mirror of
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96 lines
3.5 KiB
C#
96 lines
3.5 KiB
C#
/*
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* Greenshot - a free and open source screenshot tool
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* Copyright (C) 2007-2021 Thomas Braun, Jens Klingen, Robin Krom
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*
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* For more information see: http://getgreenshot.org/
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* The Greenshot project is hosted on GitHub https://github.com/greenshot/greenshot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 1 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Reflection;
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using System.Resources;
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using System.Runtime.InteropServices;
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using GreenshotPlugin.UnmanagedHelpers;
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using GreenshotPlugin.Core;
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using System.IO;
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using GreenshotPlugin.IniFile;
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using GreenshotPlugin.UnmanagedHelpers.Enums;
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using log4net;
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namespace Greenshot.Helpers {
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/// <summary>
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/// Create to fix the sometimes wrongly played sample, especially after first start from IDE
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/// See: http://www.codeproject.com/KB/audio-video/soundplayerbug.aspx?msg=2487569
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/// </summary>
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public static class SoundHelper {
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private static readonly ILog Log = LogManager.GetLogger(typeof(SoundHelper));
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private static readonly CoreConfiguration CoreConfig = IniConfig.GetIniSection<CoreConfiguration>();
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private static GCHandle? _gcHandle;
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private static byte[] _soundBuffer;
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public static void Initialize() {
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if (_gcHandle == null) {
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try {
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ResourceManager resources = new ResourceManager("Greenshot.Sounds", Assembly.GetExecutingAssembly());
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_soundBuffer = (byte[])resources.GetObject("camera");
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if (CoreConfig.NotificationSound != null && CoreConfig.NotificationSound.EndsWith(".wav")) {
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try {
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if (File.Exists(CoreConfig.NotificationSound)) {
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_soundBuffer = File.ReadAllBytes(CoreConfig.NotificationSound);
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}
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} catch (Exception ex) {
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Log.WarnFormat("couldn't load {0}: {1}", CoreConfig.NotificationSound, ex.Message);
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}
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}
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// Pin sound so it can't be moved by the Garbage Collector, this was the cause for the bad sound
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_gcHandle = GCHandle.Alloc(_soundBuffer, GCHandleType.Pinned);
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} catch (Exception e) {
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Log.Error("Error initializing.", e);
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}
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}
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}
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public static void Play() {
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if (_soundBuffer != null) {
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//Thread playSoundThread = new Thread(delegate() {
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SoundFlags flags = SoundFlags.SND_ASYNC | SoundFlags.SND_MEMORY | SoundFlags.SND_NOWAIT | SoundFlags.SND_NOSTOP;
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try {
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if (_gcHandle != null) WinMM.PlaySound(_gcHandle.Value.AddrOfPinnedObject(), (UIntPtr)0, (uint)flags);
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} catch (Exception e) {
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Log.Error("Error in play.", e);
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}
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//});
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//playSoundThread.Name = "Play camera sound";
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//playSoundThread.IsBackground = true;
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//playSoundThread.Start();
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}
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}
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public static void Deinitialize() {
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try {
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if (_gcHandle != null) {
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WinMM.PlaySound(null, (UIntPtr)0, 0);
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_gcHandle.Value.Free();
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_gcHandle = null;
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}
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} catch (Exception e) {
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Log.Error("Error in deinitialize.", e);
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}
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}
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}
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}
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