greenshot/GreenshotWin10Plugin/Internal/MemoryRandomAccessStream.cs
2021-03-21 23:44:25 +01:00

94 lines
2.7 KiB
C#

/*
* Greenshot - a free and open source screenshot tool
* Copyright (C) 2007-2015 Thomas Braun, Jens Klingen, Robin Krom
*
* For more information see: http://getgreenshot.org/
* The Greenshot project is hosted on Sourceforge: http://sourceforge.net/projects/greenshot/
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System.IO;
using Windows.Storage.Streams;
namespace GreenshotWin10Plugin.Internal
{
/// <summary>
/// This is an IRandomAccessStream implementation which uses a MemoryStream
/// </summary>
internal sealed class MemoryRandomAccessStream : MemoryStream, IRandomAccessStream
{
/// <inheritdoc />
public IInputStream GetInputStreamAt(ulong position)
{
Seek((long)position, SeekOrigin.Begin);
return this.AsInputStream();
}
/// <inheritdoc />
public IOutputStream GetOutputStreamAt(ulong position)
{
Seek((long)position, SeekOrigin.Begin);
return this.AsOutputStream();
}
/// <inheritdoc />
ulong IRandomAccessStream.Position => (ulong)Position;
/// <inheritdoc />
public ulong Size
{
get { return (ulong)Length; }
set { SetLength((long)value); }
}
/// <inheritdoc />
public IRandomAccessStream CloneStream()
{
var cloned = new MemoryRandomAccessStream();
CopyTo(cloned);
return cloned;
}
/// <inheritdoc />
public void Seek(ulong position)
{
Seek((long)position, SeekOrigin.Begin);
}
/// <inheritdoc />
public Windows.Foundation.IAsyncOperationWithProgress<IBuffer, uint> ReadAsync(IBuffer buffer, uint count, InputStreamOptions options)
{
var inputStream = GetInputStreamAt(0);
return inputStream.ReadAsync(buffer, count, options);
}
/// <inheritdoc />
Windows.Foundation.IAsyncOperation<bool> IOutputStream.FlushAsync()
{
var outputStream = GetOutputStreamAt(0);
return outputStream.FlushAsync();
}
/// <inheritdoc />
public Windows.Foundation.IAsyncOperationWithProgress<uint, uint> WriteAsync(IBuffer buffer)
{
var outputStream = GetOutputStreamAt(0);
return outputStream.WriteAsync(buffer);
}
}
}