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https://github.com/HarbourMasters/Shipwright.git
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ef6227d8be
* linux local debug working * built in extraction working on linux * try a thing * one more thing to try * try using dir * does this get the subdirectories? * component before pattern * loop i guess * maybe component was the issue? * zapd stuff i guess * maybe this * this feels promising * g != q * appimage is working, try fixing glfw issue on windows * don't copy zapd.exe * hopefully this gets the things we need in the assets dir * is that where those went? * try another thing * another thing to try * grasping at straws * cmake makes no sense sometimes * really just trying anything here now * this is what i was expecting to work * ls * try doing it without the cmake again * i think this might do the trick * try with a slash * one more thing to try * pal_oot.txt * maybe this makes things work on mac --------- Co-authored-by: briaguya <briaguya@alice>
9 lines
374 B
XML
9 lines
374 B
XML
<Root>
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<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
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<ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
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<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
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<ExternalXMLFolder Path="assets/extractor/xmls/GC_NMQ_D/"/>
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<TexturePool File="TexturePool.xml"/>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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</Root>
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