mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-12 08:30:31 -08:00
4cbf3a5621
* Update z_fishing documentation from decomp * undo sCameraAt/Eye rename * forgot to include these defines Heehee * adding enums, settings * adding more stuff back in * more work * we're literally typing words into computer * include unordered map maybe this fixes mac build idk * wahoo * hmm * add make sure disabled flag gets popped * poggers in the chat? * doing some refactoring * fixing build * documentation, moving fishsanity instance to rando * move FS back to context, fixing build, mod progress since FS is needed during rando generation & provides perpetual info abt. fishsanity in the seed, seems to make more sense if it lives on the context * moving some stuff around * it's starting to get real in here * ELIMINATE FISHSANITYMETA * IT WROKS * Update trackers, fix pond fish flagging * ZD fish shuffle initial checkpoint * ZD fish "working" aside from the crashing * wrapping up * fix for partial pond shuffle * remove misc. unrelated debugconsole modification * updating GI model * get build working * add a todo for this * removeoopsie * Rework hints a bit * update hint loc * Use visual indicator instead of despawning caught fish --------- Co-authored-by: jordanpg <jordanpg@users.noreply.github.com>
27 lines
1.9 KiB
Plaintext
27 lines
1.9 KiB
Plaintext
<DisplayList Version="0">
|
|
<ClearGeometryMode G_LIGHTING="1" />
|
|
<LoadVertices Path="objects/object_gi_fishing_pole/gFishingPoleGiDL_vtx_cull" VertexBufferIndex="0" VertexOffset="0" Count="8"/>
|
|
<CullDisplayList Start="0" End="7"/>
|
|
<CallDisplayList Path="objects/object_gi_fishing_pole/mat_gFishingPoleGiDL_reel_handle_metal"/>
|
|
<CallDisplayList Path="objects/object_gi_fishing_pole/gFishingPoleGiDL_tri_0"/>
|
|
<CallDisplayList Path="objects/object_gi_fishing_pole/mat_gFishingPoleGiDL_wood"/>
|
|
<CallDisplayList Path="objects/object_gi_fishing_pole/gFishingPoleGiDL_tri_1"/>
|
|
<CallDisplayList Path="objects/object_gi_fishing_pole/mat_gFishingPoleGiDL_black"/>
|
|
<CallDisplayList Path="objects/object_gi_fishing_pole/gFishingPoleGiDL_tri_2"/>
|
|
<CallDisplayList Path="objects/object_gi_fishing_pole/mat_gFishingPoleGiDL_line"/>
|
|
<CallDisplayList Path="objects/object_gi_fishing_pole/gFishingPoleGiDL_tri_3"/>
|
|
<CallDisplayList Path="objects/object_gi_fishing_pole/mat_gFishingPoleGiDL_reel_metal_001"/>
|
|
<CallDisplayList Path="objects/object_gi_fishing_pole/gFishingPoleGiDL_tri_4"/>
|
|
<CallDisplayList Path="objects/object_gi_fishing_pole/mat_gFishingPoleGiDL_reel_accent_001"/>
|
|
<CallDisplayList Path="objects/object_gi_fishing_pole/gFishingPoleGiDL_tri_5"/>
|
|
<CallDisplayList Path="objects/object_gi_fishing_pole/mat_gFishingPoleGiDL_reel_white"/>
|
|
<CallDisplayList Path="objects/object_gi_fishing_pole/gFishingPoleGiDL_tri_6"/>
|
|
<PipeSync/>
|
|
<SetGeometryMode G_LIGHTING="1" />
|
|
<ClearGeometryMode G_TEXTURE_GEN="1" />
|
|
<SetCombineLERP A0="G_CCMUX_0" B0="G_CCMUX_0" C0="G_CCMUX_0" D0="G_CCMUX_SHADE" Aa0="G_ACMUX_0" Ab0="G_ACMUX_0" Ac0="G_ACMUX_0" Ad0="G_ACMUX_ENVIRONMENT" A1="G_CCMUX_0" B1="G_CCMUX_0" C1="G_CCMUX_0" D1="G_CCMUX_SHADE" Aa1="G_ACMUX_0" Ab1="G_ACMUX_0" Ac1="G_ACMUX_0" Ad1="G_ACMUX_ENVIRONMENT"/>
|
|
<Texture S="65535" T="65535" Level="0" Tile="0" On="0"/>
|
|
<EndDisplayList/>
|
|
</DisplayList>
|
|
|