mirror of
https://git.sr.ht/~thestr4ng3r/chiaki
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80 lines
1.6 KiB
C++
80 lines
1.6 KiB
C++
// SPDX-License-Identifier: LicenseRef-AGPL-3.0-only-OpenSSL
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#ifndef CHIAKI_GUI_H
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#define CHIAKI_GUI_H
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#include <glad.h>
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#include <GLFW/glfw3.h>
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#include "nanovg.h"
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#include "nanovg_gl.h"
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#include "nanovg_gl_utils.h"
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#include <borealis.hpp>
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#include <map>
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#include <thread>
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#include "discoverymanager.h"
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#include "host.h"
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#include "io.h"
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#include "settings.h"
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class HostInterface : public brls::List
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{
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private:
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IO *io;
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Host *host;
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Settings *settings;
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bool connected = false;
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public:
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HostInterface(Host *host);
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~HostInterface();
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static void Register(Host *host, std::function<void()> success_cb = nullptr);
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void Register();
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void Wakeup(brls::View *view);
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void Connect(brls::View *view);
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void ConnectSession();
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void Disconnect();
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void Stream();
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void CloseStream(ChiakiQuitEvent *quit);
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};
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class MainApplication
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{
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private:
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Settings *settings;
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ChiakiLog *log;
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DiscoveryManager *discoverymanager;
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IO *io;
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brls::TabFrame *rootFrame;
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std::map<Host *, HostInterface *> host_menuitems;
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bool BuildConfigurationMenu(brls::List *, Host *host = nullptr);
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void BuildAddHostConfigurationMenu(brls::List *);
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public:
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MainApplication(DiscoveryManager *discoverymanager);
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~MainApplication();
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bool Load();
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};
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class PSRemotePlay : public brls::View
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{
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private:
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brls::AppletFrame *frame;
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// to display stream on screen
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IO *io;
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// to send gamepad inputs
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Host *host;
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brls::Label *label;
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public:
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PSRemotePlay(Host *host);
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~PSRemotePlay();
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void draw(NVGcontext *vg, int x, int y, unsigned width, unsigned height, brls::Style *style, brls::FrameContext *ctx) override;
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};
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#endif // CHIAKI_GUI_H
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