greenshot/GreenshotPlugin/Effects/TornEdgeEffect.cs

79 lines
2.2 KiB
C#

/*
* Greenshot - a free and open source screenshot tool
* Copyright (C) 2007-2021 Thomas Braun, Jens Klingen, Robin Krom
*
* For more information see: http://getgreenshot.org/
* The Greenshot project is hosted on GitHub https://github.com/greenshot/greenshot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System.ComponentModel;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using GreenshotPlugin.Core;
namespace GreenshotPlugin.Effects
{
/// <summary>
/// TornEdgeEffect extends on DropShadowEffect
/// </summary>
[TypeConverter(typeof(EffectConverter))]
public sealed class TornEdgeEffect : DropShadowEffect {
public TornEdgeEffect()
{
Reset();
}
public int ToothHeight {
get;
set;
}
public int HorizontalToothRange {
get;
set;
}
public int VerticalToothRange {
get;
set;
}
public bool[] Edges {
get;
set;
}
public bool GenerateShadow {
get;
set;
}
public override void Reset() {
base.Reset();
ShadowSize = 7;
ToothHeight = 12;
HorizontalToothRange = 20;
VerticalToothRange = 20;
Edges = new[] { true, true, true, true };
GenerateShadow = true;
}
public override Image Apply(Image sourceImage, Matrix matrix) {
Image tmpTornImage = ImageHelper.CreateTornEdge(sourceImage, ToothHeight, HorizontalToothRange, VerticalToothRange, Edges);
if (GenerateShadow) {
using (tmpTornImage) {
return ImageHelper.CreateShadow(tmpTornImage, Darkness, ShadowSize, ShadowOffset, matrix, PixelFormat.Format32bppArgb);
}
}
return tmpTornImage;
}
}
}