nastools_zerotierone/node/Network.hpp
2016-11-01 16:45:16 -07:00

342 lines
9.3 KiB
C++

/*
* ZeroTier One - Network Virtualization Everywhere
* Copyright (C) 2011-2016 ZeroTier, Inc. https://www.zerotier.com/
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ZT_NETWORK_HPP
#define ZT_NETWORK_HPP
#include <stdint.h>
#include "../include/ZeroTierOne.h"
#include <string>
#include <map>
#include <vector>
#include <algorithm>
#include <stdexcept>
#include "Constants.hpp"
#include "NonCopyable.hpp"
#include "Hashtable.hpp"
#include "Address.hpp"
#include "Mutex.hpp"
#include "SharedPtr.hpp"
#include "AtomicCounter.hpp"
#include "MulticastGroup.hpp"
#include "MAC.hpp"
#include "Dictionary.hpp"
#include "Multicaster.hpp"
#include "NetworkConfig.hpp"
#include "CertificateOfMembership.hpp"
namespace ZeroTier {
class RuntimeEnvironment;
class Peer;
class _MulticastAnnounceAll;
/**
* A virtual LAN
*/
class Network : NonCopyable
{
friend class SharedPtr<Network>;
friend class _MulticastAnnounceAll; // internal function object
public:
/**
* Broadcast multicast group: ff:ff:ff:ff:ff:ff / 0
*/
static const MulticastGroup BROADCAST;
/**
* Construct a new network
*
* Note that init() should be called immediately after the network is
* constructed to actually configure the port.
*
* @param renv Runtime environment
* @param nwid Network ID
* @param uptr Arbitrary pointer used by externally-facing API (for user use)
*/
Network(const RuntimeEnvironment *renv,uint64_t nwid,void *uptr);
~Network();
/**
* @return Network ID
*/
inline uint64_t id() const throw() { return _id; }
/**
* @return Address of network's controller (most significant 40 bits of ID)
*/
inline Address controller() const throw() { return Address(_id >> 24); }
/**
* @param nwid Network ID
* @return Address of network's controller
*/
static inline Address controllerFor(uint64_t nwid) throw() { return Address(nwid >> 24); }
/**
* @return Multicast group memberships for this network's port (local, not learned via bridging)
*/
inline std::vector<MulticastGroup> multicastGroups() const
{
Mutex::Lock _l(_lock);
return _myMulticastGroups;
}
/**
* @return All multicast groups including learned groups that are behind any bridges we're attached to
*/
inline std::vector<MulticastGroup> allMulticastGroups() const
{
Mutex::Lock _l(_lock);
return _allMulticastGroups();
}
/**
* @param mg Multicast group
* @param includeBridgedGroups If true, also include any groups we've learned via bridging
* @return True if this network endpoint / peer is a member
*/
bool subscribedToMulticastGroup(const MulticastGroup &mg,bool includeBridgedGroups) const;
/**
* Subscribe to a multicast group
*
* @param mg New multicast group
*/
void multicastSubscribe(const MulticastGroup &mg);
/**
* Unsubscribe from a multicast group
*
* @param mg Multicast group
*/
void multicastUnsubscribe(const MulticastGroup &mg);
/**
* Announce multicast groups to a peer if that peer is authorized on this network
*
* @param peer Peer to try to announce multicast groups to
* @return True if peer was authorized and groups were announced
*/
bool tryAnnounceMulticastGroupsTo(const SharedPtr<Peer> &peer);
/**
* Apply a NetworkConfig to this network
*
* @param conf Configuration in NetworkConfig form
* @return True if configuration was accepted
*/
bool applyConfiguration(const NetworkConfig &conf);
/**
* Set or update this network's configuration
*
* @param nconf Network configuration
* @param saveToDisk IF true (default), write config to disk
* @return 0 -- rejected, 1 -- accepted but not new, 2 -- accepted new config
*/
int setConfiguration(const NetworkConfig &nconf,bool saveToDisk);
/**
* Set netconf failure to 'access denied' -- called in IncomingPacket when controller reports this
*/
inline void setAccessDenied()
{
Mutex::Lock _l(_lock);
_netconfFailure = NETCONF_FAILURE_ACCESS_DENIED;
}
/**
* Set netconf failure to 'not found' -- called by PacketDecider when controller reports this
*/
inline void setNotFound()
{
Mutex::Lock _l(_lock);
_netconfFailure = NETCONF_FAILURE_NOT_FOUND;
}
/**
* Causes this network to request an updated configuration from its master node now
*/
void requestConfiguration();
/**
* @param peer Peer to check
* @return True if peer is allowed to communicate on this network
*/
inline bool isAllowed(const SharedPtr<Peer> &peer) const
{
Mutex::Lock _l(_lock);
return _isAllowed(peer);
}
/**
* Perform cleanup and possibly save state
*/
void clean();
/**
* @return Time of last updated configuration or 0 if none
*/
inline uint64_t lastConfigUpdate() const throw() { return _lastConfigUpdate; }
/**
* @return Status of this network
*/
inline ZT_VirtualNetworkStatus status() const
{
Mutex::Lock _l(_lock);
return _status();
}
/**
* @param ec Buffer to fill with externally-visible network configuration
*/
inline void externalConfig(ZT_VirtualNetworkConfig *ec) const
{
Mutex::Lock _l(_lock);
_externalConfig(ec);
}
/**
* Get current network config
*
* This returns a const reference to the network config in place, which is safe
* to concurrently access but *may* change during access. Normally this isn't a
* problem, but if it is use configCopy().
*
* @return Network configuration (may be a null config if we don't have one yet)
*/
inline const NetworkConfig &config() const { return _config; }
/**
* @return A thread-safe copy of our NetworkConfig instead of a const reference
*/
inline NetworkConfig configCopy() const
{
Mutex::Lock _l(_lock);
return _config;
}
/**
* @return True if this network has a valid config
*/
inline bool hasConfig() const { return (_config); }
/**
* @return Ethernet MAC address for this network's local interface
*/
inline const MAC &mac() const throw() { return _mac; }
/**
* Find the node on this network that has this MAC behind it (if any)
*
* @param mac MAC address
* @return ZeroTier address of bridge to this MAC
*/
inline Address findBridgeTo(const MAC &mac) const
{
Mutex::Lock _l(_lock);
const Address *const br = _remoteBridgeRoutes.get(mac);
if (br)
return *br;
return Address();
}
/**
* Set a bridge route
*
* @param mac MAC address of destination
* @param addr Bridge this MAC is reachable behind
*/
void learnBridgeRoute(const MAC &mac,const Address &addr);
/**
* Learn a multicast group that is bridged to our tap device
*
* @param mg Multicast group
* @param now Current time
*/
void learnBridgedMulticastGroup(const MulticastGroup &mg,uint64_t now);
/**
* Destroy this network
*
* This causes the network to disable itself, destroy its tap device, and on
* delete to delete all trace of itself on disk and remove any persistent tap
* device instances. Call this when a network is being removed from the system.
*/
void destroy();
/**
* @return Pointer to user PTR (modifiable user ptr used in API)
*/
inline void **userPtr() throw() { return &_uPtr; }
inline bool operator==(const Network &n) const throw() { return (_id == n._id); }
inline bool operator!=(const Network &n) const throw() { return (_id != n._id); }
inline bool operator<(const Network &n) const throw() { return (_id < n._id); }
inline bool operator>(const Network &n) const throw() { return (_id > n._id); }
inline bool operator<=(const Network &n) const throw() { return (_id <= n._id); }
inline bool operator>=(const Network &n) const throw() { return (_id >= n._id); }
private:
ZT_VirtualNetworkStatus _status() const;
void _externalConfig(ZT_VirtualNetworkConfig *ec) const; // assumes _lock is locked
bool _isAllowed(const SharedPtr<Peer> &peer) const;
void _announceMulticastGroups();
void _announceMulticastGroupsTo(const SharedPtr<Peer> &peer,const std::vector<MulticastGroup> &allMulticastGroups) const;
std::vector<MulticastGroup> _allMulticastGroups() const;
const RuntimeEnvironment *RR;
void *_uPtr;
uint64_t _id;
MAC _mac; // local MAC address
volatile bool _portInitialized;
std::vector< MulticastGroup > _myMulticastGroups; // multicast groups that we belong to (according to tap)
Hashtable< MulticastGroup,uint64_t > _multicastGroupsBehindMe; // multicast groups that seem to be behind us and when we last saw them (if we are a bridge)
Hashtable< MAC,Address > _remoteBridgeRoutes; // remote addresses where given MACs are reachable (for tracking devices behind remote bridges)
NetworkConfig _config;
volatile uint64_t _lastConfigUpdate;
volatile bool _destroyed;
enum {
NETCONF_FAILURE_NONE,
NETCONF_FAILURE_ACCESS_DENIED,
NETCONF_FAILURE_NOT_FOUND,
NETCONF_FAILURE_INIT_FAILED
} _netconfFailure;
volatile int _portError; // return value from port config callback
Mutex _lock;
AtomicCounter __refCount;
};
} // naemspace ZeroTier
#endif