mirror of
https://github.com/greenshot/greenshot.git
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172 lines
4.5 KiB
C#
172 lines
4.5 KiB
C#
/*
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* Greenshot - a free and open source screenshot tool
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* Copyright (C) 2007-2021 Thomas Braun, Jens Klingen, Robin Krom
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*
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* For more information see: http://getgreenshot.org/
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* The Greenshot project is hosted on GitHub https://github.com/greenshot/greenshot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 1 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using GreenshotPlugin.Core;
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using GreenshotPlugin.UnmanagedHelpers.Enums;
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namespace GreenshotPlugin.Hooking
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{
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/// <summary>
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/// Event arguments for the WindowOpenCloseEvent
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/// </summary>
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public class WindowOpenCloseEventArgs : EventArgs
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{
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public bool IsOpen { get; set; }
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/// <summary>
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/// HWnd of the window which has a changed title
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/// </summary>
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public IntPtr HWnd
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{
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get;
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set;
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}
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/// <summary>
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/// Title which is changed
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/// </summary>
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public string Title
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{
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get;
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set;
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}
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public string ClassName { get; set; }
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}
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/// <summary>
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/// Delegate for the window open close event
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/// </summary>
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/// <param name="eventArgs"></param>
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public delegate void WindowOpenCloseEventDelegate(WindowOpenCloseEventArgs eventArgs);
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/// <summary>
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/// Monitor all new and destroyed windows
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/// </summary>
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public sealed class WindowsOpenCloseMonitor : IDisposable
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{
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private WindowsEventHook _hook;
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private readonly object _lockObject = new object();
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// ReSharper disable once InconsistentNaming
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private event WindowOpenCloseEventDelegate _windowOpenCloseEvent;
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/// <summary>
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/// Add / remove event handler to the title monitor
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/// </summary>
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public event WindowOpenCloseEventDelegate WindowOpenCloseChangeEvent
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{
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add
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{
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lock (_lockObject)
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{
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if (_hook == null)
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{
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_hook = new WindowsEventHook();
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_hook.Hook(WinEvent.EVENT_OBJECT_CREATE, WinEvent.EVENT_OBJECT_DESTROY, WinEventHandler);
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}
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_windowOpenCloseEvent += value;
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}
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}
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remove
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{
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lock (_lockObject)
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{
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_windowOpenCloseEvent -= value;
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if (_windowOpenCloseEvent == null || _windowOpenCloseEvent.GetInvocationList().Length == 0)
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{
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if (_hook != null)
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{
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_hook.Dispose();
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_hook = null;
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}
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}
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}
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}
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}
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/// <summary>
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/// WinEventDelegate for the creation and destruction
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/// </summary>
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/// <param name="eventType"></param>
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/// <param name="hWnd"></param>
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/// <param name="idObject"></param>
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/// <param name="idChild"></param>
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/// <param name="dwEventThread"></param>
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/// <param name="dwmsEventTime"></param>
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private void WinEventHandler(WinEvent eventType, IntPtr hWnd, EventObjects idObject, int idChild, uint dwEventThread, uint dwmsEventTime)
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{
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if (hWnd == IntPtr.Zero || idObject != EventObjects.OBJID_WINDOW)
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{
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return;
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}
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if (eventType == WinEvent.EVENT_OBJECT_CREATE)
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{
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if (_windowOpenCloseEvent != null)
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{
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var windowsDetails = new WindowDetails(hWnd);
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_windowOpenCloseEvent(new WindowOpenCloseEventArgs { HWnd = hWnd, IsOpen = true, Title = windowsDetails.Text, ClassName = windowsDetails.ClassName });
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}
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}
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if (eventType == WinEvent.EVENT_OBJECT_DESTROY)
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{
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_windowOpenCloseEvent?.Invoke(new WindowOpenCloseEventArgs { HWnd = hWnd, IsOpen = false });
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}
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}
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private bool _disposedValue; // To detect redundant calls
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/// <summary>
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/// Dispose the underlying hook
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/// </summary>
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public void Dispose(bool disposing)
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{
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if (_disposedValue)
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{
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return;
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}
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lock (_lockObject)
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{
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_hook?.Dispose();
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}
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_disposedValue = true;
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}
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/// <summary>
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/// Make sure the finalizer disposes the underlying hook
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/// </summary>
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~WindowsOpenCloseMonitor()
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{
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// Do not change this code. Put cleanup code in Dispose(bool disposing) above.
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Dispose(false);
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}
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/// <summary>
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/// Dispose the underlying hook
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/// </summary>
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public void Dispose()
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{
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// Do not change this code. Put cleanup code in Dispose(bool disposing) above.
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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}
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}
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