2016-08-17 14:38:41 +02:00

92 lines
2.8 KiB
C#

/*
* Greenshot - a free and open source screenshot tool
* Copyright (C) 2007-2016 Thomas Braun, Jens Klingen, Robin Krom
*
* For more information see: http://getgreenshot.org/
* The Greenshot project is hosted on Sourceforge: http://sourceforge.net/projects/greenshot/
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;
namespace Greenshot.Plugin.Drawing.Adorners
{
public interface IAdorner
{
/// <summary>
/// Returns if this adorner is active
/// </summary>
bool IsActive { get; }
/// <summary>
/// The current edit status, this is needed to locate the adorner to send events to
/// </summary>
EditStatus EditStatus { get; }
/// <summary>
/// The owner of this adorner
/// </summary>
IDrawableContainer Owner { get; }
/// <summary>
/// Is the current point "over" the Adorner?
/// If this is the case, the
/// </summary>
/// <param name="point">Point to test</param>
/// <returns>true if so</returns>
bool HitTest(Point point);
/// <summary>
/// Handle the MouseDown event
/// </summary>
/// <param name="sender"></param>
/// <param name="mouseEventArgs">MouseEventArgs</param>
void MouseDown(object sender, MouseEventArgs mouseEventArgs);
/// <summary>
/// Handle the MouseUp event
/// </summary>
/// <param name="sender"></param>
/// <param name="mouseEventArgs">MouseEventArgs</param>
void MouseUp(object sender, MouseEventArgs mouseEventArgs);
/// <summary>
/// Handle the MouseMove event
/// </summary>
/// <param name="sender"></param>
/// <param name="mouseEventArgs">MouseEventArgs</param>
void MouseMove(object sender, MouseEventArgs mouseEventArgs);
/// <summary>
/// Gets the cursor that should be displayed for this behavior.
/// </summary>
Cursor Cursor { get; }
/// <summary>
/// Draw the adorner
/// </summary>
/// <param name="paintEventArgs">PaintEventArgs</param>
void Paint(PaintEventArgs paintEventArgs);
/// <summary>
/// Called if the owner is transformed
/// </summary>
/// <param name="matrix">Matrix</param>
void Transform(Matrix matrix);
}
}