greenshot/Greenshot/Drawing/RectangleContainer.cs

158 lines
5.7 KiB
C#

/*
* Greenshot - a free and open source screenshot tool
* Copyright (C) 2007-2020 Thomas Braun, Jens Klingen, Robin Krom
*
* For more information see: http://getgreenshot.org/
* The Greenshot project is hosted on GitHub https://github.com/greenshot/greenshot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using Greenshot.Drawing.Fields;
using Greenshot.Helpers;
using System.Runtime.Serialization;
using GreenshotPlugin.Interfaces.Drawing;
namespace Greenshot.Drawing {
/// <summary>
/// Represents a rectangular shape on the Surface
/// </summary>
[Serializable]
public class RectangleContainer : DrawableContainer {
public RectangleContainer(Surface parent) : base(parent) {
Init();
}
/// <summary>
/// Do some logic to make sure all field are initiated correctly
/// </summary>
/// <param name="streamingContext">StreamingContext</param>
protected override void OnDeserialized(StreamingContext streamingContext)
{
base.OnDeserialized(streamingContext);
Init();
}
private void Init()
{
CreateDefaultAdorners();
}
protected override void InitializeFields() {
AddField(GetType(), FieldType.LINE_THICKNESS, 2);
AddField(GetType(), FieldType.LINE_COLOR, Color.Red);
AddField(GetType(), FieldType.FILL_COLOR, Color.Transparent);
AddField(GetType(), FieldType.SHADOW, true);
}
public override void Draw(Graphics graphics, RenderMode rm) {
int lineThickness = GetFieldValueAsInt(FieldType.LINE_THICKNESS);
Color lineColor = GetFieldValueAsColor(FieldType.LINE_COLOR, Color.Red);
Color fillColor = GetFieldValueAsColor(FieldType.FILL_COLOR, Color.Transparent);
bool shadow = GetFieldValueAsBool(FieldType.SHADOW);
Rectangle rect = GuiRectangle.GetGuiRectangle(Left, Top, Width, Height);
DrawRectangle(rect, graphics, rm, lineThickness, lineColor, fillColor, shadow);
}
/// <summary>
/// This method can also be used from other containers, if the right values are passed!
/// </summary>
/// <param name="rect"></param>
/// <param name="graphics"></param>
/// <param name="rm"></param>
/// <param name="lineThickness"></param>
/// <param name="lineColor"></param>
/// <param name="fillColor"></param>
/// <param name="shadow"></param>
public static void DrawRectangle(Rectangle rect, Graphics graphics, RenderMode rm, int lineThickness, Color lineColor, Color fillColor, bool shadow) {
graphics.SmoothingMode = SmoothingMode.HighQuality;
graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
graphics.CompositingQuality = CompositingQuality.HighQuality;
graphics.PixelOffsetMode = PixelOffsetMode.None;
bool lineVisible = lineThickness > 0 && Colors.IsVisible(lineColor);
if (shadow && (lineVisible || Colors.IsVisible(fillColor))) {
//draw shadow first
int basealpha = 100;
int alpha = basealpha;
int steps = 5;
int currentStep = lineVisible ? 1 : 0;
while (currentStep <= steps)
{
using Pen shadowPen = new Pen(Color.FromArgb(alpha, 100, 100, 100))
{
Width = lineVisible ? lineThickness : 1
};
Rectangle shadowRect = GuiRectangle.GetGuiRectangle(
rect.Left + currentStep,
rect.Top + currentStep,
rect.Width,
rect.Height);
graphics.DrawRectangle(shadowPen, shadowRect);
currentStep++;
alpha -= basealpha / steps;
}
}
if (Colors.IsVisible(fillColor))
{
using Brush brush = new SolidBrush(fillColor);
graphics.FillRectangle(brush, rect);
}
graphics.SmoothingMode = SmoothingMode.HighSpeed;
if (lineVisible)
{
using Pen pen = new Pen(lineColor, lineThickness);
graphics.DrawRectangle(pen, rect);
}
}
public override bool ClickableAt(int x, int y) {
Rectangle rect = GuiRectangle.GetGuiRectangle(Left, Top, Width, Height);
int lineThickness = GetFieldValueAsInt(FieldType.LINE_THICKNESS) + 10;
Color fillColor = GetFieldValueAsColor(FieldType.FILL_COLOR);
return RectangleClickableAt(rect, lineThickness, fillColor, x, y);
}
public static bool RectangleClickableAt(Rectangle rect, int lineThickness, Color fillColor, int x, int y) {
// If we clicked inside the rectangle and it's visible we are clickable at.
if (!Color.Transparent.Equals(fillColor)) {
if (rect.Contains(x,y)) {
return true;
}
}
// check the rest of the lines
if (lineThickness > 0)
{
using Pen pen = new Pen(Color.White, lineThickness);
using GraphicsPath path = new GraphicsPath();
path.AddRectangle(rect);
return path.IsOutlineVisible(x, y, pen);
}
return false;
}
}
}