DeepFaceLive/xlib/api/win32/d3d12/structs.py
2022-05-15 17:45:49 +04:00

40 lines
1.4 KiB
Python

from ctypes import c_uint, c_int, Structure
class D3D_FEATURE_LEVEL(c_uint):
D3D_FEATURE_LEVEL_1_0_CORE = 0x1000
D3D_FEATURE_LEVEL_9_1 = 0x9100
D3D_FEATURE_LEVEL_9_2 = 0x9200
D3D_FEATURE_LEVEL_9_3 = 0x9300
D3D_FEATURE_LEVEL_10_0 = 0xa000
D3D_FEATURE_LEVEL_10_1 = 0xa100
D3D_FEATURE_LEVEL_11_0 = 0xb000
D3D_FEATURE_LEVEL_11_1 = 0xb100
D3D_FEATURE_LEVEL_12_0 = 0xc000
D3D_FEATURE_LEVEL_12_1 = 0xc100
class D3D12_COMMAND_LIST_TYPE(c_uint):
D3D12_COMMAND_LIST_TYPE_DIRECT = 0
D3D12_COMMAND_LIST_TYPE_BUNDLE = 1
D3D12_COMMAND_LIST_TYPE_COMPUTE = 2
D3D12_COMMAND_LIST_TYPE_COPY = 3
D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE = 4
D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS = 5
D3D12_COMMAND_LIST_TYPE_VIDEO_ENCODE = 6
class D3D12_COMMAND_QUEUE_FLAGS(c_uint):
D3D12_COMMAND_QUEUE_FLAG_NONE = 0
D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1
class D3D12_COMMAND_QUEUE_DESC(Structure):
_fields_ = [('Type', D3D12_COMMAND_LIST_TYPE),
('Priority', c_int),
('Flags', D3D12_COMMAND_QUEUE_FLAGS),
('NodeMask', c_uint),
]
def __init__(self):
self.Type : D3D12_COMMAND_LIST_TYPE = D3D12_COMMAND_LIST_TYPE()
self.Priority : c_int = c_int()
self.Flags : D3D12_COMMAND_QUEUE_FLAGS = D3D12_COMMAND_QUEUE_FLAGS()
self.NodeMask : c_uint = c_uint()