mirror of
https://github.com/greenshot/greenshot.git
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190 lines
4.9 KiB
C#
190 lines
4.9 KiB
C#
/*
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* Greenshot - a free and open source screenshot tool
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* Copyright (C) 2007-2015 Thomas Braun, Jens Klingen, Robin Krom
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*
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* For more information see: http://getgreenshot.org/
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* The Greenshot project is hosted on Sourceforge: http://sourceforge.net/projects/greenshot/
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 1 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Windows.Forms;
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namespace Greenshot.Plugin {
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public class ExportInformation {
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private string uri = null;
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private string filepath = null;
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private bool exportMade = false;
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private string destinationDesignation = null;
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private string destinationDescription = null;
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private string errorMessage = null;
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public ExportInformation(string destinationDesignation, string destinationDescription) {
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this.destinationDesignation = destinationDesignation;
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this.destinationDescription = destinationDescription;
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}
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public ExportInformation(string destinationDesignation, string destinationDescription, bool exportMade): this(destinationDesignation, destinationDescription) {
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this.exportMade = exportMade;
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}
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public string DestinationDesignation {
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get {
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return destinationDesignation;
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}
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}
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public string DestinationDescription {
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get {
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return destinationDescription;
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}
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set {
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destinationDescription = value;
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}
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}
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/// <summary>
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/// Set to true to specify if the export worked.
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/// </summary>
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public bool ExportMade {
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get {
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return exportMade;
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}
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set {
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exportMade = value;
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}
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}
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public string Uri {
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get {
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return uri;
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}
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set {
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uri = value;
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}
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}
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public string ErrorMessage {
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get {
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return errorMessage;
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}
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set {
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errorMessage = value;
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}
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}
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public string Filepath {
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get {
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return filepath;
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}
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set {
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filepath = value;
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}
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}
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}
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/// <summary>
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/// Description of IDestination.
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/// </summary>
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public interface IDestination : IDisposable, IComparable {
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/// <summary>
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/// Simple "designation" like "File", "Editor" etc, used to store the configuration
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/// </summary>
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string Designation {
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get;
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}
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/// <summary>
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/// Description which will be shown in the settings form, destination picker etc
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/// </summary>
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string Description {
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get;
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}
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/// <summary>
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/// Priority, used for sorting
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/// </summary>
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int Priority {
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get;
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}
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/// <summary>
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/// Gets an icon for the destination
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/// </summary>
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Image DisplayIcon {
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get;
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}
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/// <summary>
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/// Returns if the destination is active
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/// </summary>
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bool isActive {
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get;
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}
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/// <summary>
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/// Return a menu item
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/// </summary>
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/// <param name="addDynamics">Resolve the dynamic destinations too?</param>
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/// <param name="ContextMenuStrip">The menu for which the item is created</param>
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/// <param name="destinationClickHandler">Handler which is called when clicked</param>
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/// <returns>ToolStripMenuItem</returns>
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ToolStripMenuItem GetMenuItem(bool addDynamics, ContextMenuStrip menu, EventHandler destinationClickHandler);
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/// <summary>
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/// Gets the ShortcutKeys for the Editor
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/// </summary>
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Keys EditorShortcutKeys {
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get;
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}
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/// <summary>
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/// Gets the dynamic destinations
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/// </summary>
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IEnumerable<IDestination> DynamicDestinations();
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/// <summary>
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/// Returns true if this destination can be dynamic
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/// </summary>
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bool isDynamic {
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get;
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}
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/// <summary>
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/// Returns if the destination is active
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/// </summary>
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bool useDynamicsOnly {
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get;
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}
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/// <summary>
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/// Returns true if this destination returns a link
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/// </summary>
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bool isLinkable {
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get;
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}
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/// <summary>
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/// If a capture is made, and the destination is enabled, this method is called.
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/// </summary>
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/// <param name="manuallyInitiated">true if the user selected this destination from a GUI, false if it was called as part of a process</param>
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/// <param name="surface"></param>
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/// <param name="captureDetails"></param>
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/// <returns>DestinationExportInformation with information, like if the destination has "exported" the capture</returns>
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ExportInformation ExportCapture(bool manuallyInitiated, ISurface surface, ICaptureDetails captureDetails);
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}
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}
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