mirror of
https://github.com/greenshot/greenshot.git
synced 2025-01-09 07:13:02 -08:00
155 lines
6.4 KiB
C#
155 lines
6.4 KiB
C#
/*
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* Greenshot - a free and open source screenshot tool
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* Copyright (C) 2007-2021 Thomas Braun, Jens Klingen, Robin Krom
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*
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* For more information see: http://getgreenshot.org/
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* The Greenshot project is hosted on GitHub https://github.com/greenshot/greenshot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 1 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using GreenshotPlugin.Core;
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using GreenshotPlugin.IniFile;
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namespace GreenshotExternalCommandPlugin {
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/// <summary>
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/// Description of FlickrConfiguration.
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/// </summary>
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[IniSection("ExternalCommand", Description="Greenshot ExternalCommand Plugin configuration")]
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public class ExternalCommandConfiguration : IniSection {
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[IniProperty("Commands", Description="The commands that are available.")]
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public List<string> Commands { get; set; }
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[IniProperty("RedirectStandardError", Description = "Redirect the standard error of all external commands, used to output as warning to the greenshot.log.", DefaultValue = "true")]
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public bool RedirectStandardError { get; set; }
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[IniProperty("RedirectStandardOutput", Description = "Redirect the standard output of all external commands, used for different other functions (more below).", DefaultValue = "true")]
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public bool RedirectStandardOutput { get; set; }
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[IniProperty("ShowStandardOutputInLog", Description = "Depends on 'RedirectStandardOutput': Show standard output of all external commands to the Greenshot log, this can be usefull for debugging.", DefaultValue = "false")]
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public bool ShowStandardOutputInLog { get; set; }
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[IniProperty("ParseForUri", Description = "Depends on 'RedirectStandardOutput': Parse the output and take the first found URI, if a URI is found than clicking on the notify bubble goes there.", DefaultValue = "true")]
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public bool ParseOutputForUri { get; set; }
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[IniProperty("OutputToClipboard", Description = "Depends on 'RedirectStandardOutput': Place the standard output on the clipboard.", DefaultValue = "false")]
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public bool OutputToClipboard { get; set; }
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[IniProperty("UriToClipboard", Description = "Depends on 'RedirectStandardOutput' & 'ParseForUri': If an URI is found in the standard input, place it on the clipboard. (This overwrites the output from OutputToClipboard setting.)", DefaultValue = "true")]
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public bool UriToClipboard { get; set; }
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[IniProperty("Commandline", Description="The commandline for the output command.")]
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public Dictionary<string, string> Commandline { get; set; }
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[IniProperty("Argument", Description="The arguments for the output command.")]
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public Dictionary<string, string> Argument { get; set; }
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[IniProperty("RunInbackground", Description = "Should the command be started in the background.")]
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public Dictionary<string, bool> RunInbackground { get; set; }
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[IniProperty("DeletedBuildInCommands", Description = "If a build in command was deleted manually, it should not be recreated.")]
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public List<string> DeletedBuildInCommands { get; set; }
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private const string MsPaint = "MS Paint";
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private static readonly string PaintPath;
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private static readonly bool HasPaint;
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private const string PaintDotNet = "Paint.NET";
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private static readonly string PaintDotNetPath;
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private static readonly bool HasPaintDotNet;
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static ExternalCommandConfiguration() {
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try {
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PaintPath = PluginUtils.GetExePath("pbrush.exe");
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HasPaint = !string.IsNullOrEmpty(PaintPath) && File.Exists(PaintPath);
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} catch {
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// Ignore
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}
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try
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{
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PaintDotNetPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles), @"Paint.NET\PaintDotNet.exe");
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HasPaintDotNet = !string.IsNullOrEmpty(PaintDotNetPath) && File.Exists(PaintDotNetPath);
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}
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catch
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{
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// Ignore
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}
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}
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/// <summary>
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/// Delete the configuration for the specified command
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/// </summary>
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/// <param name="command">string with command</param>
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public void Delete(string command)
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{
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if (string.IsNullOrEmpty(command))
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{
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return;
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}
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Commands.Remove(command);
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Commandline.Remove(command);
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Argument.Remove(command);
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RunInbackground.Remove(command);
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if (MsPaint.Equals(command) || PaintDotNet.Equals(command))
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{
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if (!DeletedBuildInCommands.Contains(command))
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{
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DeletedBuildInCommands.Add(command);
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}
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}
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}
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public override void AfterLoad()
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{
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base.AfterLoad();
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// Check if we need to add MsPaint
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if (HasPaint && !Commands.Contains(MsPaint) && !DeletedBuildInCommands.Contains(MsPaint))
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{
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Commands.Add(MsPaint);
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Commandline.Add(MsPaint, PaintPath);
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Argument.Add(MsPaint, "\"{0}\"");
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RunInbackground.Add(MsPaint, true);
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}
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// Check if we need to add Paint.NET
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if (HasPaintDotNet && !Commands.Contains(PaintDotNet) && !DeletedBuildInCommands.Contains(PaintDotNet))
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{
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Commands.Add(PaintDotNet);
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Commandline.Add(PaintDotNet, PaintDotNetPath);
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Argument.Add(PaintDotNet, "\"{0}\"");
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RunInbackground.Add(PaintDotNet, true);
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}
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}
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/// <summary>
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/// Supply values we can't put as defaults
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/// </summary>
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/// <param name="property">The property to return a default for</param>
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/// <returns>object with the default value for the supplied property</returns>
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public override object GetDefault(string property) =>
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property switch
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{
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nameof(DeletedBuildInCommands) => (object) new List<string>(),
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nameof(Commands) => new List<string>(),
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nameof(Commandline) => new Dictionary<string, string>(),
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nameof(Argument) => new Dictionary<string, string>(),
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nameof(RunInbackground) => new Dictionary<string, bool>(),
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_ => null
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};
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}
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}
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