greenshot/Greenshot/Forms/AboutForm.cs
2016-09-22 20:40:13 +02:00

340 lines
12 KiB
C#

/*
* Greenshot - a free and open source screenshot tool
* Copyright (C) 2007-2016 Thomas Braun, Jens Klingen, Robin Krom
*
* For more information see: http://getgreenshot.org/
* The Greenshot project is hosted on GitHub https://github.com/greenshot/greenshot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Diagnostics;
using System.Reflection;
using System.Windows.Forms;
using System.IO;
using System.Drawing;
using System.Drawing.Imaging;
using System.Collections.Generic;
using System.Drawing.Drawing2D;
using Greenshot.Helpers;
using Greenshot.Configuration;
using GreenshotPlugin.Core;
using Greenshot.IniFile;
using System.Security.Permissions;
using log4net;
namespace Greenshot {
/// <summary>
/// The about form
/// </summary>
public partial class AboutForm : AnimatingBaseForm {
private static readonly ILog LOG = LogManager.GetLogger(typeof(AboutForm));
private Bitmap _bitmap;
private readonly ColorAnimator _backgroundAnimation;
private readonly IList<RectangleAnimator> _pixels = new List<RectangleAnimator>();
private readonly IList<Color> _colorFlow = new List<Color>();
private readonly IList<Color> _pixelColors = new List<Color>();
private readonly Random _rand = new Random();
private readonly Color _backColor = Color.FromArgb(61, 61, 61);
private readonly Color _pixelColor = Color.FromArgb(138, 255, 0);
// Variables used for the color-cycle
private int _waitFrames;
private int _colorIndex;
private int _scrollCount;
private bool _hasAnimationsLeft;
// Variables are used to define the location of the dots
private const int w = 13;
private const int p1 = 7;
private const int p2 = p1 + w;
private const int p3 = p2 + w;
private const int p4 = p3 + w;
private const int p5 = p4 + w;
private const int p6 = p5 + w;
private const int p7 = p6 + w;
/// <summary>
/// The location of every dot in the "G"
/// </summary>
private readonly List<Point> gSpots = new List<Point>() {
// Top row
new Point(p2, p1), // 0
new Point(p3, p1), // 1
new Point(p4, p1), // 2
new Point(p5, p1), // 3
new Point(p6, p1), // 4
// Second row
new Point(p1, p2), // 5
new Point(p2, p2), // 6
// Third row
new Point(p1, p3), // 7
new Point(p2, p3), // 8
// Fourth row
new Point(p1, p4), // 9
new Point(p2, p4), // 10
new Point(p5, p4), // 11
new Point(p6, p4), // 12
new Point(p7, p4), // 13
// Fifth row
new Point(p1, p5), // 14
new Point(p2, p5), // 15
new Point(p6, p5), // 16
new Point(p7, p5), // 17
// Sixth row
new Point(p1, p6), // 18
new Point(p2, p6), // 19
new Point(p3, p6), // 20
new Point(p4, p6), // 21
new Point(p5, p6), // 22
new Point(p6, p6) // 23
};
// 0 1 2 3 4
// 5 6
// 7 8
// 9 10 11 12 13
// 14 15 16 17
// 18 19 20 21 22 23
// The order in which we draw the dots & flow the collors.
private readonly List<int> flowOrder = new List<int>() { 4, 3, 2, 1, 0, 5, 6, 7, 8, 9, 10, 14, 15, 18, 19, 20, 21, 22, 23, 16, 17, 13, 12, 11 };
/// <summary>
/// Cleanup all the allocated resources
/// </summary>
private void Cleanup(object sender, EventArgs e) {
if (_bitmap != null) {
_bitmap.Dispose();
_bitmap = null;
}
}
/// <summary>
/// Constructor
/// </summary>
public AboutForm() {
// Make sure our resources are removed again.
Disposed += Cleanup;
FormClosing += Cleanup;
// Enable animation for this form, when we don't set this the timer doesn't start as soon as the form is loaded.
EnableAnimation = true;
//
// The InitializeComponent() call is required for Windows Forms designer support.
//
InitializeComponent();
// Only use double-buffering when we are NOT in a Terminal Server session
DoubleBuffered = !IsTerminalServerSession;
// Use the self drawn image, first we create the background to be the backcolor (as we animate from this)
_bitmap = ImageHelper.CreateEmpty(90, 90, PixelFormat.Format24bppRgb, BackColor, 96, 96);
pictureBox1.Image = _bitmap;
Version v = Assembly.GetExecutingAssembly().GetName().Version;
// Format is like this: AssemblyVersion("Major.Minor.Build.Revision")]
lblTitle.Text = "Greenshot " + v.Major + "." + v.Minor + "." + v.Build + " Build " + v.Revision + (IniConfig.IsPortable ? " Portable" : "") + (" (" + OsInfo.Bits) + " bit)";
//Random rand = new Random();
// Number of frames the pixel animation takes
int frames = FramesForMillis(2000);
// The number of frames the color-cycle waits before it starts
_waitFrames = FramesForMillis(6000);
// Every pixel is created after pixelWaitFrames frames, which is increased in the loop.
int pixelWaitFrames = FramesForMillis(2000);
// Create pixels
for (int index = 0; index < gSpots.Count; index++) {
// Read the pixels in the order of the flow
Point gSpot = gSpots[flowOrder[index]];
// Create the animation, first we do nothing (on the final destination)
RectangleAnimator pixelAnimation;
// Make the pixel grom from the middle, if this offset isn't used it looks like it's shifted
int offset = (w - 2) / 2;
// If the optimize for Terminal Server is set we make the animation without much ado
if (IsTerminalServerSession) {
// No animation
pixelAnimation = new RectangleAnimator(new Rectangle(gSpot.X, gSpot.Y, w - 2, w - 2), new Rectangle(gSpot.X, gSpot.Y, w - 2, w - 2), 1, EasingType.Cubic, EasingMode.EaseIn);
} else {
// Create the animation, first we do nothing (on the final destination)
Rectangle standingStill = new Rectangle(gSpot.X + offset, gSpot.Y + offset, 0, 0);
pixelAnimation = new RectangleAnimator(standingStill, standingStill, pixelWaitFrames, EasingType.Quintic, EasingMode.EaseIn);
// And than we size to the wanted size.
pixelAnimation.QueueDestinationLeg(new Rectangle(gSpot.X, gSpot.Y, w - 2, w - 2), frames);
}
// Increase the wait frames
pixelWaitFrames += FramesForMillis(100);
// Add to the list of to be animated pixels
_pixels.Add(pixelAnimation);
// Add a color to the list for this pixel.
_pixelColors.Add(_pixelColor);
}
// Make sure the frame "loop" knows we have to animate
_hasAnimationsLeft = true;
// Pixel Color cycle colors, here we use a pre-animated loop which stores the values.
ColorAnimator pixelColorAnimator = new ColorAnimator(_pixelColor, Color.FromArgb(255, 255, 255), 6, EasingType.Quadratic, EasingMode.EaseIn);
pixelColorAnimator.QueueDestinationLeg(_pixelColor, 6, EasingType.Quadratic, EasingMode.EaseOut);
do {
_colorFlow.Add(pixelColorAnimator.Current);
pixelColorAnimator.Next();
} while (pixelColorAnimator.HasNext);
// color animation for the background
_backgroundAnimation = new ColorAnimator(BackColor, _backColor, FramesForMillis(5000), EasingType.Linear, EasingMode.EaseIn);
}
/// <summary>
/// This is called when a link is clicked
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void LinkLabelClicked(object sender, LinkLabelLinkClickedEventArgs e) {
LinkLabel linkLabel = sender as LinkLabel;
if (linkLabel != null) {
try {
linkLabel.LinkVisited = true;
Process.Start(linkLabel.Text);
} catch (Exception) {
MessageBox.Show(Language.GetFormattedString(LangKey.error_openlink, linkLabel.Text), Language.GetString(LangKey.error));
}
}
}
/// <summary>
/// Called from the AnimatingForm, for every frame
/// </summary>
protected override void Animate() {
if (_bitmap == null) {
return;
}
if (!IsTerminalServerSession) {
// Color cycle
if (_waitFrames != 0) {
_waitFrames--;
// Check if there is something else to do, if not we return so we don't occupy the CPU
if (!_hasAnimationsLeft) {
return;
}
} else if (_scrollCount < _pixelColors.Count + _colorFlow.Count) {
// Scroll colors, the scrollCount is the amount of pixels + the amount of colors to cycle.
for (int index = _pixelColors.Count - 1; index > 0; index--) {
_pixelColors[index] = _pixelColors[index - 1];
}
// Keep adding from the colors to cycle until there is nothing left
if (_colorIndex < _colorFlow.Count) {
_pixelColors[0] = _colorFlow[_colorIndex++];
}
_scrollCount++;
} else {
// Reset values, wait X time for the next one
_waitFrames = FramesForMillis(3000 + _rand.Next(35000));
_colorIndex = 0;
_scrollCount = 0;
// Check if there is something else to do, if not we return so we don't occupy the CPU
if (!_hasAnimationsLeft) {
return;
}
}
} else if (!_hasAnimationsLeft) {
return;
}
// Draw the "G"
using (Graphics graphics = Graphics.FromImage(_bitmap)) {
graphics.SmoothingMode = SmoothingMode.HighQuality;
graphics.InterpolationMode = InterpolationMode.HighQualityBilinear;
graphics.CompositingQuality = CompositingQuality.HighQuality;
graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
graphics.Clear(_backgroundAnimation.Next());
graphics.TranslateTransform(2, -2);
graphics.RotateTransform(20);
using (SolidBrush brush = new SolidBrush(_pixelColor)) {
int index = 0;
// We asume there is nothing to animate in the next Animate loop
_hasAnimationsLeft = false;
// Pixels of the G
foreach (RectangleAnimator pixel in _pixels) {
brush.Color = _pixelColors[index++];
graphics.FillEllipse(brush, pixel.Current);
// If a pixel still has frames left, the hasAnimationsLeft will be true
_hasAnimationsLeft = _hasAnimationsLeft | pixel.HasNext;
pixel.Next();
}
}
}
pictureBox1.Invalidate();
}
/// <summary>
/// CmdKey handler
/// </summary>
/// <param name="msg"></param>
/// <param name="keyData"></param>
/// <returns></returns>
[SecurityPermission(SecurityAction.LinkDemand, Flags = SecurityPermissionFlag.UnmanagedCode)]
protected override bool ProcessCmdKey(ref Message msg, Keys keyData) {
try {
switch (keyData) {
case Keys.Escape:
DialogResult = DialogResult.Cancel;
break;
case Keys.E:
MessageBox.Show(EnvironmentInfo.EnvironmentToString(true));
break;
case Keys.L:
try {
if (File.Exists(MainForm.LogFileLocation)) {
using (Process.Start("\"" + MainForm.LogFileLocation + "\"")) {
// nothing to do, just using dispose to cleanup
}
} else {
MessageBox.Show("Greenshot can't find the logfile, it should have been here: " + MainForm.LogFileLocation);
}
} catch (Exception) {
MessageBox.Show("Couldn't open the greenshot.log, it's located here: " + MainForm.LogFileLocation, "Error opening greeenshot.log", MessageBoxButtons.OK, MessageBoxIcon.Asterisk);
}
break;
case Keys.I:
try {
using (Process.Start("\"" + IniConfig.ConfigLocation + "\"")) {
}
} catch (Exception) {
MessageBox.Show("Couldn't open the greenshot.ini, it's located here: " + IniConfig.ConfigLocation, "Error opening greeenshot.ini", MessageBoxButtons.OK, MessageBoxIcon.Asterisk);
}
break;
default:
return base.ProcessCmdKey(ref msg, keyData);
}
} catch (Exception ex) {
LOG.Error(string.Format("Error handling key '{0}'", keyData), ex);
}
return true;
}
}
}