mirror of
https://github.com/greenshot/greenshot.git
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128 lines
5.5 KiB
C#
128 lines
5.5 KiB
C#
/*
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* Greenshot - a free and open source screenshot tool
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* Copyright (C) 2007-2015 Thomas Braun, Jens Klingen, Robin Krom
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*
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* For more information see: http://getgreenshot.org/
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* The Greenshot project is hosted on Sourceforge: http://sourceforge.net/projects/greenshot/
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 1 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using Greenshot.IniFile;
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using GreenshotPlugin.Core;
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namespace ExternalCommand {
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/// <summary>
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/// Description of FlickrConfiguration.
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/// </summary>
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[IniSection("ExternalCommand", Description="Greenshot ExternalCommand Plugin configuration")]
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public class ExternalCommandConfiguration : IniSection {
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[IniProperty("Commands", Description="The commands that are available.")]
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public List<string> commands;
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[IniProperty("RedirectStandardError", Description = "Redirect the standard error of all external commands, used to output as warning to the greenshot.log.", DefaultValue = "true")]
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public bool RedirectStandardError;
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[IniProperty("RedirectStandardOutput", Description = "Redirect the standard output of all external commands, used for different other functions (more below).", DefaultValue = "true")]
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public bool RedirectStandardOutput;
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[IniProperty("ShowStandardOutputInLog", Description = "Depends on 'RedirectStandardOutput': Show standard output of all external commands to the Greenshot log, this can be usefull for debugging.", DefaultValue = "false")]
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public bool ShowStandardOutputInLog;
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[IniProperty("ParseForUri", Description = "Depends on 'RedirectStandardOutput': Parse the output and take the first found URI, if a URI is found than clicking on the notify bubble goes there.", DefaultValue = "true")]
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public bool ParseOutputForUri;
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[IniProperty("OutputToClipboard", Description = "Depends on 'RedirectStandardOutput': Place the standard output on the clipboard.", DefaultValue = "false")]
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public bool OutputToClipboard;
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[IniProperty("UriToClipboard", Description = "Depends on 'RedirectStandardOutput' & 'ParseForUri': If an URI is found in the standard input, place it on the clipboard. (This overwrites the output from OutputToClipboard setting.)", DefaultValue = "true")]
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public bool UriToClipboard;
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[IniProperty("Commandline", Description="The commandline for the output command.")]
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public Dictionary<string, string> commandlines;
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[IniProperty("Argument", Description="The arguments for the output command.")]
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public Dictionary<string, string> arguments;
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[IniProperty("RunInbackground", Description = "Should the command be started in the background.")]
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public Dictionary<string, bool> runInbackground;
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private const string MSPAINT = "MS Paint";
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private static string paintPath;
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private static bool hasPaint = false;
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private const string PAINTDOTNET = "Paint.NET";
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private static string paintDotNetPath;
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private static bool hasPaintDotNet = false;
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static ExternalCommandConfiguration() {
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try {
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paintPath = PluginUtils.GetExePath("pbrush.exe");
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hasPaint = !string.IsNullOrEmpty(paintPath) && File.Exists(paintPath);
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paintDotNetPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles), @"Paint.NET\PaintDotNet.exe");
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hasPaintDotNet = !string.IsNullOrEmpty(paintDotNetPath) && File.Exists(paintDotNetPath);
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} catch {
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}
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}
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/// <summary>
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/// Supply values we can't put as defaults
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/// </summary>
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/// <param name="property">The property to return a default for</param>
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/// <returns>object with the default value for the supplied property</returns>
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public override object GetDefault(string property) {
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switch(property) {
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case "Commands":
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List<string> commandDefaults = new List<string>();
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if (hasPaintDotNet) {
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commandDefaults.Add(PAINTDOTNET);
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}
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if (hasPaint) {
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commandDefaults.Add(MSPAINT);
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}
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return commandDefaults;
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case "Commandline":
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Dictionary<string, string> commandlineDefaults = new Dictionary<string, string>();
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if (hasPaintDotNet) {
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commandlineDefaults.Add(PAINTDOTNET, paintDotNetPath);
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}
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if (hasPaint) {
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commandlineDefaults.Add(MSPAINT, paintPath);
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}
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return commandlineDefaults;
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case "Argument":
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Dictionary<string, string> argumentDefaults = new Dictionary<string, string>();
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if (hasPaintDotNet) {
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argumentDefaults.Add(PAINTDOTNET, "\"{0}\"");
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}
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if (hasPaint) {
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argumentDefaults.Add(MSPAINT, "\"{0}\"");
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}
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return argumentDefaults;
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case "RunInbackground":
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Dictionary<string, bool> runInBackground = new Dictionary<string, bool>();
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if (hasPaintDotNet) {
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runInBackground.Add(PAINTDOTNET, true);
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}
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if (hasPaint) {
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runInBackground.Add(MSPAINT, true);
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}
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return runInBackground;
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}
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return null;
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}
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}
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}
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