mirror of
https://github.com/greenshot/greenshot.git
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136 lines
4.5 KiB
C#
136 lines
4.5 KiB
C#
/*
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* Greenshot - a free and open source screenshot tool
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* Copyright (C) 2007-2016 Thomas Braun, Jens Klingen, Robin Krom
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*
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* For more information see: http://getgreenshot.org/
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* The Greenshot project is hosted on GitHub https://github.com/greenshot/greenshot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 1 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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namespace Greenshot.Drawing {
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/// <summary>
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/// TODO: currently this is only used in the capture form, we might move this code directly to there!
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/// </summary>
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public abstract class RoundedRectangle {
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[Flags]
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public enum RectangleCorners {
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None = 0, TopLeft = 1, TopRight = 2,
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BottomLeft = 4, BottomRight = 8,
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All = TopLeft | TopRight | BottomLeft | BottomRight
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}
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public static GraphicsPath Create2(int x, int y, int width, int height, int radius) {
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GraphicsPath gp = new GraphicsPath();
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gp.AddLine(x + radius, y, x + width - radius * 2, y); // Line
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gp.AddArc(x + width - radius * 2, y, radius * 2, radius * 2, 270, 90); // Corner
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gp.AddLine(x + width, y + radius, x + width, y + height - radius * 2); // Line
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gp.AddArc(x + width - radius * 2, y + height - radius * 2, radius * 2, radius * 2, 0, 90); // Corner
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gp.AddLine(x + width - radius * 2, y + height, x + radius, y + height); // Line
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gp.AddArc(x, y + height - radius * 2, radius * 2, radius * 2, 90, 90); // Corner
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gp.AddLine(x, y + height - radius * 2, x, y + radius); // Line
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gp.AddArc(x, y, radius * 2, radius * 2, 180, 90); // Corner
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gp.CloseFigure();
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return gp;
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}
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public static GraphicsPath Create(int x, int y, int width, int height, int radius, RectangleCorners corners) {
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int xw = x + width;
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int yh = y + height;
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int xwr = xw - radius;
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int yhr = yh - radius;
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int xr = x + radius;
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int yr = y + radius;
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int r2 = radius * 2;
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int xwr2 = xw - r2;
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int yhr2 = yh - r2;
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GraphicsPath p = new GraphicsPath();
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p.StartFigure();
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//Top Left Corner
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if ((RectangleCorners.TopLeft & corners) == RectangleCorners.TopLeft) {
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p.AddArc(x, y, r2, r2, 180, 90);
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} else {
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p.AddLine(x, yr, x, y);
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p.AddLine(x, y, xr, y);
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}
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//Top Edge
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p.AddLine(xr, y, xwr, y);
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//Top Right Corner
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if ((RectangleCorners.TopRight & corners) == RectangleCorners.TopRight) {
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p.AddArc(xwr2, y, r2, r2, 270, 90);
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} else {
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p.AddLine(xwr, y, xw, y);
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p.AddLine(xw, y, xw, yr);
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}
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//Right Edge
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p.AddLine(xw, yr, xw, yhr);
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//Bottom Right Corner
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if ((RectangleCorners.BottomRight & corners) == RectangleCorners.BottomRight) {
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p.AddArc(xwr2, yhr2, r2, r2, 0, 90);
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} else {
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p.AddLine(xw, yhr, xw, yh);
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p.AddLine(xw, yh, xwr, yh);
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}
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//Bottom Edge
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p.AddLine(xwr, yh, xr, yh);
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//Bottom Left Corner
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if ((RectangleCorners.BottomLeft & corners) == RectangleCorners.BottomLeft) {
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p.AddArc(x, yhr2, r2, r2, 90, 90);
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} else {
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p.AddLine(xr, yh, x, yh);
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p.AddLine(x, yh, x, yhr);
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}
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//Left Edge
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p.AddLine(x, yhr, x, yr);
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p.CloseFigure();
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return p;
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}
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public static GraphicsPath Create(Rectangle rect, int radius, RectangleCorners corners) {
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return Create(rect.X, rect.Y, rect.Width, rect.Height, radius, corners);
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}
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public static GraphicsPath Create(int x, int y, int width, int height, int radius) {
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return Create(x, y, width, height, radius, RectangleCorners.All);
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}
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public static GraphicsPath Create(Rectangle rect, int radius) {
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return Create(rect.X, rect.Y, rect.Width, rect.Height, radius);
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}
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public static GraphicsPath Create(int x, int y, int width, int height) {
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return Create(x, y, width, height, 5);
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}
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public static GraphicsPath Create(Rectangle rect) {
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return Create(rect.X, rect.Y, rect.Width, rect.Height);
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}
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}
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}
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