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c860f7a73a
* Shuffle Ocarina Buttons * Address review * Add trick names * Temporarily remove the ocarina button ice trap models * Update soh/soh/Enhancements/randomizer/3drando/location_access/locacc_death_mountain.cpp Fix lost closing brackets from merge resolution. --------- Co-authored-by: Christopher Leggett <chris@leggett.dev>
17 lines
1.1 KiB
Plaintext
17 lines
1.1 KiB
Plaintext
<DisplayList Version="0">
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<ClearGeometryMode G_LIGHTING="1" />
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<LoadVertices Path="objects/object_ocarina_a_button/gOcarinaAButtonDL_vtx_cull" VertexBufferIndex="0" VertexOffset="0" Count="8"/>
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<CullDisplayList Start="0" End="7"/>
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<CallDisplayList Path="objects/object_ocarina_a_button/mat_gOcarinaAButtonDL_f3dlite_ocarina_A_button_edge"/>
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<CallDisplayList Path="objects/object_ocarina_a_button/gOcarinaAButtonDL_tri_0"/>
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<CallDisplayList Path="objects/object_ocarina_a_button/mat_gOcarinaAButtonDL_f3dlite_ocarina_A_button_surface"/>
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<CallDisplayList Path="objects/object_ocarina_a_button/gOcarinaAButtonDL_tri_1"/>
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<PipeSync/>
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<SetGeometryMode G_LIGHTING="1" />
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<ClearGeometryMode G_TEXTURE_GEN="1" />
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<SetCombineLERP A0="G_CCMUX_0" B0="G_CCMUX_0" C0="G_CCMUX_0" D0="G_CCMUX_SHADE" Aa0="G_ACMUX_0" Ab0="G_ACMUX_0" Ac0="G_ACMUX_0" Ad0="G_ACMUX_ENVIRONMENT" A1="G_CCMUX_0" B1="G_CCMUX_0" C1="G_CCMUX_0" D1="G_CCMUX_SHADE" Aa1="G_ACMUX_0" Ab1="G_ACMUX_0" Ac1="G_ACMUX_0" Ad1="G_ACMUX_ENVIRONMENT"/>
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<Texture S="65535" T="65535" Level="0" Tile="0" On="0"/>
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<EndDisplayList/>
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