greenshot/GreenshotExternalCommandPlugin/ExternalCommandConfiguration.cs

155 lines
6.4 KiB
C#

/*
* Greenshot - a free and open source screenshot tool
* Copyright (C) 2007-2021 Thomas Braun, Jens Klingen, Robin Krom
*
* For more information see: http://getgreenshot.org/
* The Greenshot project is hosted on GitHub https://github.com/greenshot/greenshot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.IO;
using GreenshotPlugin.Core;
using GreenshotPlugin.IniFile;
namespace GreenshotExternalCommandPlugin {
/// <summary>
/// Description of FlickrConfiguration.
/// </summary>
[IniSection("ExternalCommand", Description="Greenshot ExternalCommand Plugin configuration")]
public class ExternalCommandConfiguration : IniSection {
[IniProperty("Commands", Description="The commands that are available.")]
public List<string> Commands { get; set; }
[IniProperty("RedirectStandardError", Description = "Redirect the standard error of all external commands, used to output as warning to the greenshot.log.", DefaultValue = "true")]
public bool RedirectStandardError { get; set; }
[IniProperty("RedirectStandardOutput", Description = "Redirect the standard output of all external commands, used for different other functions (more below).", DefaultValue = "true")]
public bool RedirectStandardOutput { get; set; }
[IniProperty("ShowStandardOutputInLog", Description = "Depends on 'RedirectStandardOutput': Show standard output of all external commands to the Greenshot log, this can be usefull for debugging.", DefaultValue = "false")]
public bool ShowStandardOutputInLog { get; set; }
[IniProperty("ParseForUri", Description = "Depends on 'RedirectStandardOutput': Parse the output and take the first found URI, if a URI is found than clicking on the notify bubble goes there.", DefaultValue = "true")]
public bool ParseOutputForUri { get; set; }
[IniProperty("OutputToClipboard", Description = "Depends on 'RedirectStandardOutput': Place the standard output on the clipboard.", DefaultValue = "false")]
public bool OutputToClipboard { get; set; }
[IniProperty("UriToClipboard", Description = "Depends on 'RedirectStandardOutput' & 'ParseForUri': If an URI is found in the standard input, place it on the clipboard. (This overwrites the output from OutputToClipboard setting.)", DefaultValue = "true")]
public bool UriToClipboard { get; set; }
[IniProperty("Commandline", Description="The commandline for the output command.")]
public Dictionary<string, string> Commandline { get; set; }
[IniProperty("Argument", Description="The arguments for the output command.")]
public Dictionary<string, string> Argument { get; set; }
[IniProperty("RunInbackground", Description = "Should the command be started in the background.")]
public Dictionary<string, bool> RunInbackground { get; set; }
[IniProperty("DeletedBuildInCommands", Description = "If a build in command was deleted manually, it should not be recreated.")]
public List<string> DeletedBuildInCommands { get; set; }
private const string MsPaint = "MS Paint";
private static readonly string PaintPath;
private static readonly bool HasPaint;
private const string PaintDotNet = "Paint.NET";
private static readonly string PaintDotNetPath;
private static readonly bool HasPaintDotNet;
static ExternalCommandConfiguration() {
try {
PaintPath = PluginUtils.GetExePath("pbrush.exe");
HasPaint = !string.IsNullOrEmpty(PaintPath) && File.Exists(PaintPath);
} catch {
// Ignore
}
try
{
PaintDotNetPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles), @"Paint.NET\PaintDotNet.exe");
HasPaintDotNet = !string.IsNullOrEmpty(PaintDotNetPath) && File.Exists(PaintDotNetPath);
}
catch
{
// Ignore
}
}
/// <summary>
/// Delete the configuration for the specified command
/// </summary>
/// <param name="command">string with command</param>
public void Delete(string command)
{
if (string.IsNullOrEmpty(command))
{
return;
}
Commands.Remove(command);
Commandline.Remove(command);
Argument.Remove(command);
RunInbackground.Remove(command);
if (MsPaint.Equals(command) || PaintDotNet.Equals(command))
{
if (!DeletedBuildInCommands.Contains(command))
{
DeletedBuildInCommands.Add(command);
}
}
}
public override void AfterLoad()
{
base.AfterLoad();
// Check if we need to add MsPaint
if (HasPaint && !Commands.Contains(MsPaint) && !DeletedBuildInCommands.Contains(MsPaint))
{
Commands.Add(MsPaint);
Commandline.Add(MsPaint, PaintPath);
Argument.Add(MsPaint, "\"{0}\"");
RunInbackground.Add(MsPaint, true);
}
// Check if we need to add Paint.NET
if (HasPaintDotNet && !Commands.Contains(PaintDotNet) && !DeletedBuildInCommands.Contains(PaintDotNet))
{
Commands.Add(PaintDotNet);
Commandline.Add(PaintDotNet, PaintDotNetPath);
Argument.Add(PaintDotNet, "\"{0}\"");
RunInbackground.Add(PaintDotNet, true);
}
}
/// <summary>
/// Supply values we can't put as defaults
/// </summary>
/// <param name="property">The property to return a default for</param>
/// <returns>object with the default value for the supplied property</returns>
public override object GetDefault(string property) =>
property switch
{
nameof(DeletedBuildInCommands) => (object) new List<string>(),
nameof(Commands) => new List<string>(),
nameof(Commandline) => new Dictionary<string, string>(),
nameof(Argument) => new Dictionary<string, string>(),
nameof(RunInbackground) => new Dictionary<string, bool>(),
_ => null
};
}
}