2021-03-21 22:34:17 +01:00

169 lines
5.0 KiB
C#

/*
* Greenshot - a free and open source screenshot tool
* Copyright (C) 2007-2021 Thomas Braun, Jens Klingen, Robin Krom
*
* For more information see: http://getgreenshot.org/
* The Greenshot project is hosted on GitHub https://github.com/greenshot/greenshot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Drawing;
using System.Runtime.InteropServices;
namespace GreenshotPlugin.UnmanagedHelpers.Structs
{
[StructLayout(LayoutKind.Sequential), Serializable()]
public struct RECT {
private int _Left;
private int _Top;
private int _Right;
private int _Bottom;
public RECT(RECT rectangle)
: this(rectangle.Left, rectangle.Top, rectangle.Right, rectangle.Bottom) {
}
public RECT(Rectangle rectangle)
: this(rectangle.Left, rectangle.Top, rectangle.Right, rectangle.Bottom) {
}
public RECT(int left, int top, int right, int bottom) {
_Left = left;
_Top = top;
_Right = right;
_Bottom = bottom;
}
public int X {
get {
return _Left;
}
set {
_Left = value;
}
}
public int Y {
get {
return _Top;
}
set {
_Top = value;
}
}
public int Left {
get {
return _Left;
}
set {
_Left = value;
}
}
public int Top {
get {
return _Top;
}
set {
_Top = value;
}
}
public int Right {
get {
return _Right;
}
set {
_Right = value;
}
}
public int Bottom {
get {
return _Bottom;
}
set {
_Bottom = value;
}
}
public int Height {
get {
return _Bottom - _Top;
}
set {
_Bottom = value - _Top;
}
}
public int Width {
get {
return _Right - _Left;
}
set {
_Right = value + _Left;
}
}
public Point Location {
get {
return new Point(Left, Top);
}
set {
_Left = value.X;
_Top = value.Y;
}
}
public Size Size {
get {
return new Size(Width, Height);
}
set {
_Right = value.Width + _Left;
_Bottom = value.Height + _Top;
}
}
public static implicit operator Rectangle(RECT rectangle) {
return new Rectangle(rectangle.Left, rectangle.Top, rectangle.Width, rectangle.Height);
}
public static implicit operator RECT(Rectangle rectangle) {
return new RECT(rectangle.Left, rectangle.Top, rectangle.Right, rectangle.Bottom);
}
public static bool operator ==(RECT rectangle1, RECT rectangle2) {
return rectangle1.Equals(rectangle2);
}
public static bool operator !=(RECT rectangle1, RECT rectangle2) {
return !rectangle1.Equals(rectangle2);
}
public override string ToString() {
return "{Left: " + _Left + "; " + "Top: " + _Top + "; Right: " + _Right + "; Bottom: " + _Bottom + "}";
}
public override int GetHashCode() {
return ToString().GetHashCode();
}
public bool Equals(RECT rectangle) {
return rectangle.Left == _Left && rectangle.Top == _Top && rectangle.Right == _Right && rectangle.Bottom == _Bottom;
}
public Rectangle ToRectangle() {
return new Rectangle(Left, Top, Width, Height);
}
public override bool Equals(object Object) {
if (Object is RECT) {
return Equals((RECT)Object);
} else if (Object is Rectangle) {
return Equals(new RECT((Rectangle)Object));
}
return false;
}
}
}