mirror of
https://github.com/greenshot/greenshot.git
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227 lines
6.6 KiB
C#
227 lines
6.6 KiB
C#
/*
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* Greenshot - a free and open source screenshot tool
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* Copyright (C) 2007-2020 Thomas Braun, Jens Klingen, Robin Krom
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*
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* For more information see: http://getgreenshot.org/
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* The Greenshot project is hosted on GitHub https://github.com/greenshot/greenshot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 1 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Drawing;
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using System.IO;
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using Greenshot.Drawing.Fields;
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using GreenshotPlugin.Core;
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using System.Drawing.Drawing2D;
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using log4net;
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using System.Runtime.Serialization;
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using GreenshotPlugin.Effects;
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using GreenshotPlugin.Interfaces.Drawing;
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namespace Greenshot.Drawing {
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/// <summary>
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/// Description of BitmapContainer.
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/// </summary>
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[Serializable]
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public class ImageContainer : DrawableContainer, IImageContainer {
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private static readonly ILog Log = LogManager.GetLogger(typeof(ImageContainer));
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private Image image;
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/// <summary>
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/// This is the shadow version of the bitmap, rendered once to save performance
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/// Do not serialize, as the shadow is recreated from the original bitmap if it's not available
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/// </summary>
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[NonSerialized]
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private Image _shadowBitmap;
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/// <summary>
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/// This is the offset for the shadow version of the bitmap
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/// Do not serialize, as the offset is recreated
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/// </summary>
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[NonSerialized]
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private Point _shadowOffset = new Point(-1, -1);
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public ImageContainer(Surface parent, string filename) : this(parent) {
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Load(filename);
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}
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public ImageContainer(Surface parent) : base(parent) {
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FieldChanged += BitmapContainer_OnFieldChanged;
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Init();
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}
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protected override void OnDeserialized(StreamingContext streamingContext)
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{
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base.OnDeserialized(streamingContext);
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Init();
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}
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private void Init()
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{
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CreateDefaultAdorners();
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}
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protected override void InitializeFields() {
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AddField(GetType(), FieldType.SHADOW, false);
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}
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protected void BitmapContainer_OnFieldChanged(object sender, FieldChangedEventArgs e) {
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if (sender.Equals(this)) {
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if (FieldType.SHADOW.Equals(e.Field.FieldType)) {
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ChangeShadowField();
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}
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}
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}
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public void ChangeShadowField() {
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bool shadow = GetFieldValueAsBool(FieldType.SHADOW);
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if (shadow) {
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CheckShadow(true);
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Width = _shadowBitmap.Width;
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Height = _shadowBitmap.Height;
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Left -= _shadowOffset.X;
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Top -= _shadowOffset.Y;
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} else {
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Width = image.Width;
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Height = image.Height;
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if (_shadowBitmap != null) {
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Left += _shadowOffset.X;
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Top += _shadowOffset.Y;
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}
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}
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}
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public Image Image {
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set {
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// Remove all current bitmaps
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DisposeImage();
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DisposeShadow();
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image = ImageHelper.Clone(value);
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bool shadow = GetFieldValueAsBool(FieldType.SHADOW);
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CheckShadow(shadow);
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if (!shadow) {
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Width = image.Width;
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Height = image.Height;
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} else {
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Width = _shadowBitmap.Width;
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Height = _shadowBitmap.Height;
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Left -= _shadowOffset.X;
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Top -= _shadowOffset.Y;
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}
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}
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get { return image; }
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}
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/// <summary>
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/// The bulk of the clean-up code is implemented in Dispose(bool)
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/// This Dispose is called from the Dispose and the Destructor.
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/// When disposing==true all non-managed resources should be freed too!
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/// </summary>
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/// <param name="disposing"></param>
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protected override void Dispose(bool disposing) {
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if (disposing) {
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DisposeImage();
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DisposeShadow();
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}
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base.Dispose(disposing);
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}
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private void DisposeImage() {
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image?.Dispose();
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image = null;
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}
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private void DisposeShadow() {
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_shadowBitmap?.Dispose();
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_shadowBitmap = null;
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}
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/// <summary>
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/// Make sure the content is also transformed.
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/// </summary>
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/// <param name="matrix"></param>
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public override void Transform(Matrix matrix) {
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int rotateAngle = CalculateAngle(matrix);
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// we currently assume only one transformation has been made.
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if (rotateAngle != 0) {
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Log.DebugFormat("Rotating element with {0} degrees.", rotateAngle);
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DisposeShadow();
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using var tmpMatrix = new Matrix();
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using (image)
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{
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image = ImageHelper.ApplyEffect(image, new RotateEffect(rotateAngle), tmpMatrix);
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}
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}
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base.Transform(matrix);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="filename"></param>
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public void Load(string filename) {
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if (!File.Exists(filename))
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{
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return;
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}
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// Always make sure ImageHelper.LoadBitmap results are disposed some time,
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// as we close the bitmap internally, we need to do it afterwards
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using (var tmpImage = ImageHelper.LoadImage(filename)) {
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Image = tmpImage;
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}
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Log.Debug("Loaded file: " + filename + " with resolution: " + Height + "," + Width);
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}
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/// <summary>
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/// This checks if a shadow is already generated
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/// </summary>
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/// <param name="shadow"></param>
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private void CheckShadow(bool shadow) {
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if (shadow && _shadowBitmap == null)
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{
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using var matrix = new Matrix();
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_shadowBitmap = ImageHelper.ApplyEffect(image, new DropShadowEffect(), matrix);
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}
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}
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/// <summary>
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/// Draw the actual container to the graphics object
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/// </summary>
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/// <param name="graphics"></param>
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/// <param name="rm"></param>
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public override void Draw(Graphics graphics, RenderMode rm) {
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if (image != null) {
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bool shadow = GetFieldValueAsBool(FieldType.SHADOW);
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graphics.SmoothingMode = SmoothingMode.HighQuality;
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graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
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graphics.CompositingQuality = CompositingQuality.HighQuality;
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graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
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if (shadow) {
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CheckShadow(true);
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graphics.DrawImage(_shadowBitmap, Bounds);
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} else {
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graphics.DrawImage(image, Bounds);
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}
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}
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}
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public override bool HasDefaultSize => true;
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public override Size DefaultSize => image.Size;
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}
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}
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