greenshot/GreenshotPlugin/Hooking/WindowsOpenCloseMonitor.cs

172 lines
4.5 KiB
C#

/*
* Greenshot - a free and open source screenshot tool
* Copyright (C) 2007-2021 Thomas Braun, Jens Klingen, Robin Krom
*
* For more information see: http://getgreenshot.org/
* The Greenshot project is hosted on GitHub https://github.com/greenshot/greenshot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using GreenshotPlugin.Core;
using GreenshotPlugin.UnmanagedHelpers.Enums;
namespace GreenshotPlugin.Hooking
{
/// <summary>
/// Event arguments for the WindowOpenCloseEvent
/// </summary>
public class WindowOpenCloseEventArgs : EventArgs
{
public bool IsOpen { get; set; }
/// <summary>
/// HWnd of the window which has a changed title
/// </summary>
public IntPtr HWnd
{
get;
set;
}
/// <summary>
/// Title which is changed
/// </summary>
public string Title
{
get;
set;
}
public string ClassName { get; set; }
}
/// <summary>
/// Delegate for the window open close event
/// </summary>
/// <param name="eventArgs"></param>
public delegate void WindowOpenCloseEventDelegate(WindowOpenCloseEventArgs eventArgs);
/// <summary>
/// Monitor all new and destroyed windows
/// </summary>
public sealed class WindowsOpenCloseMonitor : IDisposable
{
private WindowsEventHook _hook;
private readonly object _lockObject = new object();
// ReSharper disable once InconsistentNaming
private event WindowOpenCloseEventDelegate _windowOpenCloseEvent;
/// <summary>
/// Add / remove event handler to the title monitor
/// </summary>
public event WindowOpenCloseEventDelegate WindowOpenCloseChangeEvent
{
add
{
lock (_lockObject)
{
if (_hook == null)
{
_hook = new WindowsEventHook();
_hook.Hook(WinEvent.EVENT_OBJECT_CREATE, WinEvent.EVENT_OBJECT_DESTROY, WinEventHandler);
}
_windowOpenCloseEvent += value;
}
}
remove
{
lock (_lockObject)
{
_windowOpenCloseEvent -= value;
if (_windowOpenCloseEvent == null || _windowOpenCloseEvent.GetInvocationList().Length == 0)
{
if (_hook != null)
{
_hook.Dispose();
_hook = null;
}
}
}
}
}
/// <summary>
/// WinEventDelegate for the creation and destruction
/// </summary>
/// <param name="eventType"></param>
/// <param name="hWnd"></param>
/// <param name="idObject"></param>
/// <param name="idChild"></param>
/// <param name="dwEventThread"></param>
/// <param name="dwmsEventTime"></param>
private void WinEventHandler(WinEvent eventType, IntPtr hWnd, EventObjects idObject, int idChild, uint dwEventThread, uint dwmsEventTime)
{
if (hWnd == IntPtr.Zero || idObject != EventObjects.OBJID_WINDOW)
{
return;
}
if (eventType == WinEvent.EVENT_OBJECT_CREATE)
{
if (_windowOpenCloseEvent != null)
{
var windowsDetails = new WindowDetails(hWnd);
_windowOpenCloseEvent(new WindowOpenCloseEventArgs { HWnd = hWnd, IsOpen = true, Title = windowsDetails.Text, ClassName = windowsDetails.ClassName });
}
}
if (eventType == WinEvent.EVENT_OBJECT_DESTROY)
{
_windowOpenCloseEvent?.Invoke(new WindowOpenCloseEventArgs { HWnd = hWnd, IsOpen = false });
}
}
private bool _disposedValue; // To detect redundant calls
/// <summary>
/// Dispose the underlying hook
/// </summary>
public void Dispose(bool disposing)
{
if (_disposedValue)
{
return;
}
lock (_lockObject)
{
_hook?.Dispose();
}
_disposedValue = true;
}
/// <summary>
/// Make sure the finalizer disposes the underlying hook
/// </summary>
~WindowsOpenCloseMonitor()
{
// Do not change this code. Put cleanup code in Dispose(bool disposing) above.
Dispose(false);
}
/// <summary>
/// Dispose the underlying hook
/// </summary>
public void Dispose()
{
// Do not change this code. Put cleanup code in Dispose(bool disposing) above.
Dispose(true);
GC.SuppressFinalize(this);
}
}
}