greenshot/Greenshot/Configuration/EditorConfiguration.cs

151 lines
6.6 KiB
C#

/*
* Greenshot - a free and open source screenshot tool
* Copyright (C) 2007-2016 Thomas Braun, Jens Klingen, Robin Krom
*
* For more information see: http://getgreenshot.org/
* The Greenshot project is hosted on GitHub https://github.com/greenshot/greenshot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.Drawing;
using Greenshot.Drawing.Fields;
using GreenshotPlugin.UnmanagedHelpers;
using Greenshot.IniFile;
using GreenshotPlugin.Effects;
using GreenshotPlugin.Interfaces.Drawing;
namespace Greenshot.Configuration {
/// <summary>
/// Description of CoreConfiguration.
/// </summary>
[IniSection("Editor", Description="Greenshot editor configuration")]
public class EditorConfiguration : IniSection {
[IniProperty("RecentColors", Separator="|", Description="Last used colors")]
public List<Color> RecentColors { get; set; }
[IniProperty("LastFieldValue", Separator="|", Description="Field values, make sure the last used settings are re-used")]
public Dictionary<string, object> LastUsedFieldValues { get; set; }
[IniProperty("MatchSizeToCapture", Description="Match the editor window size to the capture", DefaultValue="True")]
public bool MatchSizeToCapture { get; set; }
[IniProperty("WindowPlacementFlags", Description="Placement flags", DefaultValue="0")]
public WindowPlacementFlags WindowPlacementFlags { get; set; }
[IniProperty("WindowShowCommand", Description="Show command", DefaultValue="Normal")]
public ShowWindowCommand ShowWindowCommand { get; set; }
[IniProperty("WindowMinPosition", Description="Position of minimized window", DefaultValue="-1,-1")]
public Point WindowMinPosition { get; set; }
[IniProperty("WindowMaxPosition", Description="Position of maximized window", DefaultValue="-1,-1")]
public Point WindowMaxPosition { get; set; }
[IniProperty("WindowNormalPosition", Description="Position of normal window", DefaultValue="100,100,400,400")]
public Rectangle WindowNormalPosition { get; set; }
[IniProperty("ReuseEditor", Description = "Reuse already open editor", DefaultValue = "false")]
public bool ReuseEditor { get; set; }
[IniProperty("FreehandSensitivity", Description = "The smaller this number, the less smoothing is used. Decrease for detailed drawing, e.g. when using a pen. Increase for smoother lines. e.g. when you want to draw a smooth line.", DefaultValue = "3")]
public int FreehandSensitivity { get; set; }
[IniProperty("SuppressSaveDialogAtClose", Description="Suppressed the 'do you want to save' dialog when closing the editor.", DefaultValue="False")]
public bool SuppressSaveDialogAtClose { get; set; }
[IniProperty("DropShadowEffectSettings", Description = "Settings for the drop shadow effect.")]
public DropShadowEffect DropShadowEffectSettings { get; set; }
[IniProperty("TornEdgeEffectSettings", Description = "Settings for the torn edge effect.")]
public TornEdgeEffect TornEdgeEffectSettings { get; set; }
public override void AfterLoad() {
base.AfterLoad();
if (RecentColors == null) {
RecentColors = new List<Color>();
}
}
/// <param name="requestingType">Type of the class for which to create the field</param>
/// <param name="fieldType">FieldType of the field to construct</param>
/// <param name="preferredDefaultValue"></param>
/// <returns>a new Field of the given fieldType, with the scope of it's value being restricted to the Type scope</returns>
public IField CreateField(Type requestingType, IFieldType fieldType, object preferredDefaultValue)
{
string requestingTypeName = requestingType.Name;
string requestedField = requestingTypeName + "." + fieldType.Name;
object fieldValue = preferredDefaultValue;
// Check if the configuration exists
if (LastUsedFieldValues == null) {
LastUsedFieldValues = new Dictionary<string, object>();
}
// Check if settings for the requesting type exist, if not create!
if (LastUsedFieldValues.ContainsKey(requestedField)) {
// Check if a value is set (not null)!
if (LastUsedFieldValues[requestedField] != null) {
fieldValue = LastUsedFieldValues[requestedField];
} else {
// Overwrite null value
LastUsedFieldValues[requestedField] = fieldValue;
}
} else {
LastUsedFieldValues.Add(requestedField, fieldValue);
}
return new Field(fieldType, requestingType)
{
Value = fieldValue
};
}
public void UpdateLastFieldValue(IField field)
{
string requestedField = field.Scope + "." + field.FieldType.Name;
// Check if the configuration exists
if (LastUsedFieldValues == null) {
LastUsedFieldValues = new Dictionary<string, object>();
}
// check if settings for the requesting type exist, if not create!
if (LastUsedFieldValues.ContainsKey(requestedField)) {
LastUsedFieldValues[requestedField] = field.Value;
} else {
LastUsedFieldValues.Add(requestedField, field.Value);
}
}
public void ResetEditorPlacement()
{
WindowNormalPosition = new Rectangle(100, 100, 400, 400);
WindowMaxPosition = new Point(-1,-1);
WindowMinPosition = new Point(-1, -1);
WindowPlacementFlags = 0;
ShowWindowCommand = ShowWindowCommand.Normal;
}
public WindowPlacement GetEditorPlacement() {
WindowPlacement placement = WindowPlacement.Default;
placement.NormalPosition = new RECT(WindowNormalPosition);
placement.MaxPosition = new POINT(WindowMaxPosition);
placement.MinPosition = new POINT(WindowMinPosition);
placement.ShowCmd = ShowWindowCommand;
placement.Flags = WindowPlacementFlags;
return placement;
}
public void SetEditorPlacement(WindowPlacement placement) {
WindowNormalPosition = placement.NormalPosition.ToRectangle();
WindowMaxPosition = placement.MaxPosition.ToPoint();
WindowMinPosition = placement.MinPosition.ToPoint();
ShowWindowCommand = placement.ShowCmd;
WindowPlacementFlags = placement.Flags;
}
}
}