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The previous value of `0` caused the PS5 to expect a set of 'trigger status' values in the 0x19 and 0x1a position, which would have required reading raw values from the DualSense HID device, since these values are not reported by the SDL DualSense driver (code that does so can be checked out from the `trigger-feedback` branch on https://git.sr.ht/~jbaiter/chiaki). Fortunately this is not neccessary, simply setting the value to `1` seems to make the PS5 to rely on fallback logic (presumably based on the L2/R2 value) and games that would otherwise have relied on the trigger status (Astro's Playroom climbing levels) now work without any problems.