mirror of
https://github.com/greenshot/greenshot.git
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472 lines
17 KiB
C#
472 lines
17 KiB
C#
/*
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* Greenshot - a free and open source screenshot tool
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* Copyright (C) 2007-2020 Thomas Braun, Jens Klingen, Robin Krom
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*
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* For more information see: http://getgreenshot.org/
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* The Greenshot project is hosted on GitHub https://github.com/greenshot/greenshot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 1 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.IO;
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using System.Reflection;
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using System.Text;
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using log4net;
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namespace GreenshotPlugin.IniFile {
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/// <summary>
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/// A container to be able to pass the value from a IniSection around.
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/// </summary>
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public class IniValue {
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private static readonly ILog Log = LogManager.GetLogger(typeof(IniValue));
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private readonly PropertyInfo _propertyInfo;
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private readonly FieldInfo _fieldInfo;
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private readonly IniSection _containingIniSection;
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private readonly IniPropertyAttribute _attributes;
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public IniValue(IniSection containingIniSection, PropertyInfo propertyInfo, IniPropertyAttribute iniPropertyAttribute) {
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_containingIniSection = containingIniSection;
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_propertyInfo = propertyInfo;
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_attributes = iniPropertyAttribute;
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}
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public IniValue(IniSection containingIniSection, FieldInfo fieldInfo, IniPropertyAttribute iniPropertyAttribute) {
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_containingIniSection = containingIniSection;
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_fieldInfo = fieldInfo;
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_attributes = iniPropertyAttribute;
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}
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/// <summary>
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/// Return true when the value is fixed
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/// </summary>
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public bool IsFixed {
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get {
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if (_attributes != null) {
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return _attributes.FixedValue;
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}
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return false;
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}
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set {
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if (_attributes != null) {
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_attributes.FixedValue = value;
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}
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}
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}
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/// <summary>
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/// Return true when the value is for experts
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/// </summary>
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public bool IsExpert {
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get {
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if (_attributes != null) {
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return _attributes.Expert;
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}
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return false;
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}
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set {
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if (_attributes != null) {
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_attributes.Expert = value;
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}
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}
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}
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/// <summary>
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/// Return true when the value is can be changed by the GUI
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/// </summary>
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public bool IsEditable => !IsFixed;
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/// <summary>
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/// Return true when the value is visible in the GUI
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/// </summary>
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public bool IsVisible => !IsExpert;
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public MemberInfo MemberInfo {
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get
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{
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if (_propertyInfo == null) {
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return _fieldInfo;
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}
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return _propertyInfo;
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}
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}
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/// <summary>
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/// Returns the IniSection this value is contained in
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/// </summary>
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public IniSection ContainingIniSection => _containingIniSection;
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/// <summary>
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/// Get the in the ini file defined attributes
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/// </summary>
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public IniPropertyAttribute Attributes => _attributes;
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/// <summary>
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/// Get the value for this IniValue
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/// </summary>
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public object Value {
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get
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{
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if (_propertyInfo == null) {
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return _fieldInfo.GetValue(_containingIniSection);
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}
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return _propertyInfo.GetValue(_containingIniSection, null);
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}
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set {
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if (_propertyInfo == null) {
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_fieldInfo.SetValue(_containingIniSection, value);
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} else {
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_propertyInfo.SetValue(_containingIniSection, value, null);
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}
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}
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}
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/// <summary>
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/// Get the Type of the value
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/// </summary>
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public Type ValueType {
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get {
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var valueType = _propertyInfo?.PropertyType ?? _fieldInfo.FieldType;
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if (!valueType.IsGenericType)
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{
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return valueType;
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}
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var genericTypeDefinition = valueType.GetGenericTypeDefinition();
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if (genericTypeDefinition != null && genericTypeDefinition == typeof(Nullable<>))
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{
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// We are dealing with a generic type that is nullable
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valueType = Nullable.GetUnderlyingType(valueType);
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}
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return valueType;
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}
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}
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/// <summary>
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/// Write the value to the text writer
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/// </summary>
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/// <param name="writer">TextWriter to write to</param>
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/// <param name="onlyProperties">true if we do not want the comment</param>
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public void Write(TextWriter writer, bool onlyProperties) {
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object myValue = Value;
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Type valueType = ValueType;
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if (myValue == null) {
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if (_attributes.ExcludeIfNull) {
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return;
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}
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if (_attributes.DefaultValue != null) {
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myValue = _attributes.DefaultValue;
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valueType = typeof(string);
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} else {
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myValue = _containingIniSection.GetDefault(_attributes.Name);
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if (myValue != null) {
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valueType = myValue.GetType();
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}
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}
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}
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if (myValue == null) {
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if (_attributes.ExcludeIfNull) {
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return;
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}
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}
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if (!onlyProperties) {
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writer.WriteLine("; {0}", _attributes.Description);
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}
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if (myValue == null) {
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writer.WriteLine("{0}=", _attributes.Name);
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return;
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}
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if (valueType.IsGenericType && valueType.GetGenericTypeDefinition() == typeof(Dictionary<,>)) {
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// Handle dictionaries.
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Type valueType1 = valueType.GetGenericArguments()[0];
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Type valueType2 = valueType.GetGenericArguments()[1];
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// Get the methods we need to deal with dictionaries.
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var keys = valueType.GetProperty("Keys").GetValue(myValue, null);
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var item = valueType.GetProperty("Item");
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var enumerator = keys.GetType().GetMethod("GetEnumerator").Invoke(keys, null);
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var moveNext = enumerator.GetType().GetMethod("MoveNext");
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var current = enumerator.GetType().GetProperty("Current").GetGetMethod();
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// Get all the values.
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while ((bool)moveNext.Invoke(enumerator, null)) {
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var key = current.Invoke(enumerator, null);
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var valueObject = item.GetValue(myValue, new[] { key });
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// Write to ini file!
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writer.WriteLine("{0}.{1}={2}", _attributes.Name, ConvertValueToString(valueType1, key, _attributes.Separator), ConvertValueToString(valueType2, valueObject, _attributes.Separator));
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}
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} else {
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writer.WriteLine("{0}={1}", _attributes.Name, ConvertValueToString(valueType, myValue, _attributes.Separator));
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}
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}
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/// <summary>
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/// Set the value to the value in the ini file, or default
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/// </summary>
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/// <returns></returns>
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public void SetValueFromProperties(IDictionary<string, string> properties) {
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string propertyName = _attributes.Name;
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string propertyValue = null;
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if (properties.ContainsKey(propertyName) && properties[propertyName] != null) {
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propertyValue = _containingIniSection.PreCheckValue(propertyName, properties[propertyName]);
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}
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UseValueOrDefault(propertyValue);
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}
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/// <summary>
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/// This method will set the ini value to the supplied value or use the default if non supplied
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/// </summary>
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/// <param name="propertyValue"></param>
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public void UseValueOrDefault(string propertyValue) {
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Type valueType = ValueType;
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string propertyName = _attributes.Name;
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string defaultValue = _attributes.DefaultValue;
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bool defaultUsed = false;
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object defaultValueFromConfig = _containingIniSection.GetDefault(propertyName);
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if (string.IsNullOrEmpty(propertyValue)) {
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if (defaultValue != null && defaultValue.Trim().Length != 0) {
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propertyValue = defaultValue;
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defaultUsed = true;
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} else if (defaultValueFromConfig != null) {
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Log.DebugFormat("Default for Property {0} implemented!", propertyName);
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} else {
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if (_attributes.ExcludeIfNull) {
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Value = null;
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return;
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}
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Log.DebugFormat("Property {0} has no value or default value!", propertyName);
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}
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}
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// Now set the value
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if (valueType.IsGenericType && valueType.GetGenericTypeDefinition() == typeof(Dictionary<,>)) {
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// Logic for Dictionary<,>
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Type type1 = valueType.GetGenericArguments()[0];
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Type type2 = valueType.GetGenericArguments()[1];
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//LOG.Info(String.Format("Found Dictionary<{0},{1}>", type1.Name, type2.Name));
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object dictionary = Activator.CreateInstance(valueType);
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MethodInfo addMethodInfo = valueType.GetMethod("Add");
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bool addedElements = false;
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IDictionary<string, string> properties = IniConfig.PropertiesForSection(_containingIniSection);
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foreach (string key in properties.Keys) {
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if (key != null && key.StartsWith(propertyName + ".")) {
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// What "key" do we need to store it under?
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string subPropertyName = key.Substring(propertyName.Length + 1);
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string stringValue = properties[key];
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object newValue1 = null;
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object newValue2 = null;
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try {
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newValue1 = ConvertStringToValueType(type1, subPropertyName, _attributes.Separator);
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} catch (Exception ex) {
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Log.Warn(ex);
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//LOG.Error("Problem converting " + subPropertyName + " to type " + type1.FullName, e);
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}
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try {
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newValue2 = ConvertStringToValueType(type2, stringValue, _attributes.Separator);
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} catch (Exception ex) {
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Log.Warn(ex);
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//LOG.Error("Problem converting " + stringValue + " to type " + type2.FullName, e);
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}
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addMethodInfo.Invoke(dictionary, new[] { newValue1, newValue2 });
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addedElements = true;
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}
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}
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// No need to return something that isn't filled!
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if (addedElements) {
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Value = dictionary;
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return;
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}
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if (defaultValueFromConfig != null) {
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Value = defaultValueFromConfig;
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return;
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}
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} else if (!string.IsNullOrEmpty(propertyValue)) {
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if (valueType.IsGenericType && valueType.GetGenericTypeDefinition() == typeof(Nullable<>))
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{
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// We are dealing with a generic type that is nullable
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valueType = Nullable.GetUnderlyingType(valueType);
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}
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object newValue;
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try {
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newValue = ConvertStringToValueType(valueType, propertyValue, _attributes.Separator);
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} catch (Exception ex1) {
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newValue = null;
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if (!defaultUsed) {
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try {
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Log.WarnFormat("Problem '{0}' while converting {1} to type {2} trying fallback...", ex1.Message, propertyValue, valueType.FullName);
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newValue = ConvertStringToValueType(valueType, defaultValue, _attributes.Separator);
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ContainingIniSection.IsDirty = true;
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Log.InfoFormat("Used default value {0} for property {1}", defaultValue, propertyName);
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} catch (Exception ex2) {
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Log.Warn("Problem converting fallback value " + defaultValue + " to type " + valueType.FullName, ex2);
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}
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} else {
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Log.Warn("Problem converting " + propertyValue + " to type " + valueType.FullName, ex1);
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}
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}
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Value = newValue;
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return;
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}
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// If nothing is set, we can use the default value from the config (if we habe one)
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if (defaultValueFromConfig != null) {
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Value = defaultValueFromConfig;
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return;
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}
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if (ValueType != typeof(string)) {
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try {
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Value = Activator.CreateInstance(ValueType);
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} catch (Exception) {
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Log.WarnFormat("Couldn't create instance of {0} for {1}, using default value.", ValueType.FullName, _attributes.Name);
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Value = default(ValueType);
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}
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} else {
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Value = default(ValueType);
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}
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}
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/// <summary>
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/// Convert a string to a value of type "valueType"
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/// </summary>
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/// <param name="valueType">Type to convert tp</param>
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/// <param name="valueString">string to convert from</param>
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/// <param name="separator"></param>
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/// <returns>Value</returns>
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private static object ConvertStringToValueType(Type valueType, string valueString, string separator) {
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if (valueString == null) {
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return null;
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}
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if (valueType == typeof(string)) {
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return valueString;
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}
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if (string.IsNullOrEmpty(valueString)) {
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return null;
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}
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// The following makes the enum string values a bit less restrictive
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if (valueType.IsEnum)
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{
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string searchingEnumString = valueString.Replace("_", string.Empty).ToLowerInvariant();
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foreach (var possibleValue in Enum.GetValues(valueType))
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{
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var possibleString = possibleValue.ToString().Replace("_", string.Empty).ToLowerInvariant();
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if (possibleString.Equals(searchingEnumString))
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{
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return possibleValue;
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}
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}
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}
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if (valueType.IsGenericType && valueType.GetGenericTypeDefinition() == typeof(List<>)) {
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string arraySeparator = separator;
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object list = Activator.CreateInstance(valueType);
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// Logic for List<>
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string[] arrayValues = valueString.Split(new[] { arraySeparator }, StringSplitOptions.None);
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if (arrayValues.Length == 0) {
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return list;
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}
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MethodInfo addMethodInfo = valueType.GetMethod("Add");
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foreach (string arrayValue in arrayValues) {
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if (!string.IsNullOrEmpty(arrayValue)) {
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object newValue = null;
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try {
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newValue = ConvertStringToValueType(valueType.GetGenericArguments()[0], arrayValue, separator);
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} catch (Exception ex) {
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Log.Warn("Problem converting " + arrayValue + " to type " + valueType.FullName, ex);
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}
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if (newValue != null) {
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addMethodInfo.Invoke(list, new[] { newValue });
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}
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}
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}
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return list;
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}
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//LOG.Debug("No convertor for " + fieldType.ToString());
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if (valueType == typeof(object) && valueString.Length > 0) {
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//LOG.Debug("Parsing: " + valueString);
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string[] values = valueString.Split(':');
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//LOG.Debug("Type: " + values[0]);
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//LOG.Debug("Value: " + values[1]);
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Type fieldTypeForValue = Type.GetType(values[0], true);
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//LOG.Debug("Type after GetType: " + fieldTypeForValue);
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return ConvertStringToValueType(fieldTypeForValue, values[1], separator);
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}
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TypeConverter converter = TypeDescriptor.GetConverter(valueType);
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return converter.ConvertFromInvariantString(valueString);
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}
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/// <summary>
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/// Override of ToString which calls the ConvertValueToString
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/// </summary>
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/// <returns>string representation of this</returns>
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public override string ToString() {
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return ConvertValueToString(ValueType, Value, _attributes.Separator);
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}
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/// <summary>
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/// Convert the supplied value to a string
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/// </summary>
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/// <param name="valueType">Type to convert</param>
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/// <param name="valueObject">Value to convert</param>
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/// <param name="separator">separator for lists</param>
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/// <returns>string representation of the value</returns>
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private static string ConvertValueToString(Type valueType, object valueObject, string separator) {
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if (valueObject == null) {
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// If there is nothing, deliver nothing!
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return string.Empty;
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}
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if (valueType.IsGenericType && valueType.GetGenericTypeDefinition() == typeof(List<>)) {
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StringBuilder stringBuilder = new StringBuilder();
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Type specificValueType = valueType.GetGenericArguments()[0];
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int listCount = (int)valueType.GetProperty("Count").GetValue(valueObject, null);
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// Loop though generic list
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for (int index = 0; index < listCount; index++) {
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object item = valueType.GetMethod("get_Item").Invoke(valueObject, new object[] { index });
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// Now you have an instance of the item in the generic list
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if (index < listCount - 1) {
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stringBuilder.AppendFormat("{0}{1}", ConvertValueToString(specificValueType, item, separator), separator);
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} else {
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stringBuilder.AppendFormat("{0}", ConvertValueToString(specificValueType, item, separator));
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}
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}
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return stringBuilder.ToString();
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}
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if (valueType == typeof(object)) {
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// object to String, this is the hardest
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// Format will be "FQTypename[,Assemblyname]:Value"
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// Get the type so we can call ourselves recursive
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Type objectType = valueObject.GetType();
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// Get the value as string
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string ourValue = ConvertValueToString(objectType, valueObject, separator);
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// Get the valuetype as string
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string valueTypeName = objectType.FullName;
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// Find the assembly name and only append it if it's not already in the fqtypename (like System.Drawing)
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string assemblyName = objectType.Assembly.FullName;
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// correct assemblyName, this also has version information etc.
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if (assemblyName.StartsWith("Green")) {
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assemblyName = assemblyName.Substring(0, assemblyName.IndexOf(','));
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}
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return $"{valueTypeName},{assemblyName}:{ourValue}";
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}
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TypeConverter converter = TypeDescriptor.GetConverter(valueType);
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return converter.ConvertToInvariantString(valueObject);
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}
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}
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} |