greenshot/Greenshot/Drawing/DrawableContainer.cs

575 lines
17 KiB
C#

/*
* Greenshot - a free and open source screenshot tool
* Copyright (C) 2007-2021 Thomas Braun, Jens Klingen, Robin Krom
*
* For more information see: http://getgreenshot.org/
* The Greenshot project is hosted on GitHub https://github.com/greenshot/greenshot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Greenshot.Configuration;
using Greenshot.Drawing.Adorners;
using Greenshot.Drawing.Fields;
using Greenshot.Drawing.Filters;
using Greenshot.Helpers;
using Greenshot.Memento;
using GreenshotPlugin.Interfaces.Drawing;
using log4net;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Linq;
using System.Runtime.Serialization;
using GreenshotPlugin.IniFile;
using GreenshotPlugin.Interfaces;
using GreenshotPlugin.Interfaces.Drawing.Adorners;
namespace Greenshot.Drawing
{
/// <summary>
/// represents a rectangle, ellipse, label or whatever. Can contain filters, too.
/// serializable for clipboard support
/// Subclasses should fulfill INotifyPropertyChanged contract, i.e. call
/// OnPropertyChanged whenever a public property has been changed.
/// </summary>
[Serializable]
public abstract class DrawableContainer : AbstractFieldHolderWithChildren, IDrawableContainer {
private static readonly ILog LOG = LogManager.GetLogger(typeof(DrawableContainer));
protected static readonly EditorConfiguration EditorConfig = IniConfig.GetIniSection<EditorConfiguration>();
private const int M11 = 0;
private const int M22 = 3;
[OnDeserialized]
private void OnDeserializedInit(StreamingContext context)
{
_adorners = new List<IAdorner>();
OnDeserialized(context);
}
/// <summary>
/// Override to implement your own deserialization logic, like initializing properties which are not serialized
/// </summary>
/// <param name="streamingContext"></param>
protected virtual void OnDeserialized(StreamingContext streamingContext)
{
}
protected EditStatus _defaultEditMode = EditStatus.DRAWING;
public EditStatus DefaultEditMode {
get {
return _defaultEditMode;
}
}
/// <summary>
/// The public accessible Dispose
/// Will call the GarbageCollector to SuppressFinalize, preventing being cleaned twice
/// </summary>
public void Dispose() {
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing) {
if (!disposing) {
return;
}
_parent?.FieldAggregator?.UnbindElement(this);
}
~DrawableContainer() {
Dispose(false);
}
[NonSerialized]
private PropertyChangedEventHandler _propertyChanged;
public event PropertyChangedEventHandler PropertyChanged {
add => _propertyChanged += value;
remove => _propertyChanged -= value;
}
public IList<IFilter> Filters {
get {
List<IFilter> ret = new List<IFilter>();
foreach(IFieldHolder c in Children) {
if (c is IFilter) {
ret.Add(c as IFilter);
}
}
return ret;
}
}
[NonSerialized]
internal Surface _parent;
public ISurface Parent {
get => _parent;
set => SwitchParent((Surface)value);
}
[NonSerialized]
private TargetAdorner _targetAdorner;
public TargetAdorner TargetAdorner => _targetAdorner;
[NonSerialized]
private bool _selected;
public bool Selected {
get => _selected;
set {
_selected = value;
OnPropertyChanged("Selected");
}
}
[NonSerialized]
private EditStatus _status = EditStatus.UNDRAWN;
public EditStatus Status {
get => _status;
set => _status = value;
}
private int left;
public int Left {
get => left;
set {
if (value == left) {
return;
}
left = value;
}
}
private int top;
public int Top {
get => top;
set {
if (value == top) {
return;
}
top = value;
}
}
private int width;
public int Width {
get => width;
set {
if (value == width) {
return;
}
width = value;
}
}
private int height;
public int Height {
get => height;
set {
if (value == height) {
return;
}
height = value;
}
}
public Point Location {
get => new Point(left, top);
set {
left = value.X;
top = value.Y;
}
}
public Size Size {
get => new Size(width, height);
set {
width = value.Width;
height = value.Height;
}
}
/// <summary>
/// List of available Adorners
/// </summary>
[NonSerialized]
private IList<IAdorner> _adorners = new List<IAdorner>();
public IList<IAdorner> Adorners => _adorners;
[NonSerialized]
// will store current bounds of this DrawableContainer before starting a resize
protected Rectangle _boundsBeforeResize = Rectangle.Empty;
[NonSerialized]
// "workbench" rectangle - used for calculating bounds during resizing (to be applied to this DrawableContainer afterwards)
protected RectangleF _boundsAfterResize = RectangleF.Empty;
public Rectangle Bounds {
get => GuiRectangle.GetGuiRectangle(Left, Top, Width, Height);
set {
Left = Round(value.Left);
Top = Round(value.Top);
Width = Round(value.Width);
Height = Round(value.Height);
}
}
public virtual void ApplyBounds(RectangleF newBounds) {
Left = Round(newBounds.Left);
Top = Round(newBounds.Top);
Width = Round(newBounds.Width);
Height = Round(newBounds.Height);
}
public DrawableContainer(Surface parent) {
InitializeFields();
_parent = parent;
}
public void Add(IFilter filter) {
AddChild(filter);
}
public void Remove(IFilter filter) {
RemoveChild(filter);
}
private static int Round(float f) {
if(float.IsPositiveInfinity(f) || f>int.MaxValue/2) return int.MaxValue/2;
if (float.IsNegativeInfinity(f) || f<int.MinValue/2) return int.MinValue/2;
return (int)Math.Round(f);
}
private bool accountForShadowChange;
public virtual Rectangle DrawingBounds {
get {
foreach(IFilter filter in Filters) {
if (filter.Invert) {
return new Rectangle(Point.Empty, _parent.Image.Size);
}
}
// Take a base safety margin
int lineThickness = 5;
// add adorner size
lineThickness += Adorners.Max(adorner => Math.Max(adorner.Bounds.Width, adorner.Bounds.Height));
if (HasField(FieldType.LINE_THICKNESS)) {
lineThickness += GetFieldValueAsInt(FieldType.LINE_THICKNESS);
}
int offset = lineThickness/2;
int shadow = 0;
if (accountForShadowChange || (HasField(FieldType.SHADOW) && GetFieldValueAsBool(FieldType.SHADOW))){
accountForShadowChange = false;
shadow += 10;
}
return new Rectangle(Bounds.Left-offset, Bounds.Top-offset, Bounds.Width+lineThickness+shadow, Bounds.Height+lineThickness+shadow);
}
}
public virtual void Invalidate() {
if (Status != EditStatus.UNDRAWN) {
_parent?.InvalidateElements(DrawingBounds);
}
}
public virtual bool InitContent() { return true; }
public virtual void OnDoubleClick() {}
/// <summary>
/// Initialize a target gripper
/// </summary>
protected void InitAdorner(Color gripperColor, Point location) {
_targetAdorner = new TargetAdorner(this, location);
Adorners.Add(_targetAdorner);
}
/// <summary>
/// Create the default adorners for a rectangle based container
/// </summary>
protected void CreateDefaultAdorners() {
if (Adorners.Count > 0)
{
LOG.Warn("Adorners are already defined!");
}
// Create the GripperAdorners
Adorners.Add(new ResizeAdorner(this, Positions.TopLeft));
Adorners.Add(new ResizeAdorner(this, Positions.TopCenter));
Adorners.Add(new ResizeAdorner(this, Positions.TopRight));
Adorners.Add(new ResizeAdorner(this, Positions.BottomLeft));
Adorners.Add(new ResizeAdorner(this, Positions.BottomCenter));
Adorners.Add(new ResizeAdorner(this, Positions.BottomRight));
Adorners.Add(new ResizeAdorner(this, Positions.MiddleLeft));
Adorners.Add(new ResizeAdorner(this, Positions.MiddleRight));
}
public bool hasFilters => Filters.Count > 0;
public abstract void Draw(Graphics graphics, RenderMode renderMode);
public virtual void DrawContent(Graphics graphics, Bitmap bmp, RenderMode renderMode, Rectangle clipRectangle) {
if (Children.Count > 0) {
if (Status != EditStatus.IDLE) {
DrawSelectionBorder(graphics, Bounds);
} else {
if (clipRectangle.Width != 0 && clipRectangle.Height != 0) {
foreach(IFilter filter in Filters) {
if (filter.Invert) {
filter.Apply(graphics, bmp, Bounds, renderMode);
} else {
Rectangle drawingRect = new Rectangle(Bounds.Location, Bounds.Size);
drawingRect.Intersect(clipRectangle);
if(filter is MagnifierFilter) {
// quick&dirty bugfix, because MagnifierFilter behaves differently when drawn only partially
// what we should actually do to resolve this is add a better magnifier which is not that special
filter.Apply(graphics, bmp, Bounds, renderMode);
} else {
filter.Apply(graphics, bmp, drawingRect, renderMode);
}
}
}
}
}
}
Draw(graphics, renderMode);
}
/// <summary>
/// Adjust UI elements to the supplied DPI settings
/// </summary>
/// <param name="dpi">uint with dpi value</param>
public void AdjustToDpi(uint dpi)
{
foreach(var adorner in Adorners)
{
adorner.AdjustToDpi(dpi);
}
}
public virtual bool Contains(int x, int y) {
return Bounds.Contains(x , y);
}
public virtual bool ClickableAt(int x, int y) {
Rectangle r = GuiRectangle.GetGuiRectangle(Left, Top, Width, Height);
r.Inflate(5, 5);
return r.Contains(x, y);
}
protected void DrawSelectionBorder(Graphics g, Rectangle rect)
{
using Pen pen = new Pen(Color.MediumSeaGreen)
{
DashPattern = new float[] { 1, 2 },
Width = 1
};
g.DrawRectangle(pen, rect);
}
public void ResizeTo(int width, int height, int anchorPosition) {
Width = width;
Height = height;
}
/// <summary>
/// Make a following bounds change on this drawablecontainer undoable!
/// </summary>
/// <param name="allowMerge">true means allow the moves to be merged</param>
public void MakeBoundsChangeUndoable(bool allowMerge) {
_parent.MakeUndoable(new DrawableContainerBoundsChangeMemento(this), allowMerge);
}
public void MoveBy(int dx, int dy) {
Left += dx;
Top += dy;
}
/// <summary>
/// A handler for the MouseDown, used if you don't want the surface to handle this for you
/// </summary>
/// <param name="x">current mouse x</param>
/// <param name="y">current mouse y</param>
/// <returns>true if the event is handled, false if the surface needs to handle it</returns>
public virtual bool HandleMouseDown(int x, int y) {
Left = _boundsBeforeResize.X = x;
Top = _boundsBeforeResize.Y = y;
return true;
}
/// <summary>
/// A handler for the MouseMove, used if you don't want the surface to handle this for you
/// </summary>
/// <param name="x">current mouse x</param>
/// <param name="y">current mouse y</param>
/// <returns>true if the event is handled, false if the surface needs to handle it</returns>
public virtual bool HandleMouseMove(int x, int y) {
Invalidate();
// reset "workrbench" rectangle to current bounds
_boundsAfterResize.X = _boundsBeforeResize.Left;
_boundsAfterResize.Y = _boundsBeforeResize.Top;
_boundsAfterResize.Width = x - _boundsAfterResize.Left;
_boundsAfterResize.Height = y - _boundsAfterResize.Top;
ScaleHelper.Scale(_boundsBeforeResize, x, y, ref _boundsAfterResize, GetAngleRoundProcessor());
// apply scaled bounds to this DrawableContainer
ApplyBounds(_boundsAfterResize);
Invalidate();
return true;
}
/// <summary>
/// A handler for the MouseUp
/// </summary>
/// <param name="x">current mouse x</param>
/// <param name="y">current mouse y</param>
public virtual void HandleMouseUp(int x, int y) {
}
protected virtual void SwitchParent(Surface newParent) {
if (newParent == Parent)
{
return;
}
_parent?.FieldAggregator?.UnbindElement(this);
_parent = newParent;
foreach(IFilter filter in Filters) {
filter.Parent = this;
}
}
protected void OnPropertyChanged(string propertyName) {
if (_propertyChanged != null) {
_propertyChanged(this, new PropertyChangedEventArgs(propertyName));
Invalidate();
}
}
/// <summary>
/// This method will be called before a field is changes.
/// Using this makes it possible to invalidate the object as is before changing.
/// </summary>
/// <param name="fieldToBeChanged">The field to be changed</param>
/// <param name="newValue">The new value</param>
public virtual void BeforeFieldChange(IField fieldToBeChanged, object newValue) {
_parent?.MakeUndoable(new ChangeFieldHolderMemento(this, fieldToBeChanged), true);
Invalidate();
}
/// <summary>
/// Handle the field changed event, this should invalidate the correct bounds (e.g. when shadow comes or goes more pixels!)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
public void HandleFieldChanged(object sender, FieldChangedEventArgs e) {
LOG.DebugFormat("Field {0} changed", e.Field.FieldType);
if (Equals(e.Field.FieldType, FieldType.SHADOW)) {
accountForShadowChange = true;
}
}
/// <summary>
/// Retrieve the Y scale from the matrix
/// </summary>
/// <param name="matrix"></param>
/// <returns></returns>
public static float CalculateScaleY(Matrix matrix) {
return matrix.Elements[M22];
}
/// <summary>
/// Retrieve the X scale from the matrix
/// </summary>
/// <param name="matrix"></param>
/// <returns></returns>
public static float CalculateScaleX(Matrix matrix) {
return matrix.Elements[M11];
}
/// <summary>
/// Retrieve the rotation angle from the matrix
/// </summary>
/// <param name="matrix"></param>
/// <returns></returns>
public static int CalculateAngle(Matrix matrix) {
const int M11 = 0;
const int M21 = 2;
var radians = Math.Atan2(matrix.Elements[M21], matrix.Elements[M11]);
return (int)-Math.Round(radians * 180 / Math.PI);
}
/// <summary>
/// This method is called on a DrawableContainers when:
/// 1) The capture on the surface is modified in such a way, that the elements would not be placed correctly.
/// 2) Currently not implemented: an element needs to be moved, scaled or rotated.
/// This basis implementation makes sure the coordinates of the element, including the TargetGripper, is correctly rotated/scaled/translated.
/// But this implementation doesn't take care of any changes to the content!!
/// </summary>
/// <param name="matrix"></param>
public virtual void Transform(Matrix matrix) {
if (matrix == null) {
return;
}
Point topLeft = new Point(Left, Top);
Point bottomRight = new Point(Left + Width, Top + Height);
Point[] points = new[] { topLeft, bottomRight };
matrix.TransformPoints(points);
Left = points[0].X;
Top = points[0].Y;
Width = points[1].X - points[0].X;
Height = points[1].Y - points[0].Y;
}
protected virtual ScaleHelper.IDoubleProcessor GetAngleRoundProcessor() {
return ScaleHelper.ShapeAngleRoundBehavior.Instance;
}
public virtual bool HasContextMenu {
get {
return true;
}
}
public virtual bool HasDefaultSize {
get {
return false;
}
}
public virtual Size DefaultSize {
get {
throw new NotSupportedException("Object doesn't have a default size");
}
}
/// <summary>
/// Allows to override the initializing of the fields, so we can actually have our own defaults
/// </summary>
protected virtual void InitializeFields() {
}
}
}