mirror of
https://github.com/greenshot/greenshot.git
synced 2025-01-10 15:52:48 -08:00
413 lines
10 KiB
C#
413 lines
10 KiB
C#
/*
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* Greenshot - a free and open source screenshot tool
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* Copyright (C) 2007-2015 Thomas Braun, Jens Klingen, Robin Krom
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*
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* For more information see: http://getgreenshot.org/
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* The Greenshot project is hosted on Sourceforge: http://sourceforge.net/projects/greenshot/
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 1 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Drawing;
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using System.Runtime.InteropServices;
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namespace GreenshotPlugin.UnmanagedHelpers {
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[StructLayout(LayoutKind.Sequential), Serializable()]
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public struct SIZE {
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public int width;
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public int height;
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public SIZE(Size size) : this(size.Width, size.Height) {
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}
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public SIZE(int width, int height) {
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this.width = width;
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this.height = height;
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}
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public Size ToSize() {
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return new Size(width, height);
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}
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}
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[StructLayout(LayoutKind.Sequential), Serializable()]
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public struct POINT {
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public int X;
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public int Y;
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public POINT(int x, int y) {
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X = x;
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Y = y;
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}
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public POINT(Point point) {
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X = point.X;
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Y = point.Y;
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}
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public static implicit operator Point(POINT p) {
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return new Point(p.X, p.Y);
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}
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public static implicit operator POINT(Point p) {
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return new POINT(p.X, p.Y);
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}
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public Point ToPoint() {
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return new Point(X, Y);
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}
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override public string ToString() {
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return X + "," + Y;
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}
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}
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[StructLayout(LayoutKind.Sequential), Serializable()]
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public struct RECT {
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private int _Left;
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private int _Top;
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private int _Right;
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private int _Bottom;
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public RECT(RECT rectangle)
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: this(rectangle.Left, rectangle.Top, rectangle.Right, rectangle.Bottom) {
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}
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public RECT(Rectangle rectangle)
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: this(rectangle.Left, rectangle.Top, rectangle.Right, rectangle.Bottom) {
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}
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public RECT(int Left, int Top, int Right, int Bottom) {
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_Left = Left;
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_Top = Top;
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_Right = Right;
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_Bottom = Bottom;
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}
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public int X {
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get {
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return _Left;
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}
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set {
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_Left = value;
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}
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}
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public int Y {
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get {
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return _Top;
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}
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set {
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_Top = value;
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}
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}
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public int Left {
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get {
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return _Left;
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}
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set {
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_Left = value;
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}
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}
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public int Top {
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get {
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return _Top;
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}
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set {
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_Top = value;
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}
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}
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public int Right {
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get {
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return _Right;
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}
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set {
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_Right = value;
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}
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}
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public int Bottom {
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get {
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return _Bottom;
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}
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set {
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_Bottom = value;
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}
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}
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public int Height {
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get {
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return _Bottom - _Top;
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}
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set {
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_Bottom = value - _Top;
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}
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}
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public int Width {
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get {
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return _Right - _Left;
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}
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set {
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_Right = value + _Left;
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}
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}
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public Point Location {
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get {
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return new Point(Left, Top);
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}
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set {
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_Left = value.X;
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_Top = value.Y;
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}
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}
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public Size Size {
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get {
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return new Size(Width, Height);
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}
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set {
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_Right = value.Width + _Left;
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_Bottom = value.Height + _Top;
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}
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}
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public static implicit operator Rectangle(RECT Rectangle) {
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return new Rectangle(Rectangle.Left, Rectangle.Top, Rectangle.Width, Rectangle.Height);
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}
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public static implicit operator RECT(Rectangle Rectangle) {
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return new RECT(Rectangle.Left, Rectangle.Top, Rectangle.Right, Rectangle.Bottom);
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}
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public static bool operator ==(RECT Rectangle1, RECT Rectangle2) {
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return Rectangle1.Equals(Rectangle2);
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}
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public static bool operator !=(RECT Rectangle1, RECT Rectangle2) {
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return !Rectangle1.Equals(Rectangle2);
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}
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public override string ToString() {
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return "{Left: " + _Left + "; " + "Top: " + _Top + "; Right: " + _Right + "; Bottom: " + _Bottom + "}";
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}
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public override int GetHashCode() {
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return ToString().GetHashCode();
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}
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public bool Equals(RECT Rectangle) {
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return Rectangle.Left == _Left && Rectangle.Top == _Top && Rectangle.Right == _Right && Rectangle.Bottom == _Bottom;
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}
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public Rectangle ToRectangle() {
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return new Rectangle(Left, Top, Width, Height);
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}
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public override bool Equals(object Object) {
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if (Object is RECT) {
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return Equals((RECT)Object);
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} else if (Object is Rectangle) {
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return Equals(new RECT((Rectangle)Object));
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}
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return false;
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}
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}
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/// <summary>
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/// A floating point GDI Plus width/hight based rectangle.
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public struct RECTF {
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/// <summary>
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/// The X corner location of the rectangle.
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/// </summary>
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public float X;
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/// <summary>
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/// The Y corner location of the rectangle.
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/// </summary>
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public float Y;
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/// <summary>
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/// The width of the rectangle.
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/// </summary>
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public float Width;
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/// <summary>
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/// The height of the rectangle.
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/// </summary>
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public float Height;
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/// <summary>
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/// Creates a new GDI Plus rectangle.
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/// </summary>
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/// <param name="x">The X corner location of the rectangle.</param>
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/// <param name="y">The Y corner location of the rectangle.</param>
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/// <param name="width">The width of the rectangle.</param>
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/// <param name="height">The height of the rectangle.</param>
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public RECTF(float x, float y, float width, float height) {
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X = x;
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Y = y;
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Width = width;
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Height = height;
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}
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/// <summary>
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/// Creates a new GDI Plus rectangle from a System.Drawing.RectangleF.
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/// </summary>
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/// <param name="rect">The rectangle to base this GDI Plus rectangle on.</param>
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public RECTF(RectangleF rect) {
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X = rect.X;
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Y = rect.Y;
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Width = rect.Width;
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Height = rect.Height;
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}
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/// <summary>
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/// Creates a new GDI Plus rectangle from a System.Drawing.Rectangle.
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/// </summary>
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/// <param name="rect">The rectangle to base this GDI Plus rectangle on.</param>
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public RECTF(Rectangle rect) {
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X = rect.X;
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Y = rect.Y;
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Width = rect.Width;
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Height = rect.Height;
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}
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/// <summary>
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/// Returns a RectangleF for this GDI Plus rectangle.
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/// </summary>
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/// <returns>A System.Drawing.RectangleF structure.</returns>
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public RectangleF ToRectangle() {
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return new RectangleF(X, Y, Width, Height);
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}
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/// <summary>
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/// Returns a RectangleF for a GDI Plus rectangle.
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/// </summary>
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/// <param name="rect">The GDI Plus rectangle to get the RectangleF for.</param>
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/// <returns>A System.Drawing.RectangleF structure.</returns>
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public static RectangleF ToRectangle(RECTF rect) {
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return rect.ToRectangle();
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}
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/// <summary>
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/// Returns a GDI Plus rectangle for a RectangleF structure.
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/// </summary>
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/// <param name="rect">The RectangleF to get the GDI Plus rectangle for.</param>
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/// <returns>A GDI Plus rectangle structure.</returns>
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public static RECTF FromRectangle(RectangleF rect) {
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return new RECTF(rect);
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}
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/// <summary>
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/// Returns a GDI Plus rectangle for a Rectangle structure.
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/// </summary>
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/// <param name="rect">The Rectangle to get the GDI Plus rectangle for.</param>
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/// <returns>A GDI Plus rectangle structure.</returns>
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public static RECTF FromRectangle(Rectangle rect) {
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return new RECTF(rect);
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}
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}
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/// <summary>
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/// The structure for the WindowInfo
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/// See: http://msdn.microsoft.com/en-us/library/windows/desktop/ms632610%28v=vs.85%29.aspx
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/// </summary>
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[StructLayout(LayoutKind.Sequential), Serializable()]
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public struct WindowInfo {
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public uint cbSize;
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public RECT rcWindow;
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public RECT rcClient;
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public uint dwStyle;
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public uint dwExStyle;
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public uint dwWindowStatus;
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public uint cxWindowBorders;
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public uint cyWindowBorders;
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public ushort atomWindowType;
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public ushort wCreatorVersion;
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// Allows automatic initialization of "cbSize" with "new WINDOWINFO(null/true/false)".
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public WindowInfo(Boolean? filler) : this() {
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cbSize = (UInt32)(Marshal.SizeOf(typeof(WindowInfo)));
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}
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}
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/// <summary>
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/// Contains information about the placement of a window on the screen.
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/// </summary>
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[StructLayout(LayoutKind.Sequential), Serializable()]
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public struct WindowPlacement {
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/// <summary>
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/// The length of the structure, in bytes. Before calling the GetWindowPlacement or SetWindowPlacement functions, set this member to sizeof(WINDOWPLACEMENT).
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/// <para>
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/// GetWindowPlacement and SetWindowPlacement fail if this member is not set correctly.
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/// </para>
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/// </summary>
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public int Length;
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/// <summary>
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/// Specifies flags that control the position of the minimized window and the method by which the window is restored.
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/// </summary>
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public WindowPlacementFlags Flags;
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/// <summary>
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/// The current show state of the window.
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/// </summary>
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public ShowWindowCommand ShowCmd;
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/// <summary>
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/// The coordinates of the window's upper-left corner when the window is minimized.
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/// </summary>
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public POINT MinPosition;
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/// <summary>
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/// The coordinates of the window's upper-left corner when the window is maximized.
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/// </summary>
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public POINT MaxPosition;
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/// <summary>
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/// The window's coordinates when the window is in the restored position.
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/// </summary>
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public RECT NormalPosition;
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/// <summary>
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/// Gets the default (empty) value.
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/// </summary>
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public static WindowPlacement Default {
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get {
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WindowPlacement result = new WindowPlacement();
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result.Length = Marshal.SizeOf(result);
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return result;
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}
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}
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct CursorInfo {
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public Int32 cbSize;
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public Int32 flags;
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public IntPtr hCursor;
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public POINT ptScreenPos;
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct IconInfo {
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public bool fIcon;
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public Int32 xHotspot;
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public Int32 yHotspot;
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public IntPtr hbmMask;
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public IntPtr hbmColor;
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}
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[Serializable, StructLayout(LayoutKind.Sequential)]
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public struct SCROLLINFO {
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public int cbSize;
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public int fMask;
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public int nMin;
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public int nMax;
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public int nPage;
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public int nPos;
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public int nTrackPos;
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}
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}
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