nzbToMedia/libs/common/colorama/win32.py
Labrys of Knossos 56c6773c6b Update vendored beets to 1.6.0
Updates colorama to 0.4.6
Adds confuse version 1.7.0
Updates jellyfish to 0.9.0
Adds mediafile 0.10.1
Updates munkres to 1.1.4
Updates musicbrainzngs to 0.7.1
Updates mutagen to 1.46.0
Updates pyyaml to 6.0
Updates unidecode to 1.3.6
2022-11-29 00:44:48 -05:00

181 lines
6.0 KiB
Python

# Copyright Jonathan Hartley 2013. BSD 3-Clause license, see LICENSE file.
# from winbase.h
STDOUT = -11
STDERR = -12
ENABLE_VIRTUAL_TERMINAL_PROCESSING = 0x0004
try:
import ctypes
from ctypes import LibraryLoader
windll = LibraryLoader(ctypes.WinDLL)
from ctypes import wintypes
except (AttributeError, ImportError):
windll = None
SetConsoleTextAttribute = lambda *_: None
winapi_test = lambda *_: None
else:
from ctypes import byref, Structure, c_char, POINTER
COORD = wintypes._COORD
class CONSOLE_SCREEN_BUFFER_INFO(Structure):
"""struct in wincon.h."""
_fields_ = [
("dwSize", COORD),
("dwCursorPosition", COORD),
("wAttributes", wintypes.WORD),
("srWindow", wintypes.SMALL_RECT),
("dwMaximumWindowSize", COORD),
]
def __str__(self):
return '(%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d)' % (
self.dwSize.Y, self.dwSize.X
, self.dwCursorPosition.Y, self.dwCursorPosition.X
, self.wAttributes
, self.srWindow.Top, self.srWindow.Left, self.srWindow.Bottom, self.srWindow.Right
, self.dwMaximumWindowSize.Y, self.dwMaximumWindowSize.X
)
_GetStdHandle = windll.kernel32.GetStdHandle
_GetStdHandle.argtypes = [
wintypes.DWORD,
]
_GetStdHandle.restype = wintypes.HANDLE
_GetConsoleScreenBufferInfo = windll.kernel32.GetConsoleScreenBufferInfo
_GetConsoleScreenBufferInfo.argtypes = [
wintypes.HANDLE,
POINTER(CONSOLE_SCREEN_BUFFER_INFO),
]
_GetConsoleScreenBufferInfo.restype = wintypes.BOOL
_SetConsoleTextAttribute = windll.kernel32.SetConsoleTextAttribute
_SetConsoleTextAttribute.argtypes = [
wintypes.HANDLE,
wintypes.WORD,
]
_SetConsoleTextAttribute.restype = wintypes.BOOL
_SetConsoleCursorPosition = windll.kernel32.SetConsoleCursorPosition
_SetConsoleCursorPosition.argtypes = [
wintypes.HANDLE,
COORD,
]
_SetConsoleCursorPosition.restype = wintypes.BOOL
_FillConsoleOutputCharacterA = windll.kernel32.FillConsoleOutputCharacterA
_FillConsoleOutputCharacterA.argtypes = [
wintypes.HANDLE,
c_char,
wintypes.DWORD,
COORD,
POINTER(wintypes.DWORD),
]
_FillConsoleOutputCharacterA.restype = wintypes.BOOL
_FillConsoleOutputAttribute = windll.kernel32.FillConsoleOutputAttribute
_FillConsoleOutputAttribute.argtypes = [
wintypes.HANDLE,
wintypes.WORD,
wintypes.DWORD,
COORD,
POINTER(wintypes.DWORD),
]
_FillConsoleOutputAttribute.restype = wintypes.BOOL
_SetConsoleTitleW = windll.kernel32.SetConsoleTitleW
_SetConsoleTitleW.argtypes = [
wintypes.LPCWSTR
]
_SetConsoleTitleW.restype = wintypes.BOOL
_GetConsoleMode = windll.kernel32.GetConsoleMode
_GetConsoleMode.argtypes = [
wintypes.HANDLE,
POINTER(wintypes.DWORD)
]
_GetConsoleMode.restype = wintypes.BOOL
_SetConsoleMode = windll.kernel32.SetConsoleMode
_SetConsoleMode.argtypes = [
wintypes.HANDLE,
wintypes.DWORD
]
_SetConsoleMode.restype = wintypes.BOOL
def _winapi_test(handle):
csbi = CONSOLE_SCREEN_BUFFER_INFO()
success = _GetConsoleScreenBufferInfo(
handle, byref(csbi))
return bool(success)
def winapi_test():
return any(_winapi_test(h) for h in
(_GetStdHandle(STDOUT), _GetStdHandle(STDERR)))
def GetConsoleScreenBufferInfo(stream_id=STDOUT):
handle = _GetStdHandle(stream_id)
csbi = CONSOLE_SCREEN_BUFFER_INFO()
success = _GetConsoleScreenBufferInfo(
handle, byref(csbi))
return csbi
def SetConsoleTextAttribute(stream_id, attrs):
handle = _GetStdHandle(stream_id)
return _SetConsoleTextAttribute(handle, attrs)
def SetConsoleCursorPosition(stream_id, position, adjust=True):
position = COORD(*position)
# If the position is out of range, do nothing.
if position.Y <= 0 or position.X <= 0:
return
# Adjust for Windows' SetConsoleCursorPosition:
# 1. being 0-based, while ANSI is 1-based.
# 2. expecting (x,y), while ANSI uses (y,x).
adjusted_position = COORD(position.Y - 1, position.X - 1)
if adjust:
# Adjust for viewport's scroll position
sr = GetConsoleScreenBufferInfo(STDOUT).srWindow
adjusted_position.Y += sr.Top
adjusted_position.X += sr.Left
# Resume normal processing
handle = _GetStdHandle(stream_id)
return _SetConsoleCursorPosition(handle, adjusted_position)
def FillConsoleOutputCharacter(stream_id, char, length, start):
handle = _GetStdHandle(stream_id)
char = c_char(char.encode())
length = wintypes.DWORD(length)
num_written = wintypes.DWORD(0)
# Note that this is hard-coded for ANSI (vs wide) bytes.
success = _FillConsoleOutputCharacterA(
handle, char, length, start, byref(num_written))
return num_written.value
def FillConsoleOutputAttribute(stream_id, attr, length, start):
''' FillConsoleOutputAttribute( hConsole, csbi.wAttributes, dwConSize, coordScreen, &cCharsWritten )'''
handle = _GetStdHandle(stream_id)
attribute = wintypes.WORD(attr)
length = wintypes.DWORD(length)
num_written = wintypes.DWORD(0)
# Note that this is hard-coded for ANSI (vs wide) bytes.
return _FillConsoleOutputAttribute(
handle, attribute, length, start, byref(num_written))
def SetConsoleTitle(title):
return _SetConsoleTitleW(title)
def GetConsoleMode(handle):
mode = wintypes.DWORD()
success = _GetConsoleMode(handle, byref(mode))
if not success:
raise ctypes.WinError()
return mode.value
def SetConsoleMode(handle, mode):
success = _SetConsoleMode(handle, mode)
if not success:
raise ctypes.WinError()