay_field_keep/gBgBombwallNormalTex"
static const ALIGN_ASSET(2) char gBgBombwallNormalTex[] = dgBgBombwallNormalTex;
#define dgBgBombWallBrokenTex "__OTR__objects/gameplay_field_keep/gBgBombWallBrokenTex"
static const ALIGN_ASSET(2) char gBgBombWallBrokenTex[] = dgBgBombWallBrokenTex;
#define dgFieldDoorDL_004720 "__OTR__objects/gameplay_field_keep/gFieldDoorDL_004720"
static const ALIGN_ASSET(2) char gFieldDoorDL_004720[] = dgFieldDoorDL_004720;
#define dgFieldDoorLeftDL "__OTR__objects/gameplay_field_keep/gFieldDoorLeftDL"
static const ALIGN_ASSET(2) char gFieldDoorLeftDL[] = dgFieldDoorLeftDL;
#define dgFieldDoorRightDL "__OTR__objects/gameplay_field_keep/gFieldDoorRightDL"
static const ALIGN_ASSET(2) char gFieldDoorRightDL[] = dgFieldDoorRightDL;
#define dgFieldDoor1Tex "__OTR__objects/gameplay_field_keep/gFieldDoor1Tex"
static const ALIGN_ASSET(2) char gFieldDoor1Tex[] = dgFieldDoor1Tex;
#define dgFieldDoorKnobTopHalfTex "__OTR__objects/gameplay_field_keep/gFieldDoorKnobTopHalfTex"
static const ALIGN_ASSET(2) char gFieldDoorKnobTopHalfTex[] = dgFieldDoorKnobTopHalfTex;
#define dgFieldDoorKnobTex "__OTR__objects/gameplay_field_keep/gFieldDoorKnobTex"
static const ALIGN_ASSET(2) char gFieldDoorKnobTex[] = dgFieldDoorKnobTex;
#define dgFieldUnusedFishSkel "__OTR__objects/gameplay_field_keep/gFieldUnusedFishSkel"
static const ALIGN_ASSET(2) char gFieldUnusedFishSkel[] = dgFieldUnusedFishSkel;
#define dgFieldUnusedFishAnim "__OTR__objects/gameplay_field_keep/gFieldUnusedFishAnim"
static const ALIGN_ASSET(2) char gFieldUnusedFishAnim[] = dgFieldUnusedFishAnim;
#define dgFieldUnusedFishDL "__OTR__objects/gameplay_field_keep/gFieldUnusedFishDL"
static const ALIGN_ASSET(2) char gFieldUnusedFishDL[] = dgFieldUnusedFishDL;
#define dgFieldSkelUnusedFishDL_0061E8 "__OTR__objects/gameplay_field_keep/gFieldSkelUnusedFishDL_0061E8"
static const ALIGN_ASSET(2) char gFieldSkelUnusedFishDL_0061E8[] = dgFieldSkelUnusedFishDL_0061E8;
#define dgFieldSkelUnusedFishDL_0063A8 "__OTR__objects/gameplay_field_keep/gFieldSkelUnusedFishDL_0063A8"
static const ALIGN_ASSET(2) char gFieldSkelUnusedFishDL_0063A8[] = dgFieldSkelUnusedFishDL_0063A8;
#define dgFieldSkelUnusedFishDL_006448 "__OTR__objects/gameplay_field_keep/gFieldSkelUnusedFishDL_006448"
static const ALIGN_ASSET(2) char gFieldSkelUnusedFishDL_006448[] = dgFieldSkelUnusedFishDL_006448;
#define dgFieldUnusedFishTex "__OTR__objects/gameplay_field_keep/gFieldUnusedFishTex"
static const ALIGN_ASSET(2) char gFieldUnusedFishTex[] = dgFieldUnusedFishTex;
#define dgFieldUnusedFishBottomTex "__OTR__objects/gameplay_field_keep/gFieldUnusedFishBottomTex"
static const ALIGN_ASSET(2) char gFieldUnusedFishBottomTex[] = dgFieldUnusedFishBottomTex;
#define dgFieldUnusedFishFinTex "__OTR__objects/gameplay_field_keep/gFieldUnusedFishFinTex"
static const ALIGN_ASSET(2) char gFieldUnusedFishFinTex[] = dgFieldUnusedFishFinTex;
#define dgSilverRockDL "__OTR__objects/gameplay_field_keep/gSilverRockDL"
static const ALIGN_ASSET(2) char gSilverRockDL[] = dgSilverRockDL;
#define dgFieldKakeraDL "__OTR__objects/gameplay_field_keep/gFieldKakeraDL"
static const ALIGN_ASSET(2) char gFieldKakeraDL[] = dgFieldKakeraDL;
#define dgFieldKakeraTex "__OTR__objects/gameplay_field_keep/gFieldKakeraTex"
static const ALIGN_ASSET(2) char gFieldKakeraTex[] = dgFieldKakeraTex;
#define dgSilverRockFragmentsDL "__OTR__objects/gameplay_field_keep/gSilverRockFragmentsDL"
static const ALIGN_ASSET(2) char gSilverRockFragmentsDL[] = dgSilverRockFragmentsDL;
#define dgFieldBushDL "__OTR__objects/gameplay_field_keep/gFieldBushDL"
static const ALIGN_ASSET(2) char gFieldBushDL[] = dgFieldBushDL;
#define dgFieldBushTex "__OTR__objects/gameplay_field_keep/gFieldBushTex"
static const ALIGN_ASSET(2) char gFieldBushTex[] = dgFieldBushTex;
#define dgFieldBeehiveDL "__OTR__objects/gameplay_field_keep/gFieldBeehiveDL"
static const ALIGN_ASSET(2) char gFieldBeehiveDL[] = dgFieldBeehiveDL;
#define dgFieldBeehiveFragmentDL "__OTR__objects/gameplay_field_keep/gFieldBeehiveFragmentDL"
static const ALIGN_ASSET(2) char gFieldBeehiveFragmentDL[] = dgFieldBeehiveFragmentDL;
#define dgFieldBeehiveTex "__OTR__objects/gameplay_field_keep/gFieldBeehiveTex"
static const ALIGN_ASSET(2) char gFieldBeehiveTex[] = dgFieldBeehiveTex;
#define dgFieldBeehiveFragmentTex "__OTR__objects/gameplay_field_keep/gFieldBeehiveFragmentTex"
static const ALIGN_ASSET(2) char gFieldBeehiveFragmentTex[] = dgFieldBeehiveFragmentTex;
#define dgFieldSilverRockTex "__OTR__objects/gameplay_field_keep/gFieldSilverRockTex"
static const ALIGN_ASSET(2) char gFieldSilverRockTex[] = dgFieldSilverRockTex;
#define dgFieldSilverRockTLUT "__OTR__objects/gameplay_field_keep/gFieldSilverRockTLUT"
static const ALIGN_ASSET(2) char gFieldSilverRockTLUT[] = dgFieldSilverRockTLUT;
#define dgFieldSandstorm1Tex "__OTR__objects/gameplay_field_keep/gFieldSandstorm1Tex"
static const ALIGN_ASSET(2) char gFieldSandstorm1Tex[] = dgFieldSandstorm1Tex;
#define dgFieldSandstorm2Tex "__OTR__objects/gameplay_field_keep/gFieldSandstorm2Tex"
static const ALIGN_ASSET(2) char gFieldSandstorm2Tex[] = dgFieldSandstorm2Tex;
#define dgFieldSandstormDL "__OTR__objects/gameplay_field_keep/gFieldSandstormDL"
static const ALIGN_ASSET(2) char gFieldSandstormDL[] = dgFieldSandstormDL;
#define dgFieldKeepTex_00CB30 "__OTR__objects/gameplay_field_keep/gFieldKeepTex_00CB30"
static const ALIGN_ASSET(2) char gFieldKeepTex_00CB30[] = dgFieldKeepTex_00CB30;
#define dgButterflySkelLimbsLimb_0036A4DL_002530 "__OTR__objects/gameplay_field_keep/gButterflySkelLimbsLimb_0036A4DL_002530"
static const ALIGN_ASSET(2) char gButterflySkelLimbsLimb_0036A4DL_002530[] = dgButterflySkelLimbsLimb_0036A4DL_002530;
#define dgButterflySkelLimbsLimb_0036C8DL_002630 "__OTR__objects/gameplay_field_keep/gButterflySkelLimbsLimb_0036C8DL_002630"
static const ALIGN_ASSET(2) char gButterflySkelLimbsLimb_0036C8DL_002630[] = dgButterflySkelLimbsLimb_0036C8DL_002630;
#define dgFieldUnusedFishSkelLimbsLimb_0088CCDL_006458 "__OTR__objects/gameplay_field_keep/gFieldUnusedFishSkelLimbsLimb_0088CCDL_006458"
static const ALIGN_ASSET(2) char gFieldUnusedFishSkelLimbsLimb_0088CCDL_006458[] = dgFieldUnusedFishSkelLimbsLimb_0088CCDL_006458;
#define dgFieldUnusedFishSkelLimbsLimb_0088D8DL_0061F8 "__OTR__objects/gameplay_field_keep/gFieldUnusedFishSkelLimbsLimb_0088D8DL_0061F8"
static const ALIGN_ASSET(2) char gFieldUnusedFishSkelLimbsLimb_0088D8DL_0061F8[] = dgFieldUnusedFishSkelLimbsLimb_0088D8DL_0061F8;
#endif // OBJECTS_GAMEPLAY_FIELD_KEEP_H