mirror of
https://github.com/greenshot/greenshot.git
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158 lines
5.7 KiB
C#
158 lines
5.7 KiB
C#
/*
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* Greenshot - a free and open source screenshot tool
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* Copyright (C) 2007-2020 Thomas Braun, Jens Klingen, Robin Krom
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*
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* For more information see: http://getgreenshot.org/
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* The Greenshot project is hosted on GitHub https://github.com/greenshot/greenshot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 1 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using Greenshot.Drawing.Fields;
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using Greenshot.Helpers;
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using System.Runtime.Serialization;
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using GreenshotPlugin.Interfaces.Drawing;
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namespace Greenshot.Drawing {
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/// <summary>
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/// Represents a rectangular shape on the Surface
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/// </summary>
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[Serializable]
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public class RectangleContainer : DrawableContainer {
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public RectangleContainer(Surface parent) : base(parent) {
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Init();
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}
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/// <summary>
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/// Do some logic to make sure all field are initiated correctly
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/// </summary>
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/// <param name="streamingContext">StreamingContext</param>
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protected override void OnDeserialized(StreamingContext streamingContext)
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{
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base.OnDeserialized(streamingContext);
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Init();
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}
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private void Init()
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{
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CreateDefaultAdorners();
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}
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protected override void InitializeFields() {
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AddField(GetType(), FieldType.LINE_THICKNESS, 2);
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AddField(GetType(), FieldType.LINE_COLOR, Color.Red);
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AddField(GetType(), FieldType.FILL_COLOR, Color.Transparent);
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AddField(GetType(), FieldType.SHADOW, true);
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}
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public override void Draw(Graphics graphics, RenderMode rm) {
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int lineThickness = GetFieldValueAsInt(FieldType.LINE_THICKNESS);
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Color lineColor = GetFieldValueAsColor(FieldType.LINE_COLOR, Color.Red);
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Color fillColor = GetFieldValueAsColor(FieldType.FILL_COLOR, Color.Transparent);
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bool shadow = GetFieldValueAsBool(FieldType.SHADOW);
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Rectangle rect = GuiRectangle.GetGuiRectangle(Left, Top, Width, Height);
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DrawRectangle(rect, graphics, rm, lineThickness, lineColor, fillColor, shadow);
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}
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/// <summary>
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/// This method can also be used from other containers, if the right values are passed!
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/// </summary>
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/// <param name="rect"></param>
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/// <param name="graphics"></param>
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/// <param name="rm"></param>
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/// <param name="lineThickness"></param>
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/// <param name="lineColor"></param>
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/// <param name="fillColor"></param>
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/// <param name="shadow"></param>
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public static void DrawRectangle(Rectangle rect, Graphics graphics, RenderMode rm, int lineThickness, Color lineColor, Color fillColor, bool shadow) {
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graphics.SmoothingMode = SmoothingMode.HighQuality;
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graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
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graphics.CompositingQuality = CompositingQuality.HighQuality;
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graphics.PixelOffsetMode = PixelOffsetMode.None;
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bool lineVisible = lineThickness > 0 && Colors.IsVisible(lineColor);
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if (shadow && (lineVisible || Colors.IsVisible(fillColor))) {
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//draw shadow first
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int basealpha = 100;
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int alpha = basealpha;
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int steps = 5;
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int currentStep = lineVisible ? 1 : 0;
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while (currentStep <= steps)
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{
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using Pen shadowPen = new Pen(Color.FromArgb(alpha, 100, 100, 100))
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{
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Width = lineVisible ? lineThickness : 1
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};
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Rectangle shadowRect = GuiRectangle.GetGuiRectangle(
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rect.Left + currentStep,
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rect.Top + currentStep,
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rect.Width,
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rect.Height);
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graphics.DrawRectangle(shadowPen, shadowRect);
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currentStep++;
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alpha -= basealpha / steps;
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}
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}
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if (Colors.IsVisible(fillColor))
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{
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using Brush brush = new SolidBrush(fillColor);
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graphics.FillRectangle(brush, rect);
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}
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graphics.SmoothingMode = SmoothingMode.HighSpeed;
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if (lineVisible)
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{
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using Pen pen = new Pen(lineColor, lineThickness);
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graphics.DrawRectangle(pen, rect);
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}
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}
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public override bool ClickableAt(int x, int y) {
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Rectangle rect = GuiRectangle.GetGuiRectangle(Left, Top, Width, Height);
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int lineThickness = GetFieldValueAsInt(FieldType.LINE_THICKNESS) + 10;
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Color fillColor = GetFieldValueAsColor(FieldType.FILL_COLOR);
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return RectangleClickableAt(rect, lineThickness, fillColor, x, y);
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}
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public static bool RectangleClickableAt(Rectangle rect, int lineThickness, Color fillColor, int x, int y) {
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// If we clicked inside the rectangle and it's visible we are clickable at.
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if (!Color.Transparent.Equals(fillColor)) {
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if (rect.Contains(x,y)) {
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return true;
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}
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}
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// check the rest of the lines
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if (lineThickness > 0)
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{
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using Pen pen = new Pen(Color.White, lineThickness);
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using GraphicsPath path = new GraphicsPath();
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path.AddRectangle(rect);
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return path.IsOutlineVisible(x, y, pen);
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}
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return false;
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}
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}
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}
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