mirror of
https://github.com/greenshot/greenshot.git
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79 lines
2.2 KiB
C#
79 lines
2.2 KiB
C#
/*
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* Greenshot - a free and open source screenshot tool
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* Copyright (C) 2007-2021 Thomas Braun, Jens Klingen, Robin Krom
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*
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* For more information see: http://getgreenshot.org/
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* The Greenshot project is hosted on GitHub https://github.com/greenshot/greenshot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 1 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System.ComponentModel;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Drawing.Imaging;
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using GreenshotPlugin.Core;
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namespace GreenshotPlugin.Effects
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{
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/// <summary>
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/// TornEdgeEffect extends on DropShadowEffect
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/// </summary>
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[TypeConverter(typeof(EffectConverter))]
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public sealed class TornEdgeEffect : DropShadowEffect {
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public TornEdgeEffect()
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{
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Reset();
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}
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public int ToothHeight {
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get;
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set;
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}
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public int HorizontalToothRange {
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get;
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set;
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}
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public int VerticalToothRange {
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get;
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set;
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}
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public bool[] Edges {
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get;
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set;
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}
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public bool GenerateShadow {
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get;
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set;
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}
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public override void Reset() {
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base.Reset();
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ShadowSize = 7;
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ToothHeight = 12;
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HorizontalToothRange = 20;
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VerticalToothRange = 20;
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Edges = new[] { true, true, true, true };
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GenerateShadow = true;
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}
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public override Image Apply(Image sourceImage, Matrix matrix) {
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Image tmpTornImage = ImageHelper.CreateTornEdge(sourceImage, ToothHeight, HorizontalToothRange, VerticalToothRange, Edges);
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if (GenerateShadow) {
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using (tmpTornImage) {
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return ImageHelper.CreateShadow(tmpTornImage, Darkness, ShadowSize, ShadowOffset, matrix, PixelFormat.Format32bppArgb);
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}
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}
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return tmpTornImage;
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}
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}
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} |