mirror of
https://github.com/Proxmark/proxmark3.git
synced 2024-12-03 02:30:27 -08:00
292 lines
7.8 KiB
Plaintext
292 lines
7.8 KiB
Plaintext
"Coding styles are like assholes, everyone has one and no one likes anyone elses."
|
|
--Eric Warmenhoven
|
|
|
|
The Proxmark3 codebase is pretty messy and in the process of being cleaned up,
|
|
so we don't have clear guidelines on how to place new code just yet. However,
|
|
please don't make things worse.
|
|
|
|
However, we have established a set of coding style guidelines in order to
|
|
clean up the code consistently and keep it consistent in the future. Use common
|
|
sense and good taste. If breaking a rule leads to cleaner code, you can do so,
|
|
but laziness is not an excuse.
|
|
|
|
=== INDENTATION ===
|
|
|
|
Use tabs for indentation, but use spaces for alignment:
|
|
|
|
if (foo(this, that, there)
|
|
&& bar == baz)
|
|
{
|
|
dostuff();
|
|
}
|
|
|
|
Notice it's like this (T___ for tab, S for space, for a 4-char tab setting):
|
|
|
|
T___if (foo(this, that, there)
|
|
T___SSSS&& bar == baz)
|
|
|
|
Another example:
|
|
|
|
#define THIS 0x10
|
|
#define THAT_THING 0x20
|
|
#define SOMETHING_ELSE 0x80
|
|
|
|
These should look good no matter what your editor's tab setting is, so go nuts
|
|
and pick whatever you like best.
|
|
|
|
=== WIDTH ===
|
|
|
|
Try to keep lines to a reasonable length. 80 characters is a good mark; using an
|
|
editor that shows a vertical line is a great idea. However, don't break a line
|
|
just because you're slightly over, it's not worth it. No 200-character lines,
|
|
though.
|
|
|
|
=== MACROS ===
|
|
|
|
#defines, function-like or not, are all UPPERCASE unless you're emulating a
|
|
well-known function name.
|
|
|
|
=== IDENTIFIERS ===
|
|
|
|
Functions, local variables, and arguments are all named using
|
|
underscores_as_spaces. Global variables are Evil and are prepended with g_ to
|
|
distinguish them. Avoid them.
|
|
|
|
Single-character variables are a bad idea. Exceptions: loop iterators and maybe
|
|
simple byte pointers (*p) in very obvious places. If you have more than one
|
|
such pointer, use a real name. If you have more than a couple nested loops,
|
|
complex logic, or indices that differ in interpretation or purpose, use real
|
|
names instead of i,j,k.
|
|
|
|
=== DATA TYPES ===
|
|
|
|
Use stdint.h types (uint32_t and friends) unless you have a reason not to. Don't
|
|
use microsoft-style DWORD and the like, we're getting rid of those. Avoid char
|
|
for buffers, uint8_t is more obvious when you're not working with strings. Use
|
|
'const' where things are const. Try to use size_t for sizes.
|
|
|
|
Pointers are:
|
|
void *ptr;
|
|
not:
|
|
void* ptr;
|
|
otherwise you're tempted to write:
|
|
void* in, out;
|
|
and you'll fail.
|
|
|
|
=== EXPRESSIONS ===
|
|
|
|
In general, use whitespace around binary operators - no unspaced blobs of an
|
|
expression. This rule may be broken if it makes things clearer. For example,
|
|
|
|
if (5*a < b && some_bool_var)
|
|
|
|
but not
|
|
|
|
if (5*a<b&&some_bool_var)
|
|
|
|
For equality with constants, use i == 0xF00, not 0xF00 == i. The compiler warns
|
|
you about = vs == anyway, and you shouldn't be screwing that one up by now
|
|
anyway.
|
|
|
|
=== IF / FOR / WHILE / etc. ===
|
|
|
|
Put the opening brace on the same line, with a space before it. Exception: if
|
|
the if/for/while condition/whatever are split over several lines, it might be
|
|
more appealing to put the opening brace on its own line, so use your own
|
|
judgement there:
|
|
|
|
if (foo(this, that, there)
|
|
&& bar == baz)
|
|
{
|
|
dostuff();
|
|
}
|
|
|
|
If you do split the condition, put the binary operators that join the lines at
|
|
the beginning of the following lines (as above), not at the end of the prior
|
|
lines.
|
|
|
|
There should be a space between the construct name (if/for/whatever) and the
|
|
opening parenthesis, and there should be a space between the closing parenthesis
|
|
and the opening brace.
|
|
|
|
For generic for() iterator variables, declare them in-line:
|
|
|
|
for (int i = 0; i < 10; i++) {
|
|
...
|
|
}
|
|
|
|
Note the spaces after the semicolons.
|
|
|
|
if/else should be laid out as follows:
|
|
|
|
if (foo) {
|
|
...
|
|
} else if (bar) {
|
|
...
|
|
} else {
|
|
...
|
|
}
|
|
|
|
or
|
|
|
|
if (foo)
|
|
...
|
|
else if (bar)
|
|
...
|
|
else
|
|
...
|
|
|
|
Don't mix braces vs. no braces. If any of your bodies are > 1 line, put braces
|
|
around them all.
|
|
|
|
=== FUNCTIONS ===
|
|
|
|
Functions with no arguments are declared as f(void), not f(). Put the return
|
|
type on the same line. Use static for functions that aren't exported, and put
|
|
exported functions in a header file (one header file per source file with
|
|
exported functions usually, no huge headers with all functions). Put a space
|
|
after a comma in argument lists.
|
|
|
|
void foo(int a_thing, int something_else)
|
|
{
|
|
...
|
|
}
|
|
|
|
void baz(void)
|
|
{
|
|
foo(bluh, blah);
|
|
}
|
|
|
|
Function names should be separated_with_underscores(), except for standard
|
|
functions (memcpy, etc.). It may make sense to break this rule for very common,
|
|
generic functions that look like library functions (e.g. dprintf()).
|
|
|
|
Don't use single-character arguments. Exception: very short functions with one
|
|
argument that's really obvious:
|
|
|
|
static int ascii(char c)
|
|
{
|
|
if (c < 0x20 || c >= 0x7f)
|
|
return '.';
|
|
else
|
|
return c;
|
|
}
|
|
|
|
vs.
|
|
|
|
static void hexdump(void *buf, size_t len)
|
|
{
|
|
...
|
|
}
|
|
|
|
As a general guideline, functions shouldn't usually be much more than 30-50
|
|
lines. Above, the general algorithm won't be easily apparent, and you're
|
|
probably missing some factoring/restructuring opportunity.
|
|
|
|
=== STRUCTS / UNIONS / ENUMS ===
|
|
|
|
Use typedefs when defining structs. The type should be named something_t.
|
|
|
|
typedef struct {
|
|
blah blah;
|
|
} prox_cmd_t;
|
|
|
|
You can use anonymous enums to replace lots of sequential or mostly-sequential
|
|
#defines.
|
|
|
|
=== SWITCH ===
|
|
|
|
Indent once for the case: labels, then again for the body. Like this:
|
|
|
|
switch(bar) {
|
|
case OPTION_A:
|
|
do_stuff();
|
|
break;
|
|
case OPTION_B:
|
|
do_other_stuff();
|
|
break;
|
|
}
|
|
|
|
If you fall through into another case, add an explicit comment; otherwise, it
|
|
can look confusing.
|
|
|
|
If your switch() is too long or has too many cases, it should be cleaned up.
|
|
Split off the cases into functions, break the switch() into parent and children
|
|
switches (e.g. command and subcommand), or use an array of function pointers or
|
|
the like. In other words, use common sense and your brain.
|
|
|
|
If you need local scope variables for a case, you can add braces:
|
|
|
|
switch(bar) {
|
|
case OPTION_A: {
|
|
int baz = 5*bar;
|
|
do_stuff(baz);
|
|
break;
|
|
}
|
|
...
|
|
|
|
But at that point you should probably consider using a separate function.
|
|
|
|
=== COMMENTS ===
|
|
|
|
Use //, it's shorter:
|
|
|
|
// this does foo
|
|
...
|
|
|
|
// baz:
|
|
// This does blah blah blah .....
|
|
// blah blah...
|
|
|
|
/* */ can be used to comment blocks of code, but you should probably remove
|
|
them anyway - we have version control, it's easy to fetch old code if needed,
|
|
so avoid committing commented out chunks of code. The same goes for #if 0.
|
|
|
|
=== FILE ===
|
|
|
|
Please use common sense and restrain yourself from having a thousands+++ line
|
|
file. Functions in a file should have something *specific* in common. Over time
|
|
sub-categories can arise and should therefore yield to file splitting.
|
|
|
|
For these reasons, vague and general filenames (e.g. util.*, global.*, misc.*,
|
|
main.*, and the like) should be very limited, if not prohibited.
|
|
|
|
=== FILE HEADERS ===
|
|
|
|
License/description header first:
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// YOUR COPYRIGHT LINE GOES HERE
|
|
//
|
|
// This code is licensed to you under the terms of the GNU GPL, version 2 or,
|
|
// at your option, any later version. See the LICENSE.txt file for the text of
|
|
// the license.
|
|
//-----------------------------------------------------------------------------
|
|
// FILE DESCRIPTION GOES HERE
|
|
//-----------------------------------------------------------------------------
|
|
|
|
If you modify a file in any non-trivial way (add code, etc.), add your copyright
|
|
to the top.
|
|
|
|
=== HEADER FILES ===
|
|
|
|
Use the following include guard format:
|
|
|
|
#ifndef FOOBAR_H__
|
|
#define FOOBAR_H__
|
|
|
|
...
|
|
|
|
#endif // FOOBAR_H__
|
|
|
|
Keep in mind that __FOOBAR_H would be reserved by the implementation and thus
|
|
you shouldn't use it (same for _FOOBAR_H).
|
|
|
|
=== WHITESPACE ===
|
|
|
|
Avoid trailing whitespace (no line should end in tab or space). People forget
|
|
this all the time if their editor doesn't handle it, but don't be surprised if
|
|
you see someone fixing it from time to time.
|
|
|
|
Keep a newline (blank line) at the end of each file.
|