mirror of
https://github.com/NAStools/zerotierone.git
synced 2024-11-09 07:00:44 -08:00
342 lines
9.3 KiB
C++
342 lines
9.3 KiB
C++
/*
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* ZeroTier One - Network Virtualization Everywhere
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* Copyright (C) 2011-2016 ZeroTier, Inc. https://www.zerotier.com/
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ZT_NETWORK_HPP
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#define ZT_NETWORK_HPP
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#include <stdint.h>
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#include "../include/ZeroTierOne.h"
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#include <string>
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#include <map>
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#include <vector>
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#include <algorithm>
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#include <stdexcept>
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#include "Constants.hpp"
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#include "NonCopyable.hpp"
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#include "Hashtable.hpp"
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#include "Address.hpp"
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#include "Mutex.hpp"
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#include "SharedPtr.hpp"
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#include "AtomicCounter.hpp"
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#include "MulticastGroup.hpp"
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#include "MAC.hpp"
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#include "Dictionary.hpp"
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#include "Multicaster.hpp"
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#include "NetworkConfig.hpp"
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#include "CertificateOfMembership.hpp"
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namespace ZeroTier {
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class RuntimeEnvironment;
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class Peer;
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class _MulticastAnnounceAll;
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/**
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* A virtual LAN
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*/
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class Network : NonCopyable
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{
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friend class SharedPtr<Network>;
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friend class _MulticastAnnounceAll; // internal function object
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public:
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/**
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* Broadcast multicast group: ff:ff:ff:ff:ff:ff / 0
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*/
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static const MulticastGroup BROADCAST;
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/**
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* Construct a new network
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*
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* Note that init() should be called immediately after the network is
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* constructed to actually configure the port.
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*
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* @param renv Runtime environment
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* @param nwid Network ID
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* @param uptr Arbitrary pointer used by externally-facing API (for user use)
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*/
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Network(const RuntimeEnvironment *renv,uint64_t nwid,void *uptr);
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~Network();
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/**
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* @return Network ID
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*/
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inline uint64_t id() const throw() { return _id; }
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/**
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* @return Address of network's controller (most significant 40 bits of ID)
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*/
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inline Address controller() const throw() { return Address(_id >> 24); }
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/**
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* @param nwid Network ID
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* @return Address of network's controller
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*/
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static inline Address controllerFor(uint64_t nwid) throw() { return Address(nwid >> 24); }
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/**
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* @return Multicast group memberships for this network's port (local, not learned via bridging)
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*/
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inline std::vector<MulticastGroup> multicastGroups() const
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{
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Mutex::Lock _l(_lock);
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return _myMulticastGroups;
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}
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/**
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* @return All multicast groups including learned groups that are behind any bridges we're attached to
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*/
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inline std::vector<MulticastGroup> allMulticastGroups() const
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{
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Mutex::Lock _l(_lock);
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return _allMulticastGroups();
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}
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/**
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* @param mg Multicast group
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* @param includeBridgedGroups If true, also include any groups we've learned via bridging
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* @return True if this network endpoint / peer is a member
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*/
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bool subscribedToMulticastGroup(const MulticastGroup &mg,bool includeBridgedGroups) const;
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/**
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* Subscribe to a multicast group
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*
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* @param mg New multicast group
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*/
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void multicastSubscribe(const MulticastGroup &mg);
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/**
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* Unsubscribe from a multicast group
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*
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* @param mg Multicast group
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*/
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void multicastUnsubscribe(const MulticastGroup &mg);
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/**
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* Announce multicast groups to a peer if that peer is authorized on this network
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*
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* @param peer Peer to try to announce multicast groups to
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* @return True if peer was authorized and groups were announced
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*/
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bool tryAnnounceMulticastGroupsTo(const SharedPtr<Peer> &peer);
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/**
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* Apply a NetworkConfig to this network
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*
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* @param conf Configuration in NetworkConfig form
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* @return True if configuration was accepted
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*/
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bool applyConfiguration(const NetworkConfig &conf);
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/**
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* Set or update this network's configuration
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*
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* @param nconf Network configuration
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* @param saveToDisk IF true (default), write config to disk
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* @return 0 -- rejected, 1 -- accepted but not new, 2 -- accepted new config
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*/
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int setConfiguration(const NetworkConfig &nconf,bool saveToDisk);
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/**
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* Set netconf failure to 'access denied' -- called in IncomingPacket when controller reports this
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*/
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inline void setAccessDenied()
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{
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Mutex::Lock _l(_lock);
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_netconfFailure = NETCONF_FAILURE_ACCESS_DENIED;
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}
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/**
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* Set netconf failure to 'not found' -- called by PacketDecider when controller reports this
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*/
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inline void setNotFound()
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{
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Mutex::Lock _l(_lock);
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_netconfFailure = NETCONF_FAILURE_NOT_FOUND;
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}
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/**
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* Causes this network to request an updated configuration from its master node now
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*/
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void requestConfiguration();
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/**
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* @param peer Peer to check
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* @return True if peer is allowed to communicate on this network
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*/
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inline bool isAllowed(const SharedPtr<Peer> &peer) const
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{
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Mutex::Lock _l(_lock);
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return _isAllowed(peer);
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}
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/**
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* Perform cleanup and possibly save state
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*/
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void clean();
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/**
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* @return Time of last updated configuration or 0 if none
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*/
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inline uint64_t lastConfigUpdate() const throw() { return _lastConfigUpdate; }
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/**
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* @return Status of this network
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*/
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inline ZT_VirtualNetworkStatus status() const
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{
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Mutex::Lock _l(_lock);
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return _status();
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}
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/**
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* @param ec Buffer to fill with externally-visible network configuration
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*/
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inline void externalConfig(ZT_VirtualNetworkConfig *ec) const
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{
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Mutex::Lock _l(_lock);
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_externalConfig(ec);
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}
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/**
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* Get current network config
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*
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* This returns a const reference to the network config in place, which is safe
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* to concurrently access but *may* change during access. Normally this isn't a
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* problem, but if it is use configCopy().
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*
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* @return Network configuration (may be a null config if we don't have one yet)
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*/
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inline const NetworkConfig &config() const { return _config; }
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/**
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* @return A thread-safe copy of our NetworkConfig instead of a const reference
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*/
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inline NetworkConfig configCopy() const
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{
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Mutex::Lock _l(_lock);
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return _config;
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}
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/**
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* @return True if this network has a valid config
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*/
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inline bool hasConfig() const { return (_config); }
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/**
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* @return Ethernet MAC address for this network's local interface
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*/
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inline const MAC &mac() const throw() { return _mac; }
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/**
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* Find the node on this network that has this MAC behind it (if any)
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*
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* @param mac MAC address
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* @return ZeroTier address of bridge to this MAC
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*/
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inline Address findBridgeTo(const MAC &mac) const
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{
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Mutex::Lock _l(_lock);
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const Address *const br = _remoteBridgeRoutes.get(mac);
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if (br)
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return *br;
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return Address();
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}
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/**
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* Set a bridge route
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*
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* @param mac MAC address of destination
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* @param addr Bridge this MAC is reachable behind
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*/
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void learnBridgeRoute(const MAC &mac,const Address &addr);
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/**
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* Learn a multicast group that is bridged to our tap device
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*
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* @param mg Multicast group
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* @param now Current time
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*/
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void learnBridgedMulticastGroup(const MulticastGroup &mg,uint64_t now);
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/**
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* Destroy this network
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*
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* This causes the network to disable itself, destroy its tap device, and on
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* delete to delete all trace of itself on disk and remove any persistent tap
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* device instances. Call this when a network is being removed from the system.
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*/
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void destroy();
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/**
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* @return Pointer to user PTR (modifiable user ptr used in API)
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*/
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inline void **userPtr() throw() { return &_uPtr; }
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inline bool operator==(const Network &n) const throw() { return (_id == n._id); }
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inline bool operator!=(const Network &n) const throw() { return (_id != n._id); }
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inline bool operator<(const Network &n) const throw() { return (_id < n._id); }
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inline bool operator>(const Network &n) const throw() { return (_id > n._id); }
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inline bool operator<=(const Network &n) const throw() { return (_id <= n._id); }
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inline bool operator>=(const Network &n) const throw() { return (_id >= n._id); }
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private:
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ZT_VirtualNetworkStatus _status() const;
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void _externalConfig(ZT_VirtualNetworkConfig *ec) const; // assumes _lock is locked
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bool _isAllowed(const SharedPtr<Peer> &peer) const;
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void _announceMulticastGroups();
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void _announceMulticastGroupsTo(const SharedPtr<Peer> &peer,const std::vector<MulticastGroup> &allMulticastGroups) const;
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std::vector<MulticastGroup> _allMulticastGroups() const;
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const RuntimeEnvironment *RR;
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void *_uPtr;
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uint64_t _id;
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MAC _mac; // local MAC address
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volatile bool _portInitialized;
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std::vector< MulticastGroup > _myMulticastGroups; // multicast groups that we belong to (according to tap)
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Hashtable< MulticastGroup,uint64_t > _multicastGroupsBehindMe; // multicast groups that seem to be behind us and when we last saw them (if we are a bridge)
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Hashtable< MAC,Address > _remoteBridgeRoutes; // remote addresses where given MACs are reachable (for tracking devices behind remote bridges)
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NetworkConfig _config;
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volatile uint64_t _lastConfigUpdate;
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volatile bool _destroyed;
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enum {
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NETCONF_FAILURE_NONE,
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NETCONF_FAILURE_ACCESS_DENIED,
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NETCONF_FAILURE_NOT_FOUND,
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NETCONF_FAILURE_INIT_FAILED
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} _netconfFailure;
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volatile int _portError; // return value from port config callback
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Mutex _lock;
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AtomicCounter __refCount;
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};
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} // naemspace ZeroTier
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#endif
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