# -*- coding: utf-8 -*- # rumps: Ridiculously Uncomplicated macOS Python Statusbar apps. # Copyright: (c) 2020, Jared Suttles. All rights reserved. # License: BSD, see LICENSE for details. # For compatibility with pyinstaller # See: http://stackoverflow.com/questions/21058889/pyinstaller-not-finding-pyobjc-library-macos-python import Foundation import AppKit from Foundation import (NSDate, NSTimer, NSRunLoop, NSDefaultRunLoopMode, NSSearchPathForDirectoriesInDomains, NSMakeRect, NSLog, NSObject, NSMutableDictionary, NSString, NSUserDefaults) from AppKit import NSApplication, NSStatusBar, NSMenu, NSMenuItem, NSAlert, NSTextField, NSSecureTextField, NSImage, NSSlider, NSSize, NSWorkspace, NSWorkspaceWillSleepNotification, NSWorkspaceDidWakeNotification from PyObjCTools import AppHelper import os import pickle import traceback import weakref from .compat import text_type, string_types, iteritems, collections_abc from .text_field import Editing, SecureEditing from .utils import ListDict from . import _internal from . import events from . import notifications _TIMERS = weakref.WeakKeyDictionary() separator = object() def debug_mode(choice): """Enable/disable printing helpful information for debugging the program. Default is off.""" global _log if choice: def _log(*args): NSLog(' '.join(map(str, args))) else: def _log(*_): pass debug_mode(False) def alert(title=None, message='', ok=None, cancel=None, other=None, icon_path=None): """Generate a simple alert window. .. versionchanged:: 0.2.0 Providing a `cancel` string will set the button text rather than only using text "Cancel". `title` is no longer a required parameter. .. versionchanged:: 0.3.0 Add `other` button functionality as well as `icon_path` to change the alert icon. :param title: the text positioned at the top of the window in larger font. If ``None``, a default localized title is used. If not ``None`` or a string, will use the string representation of the object. :param message: the text positioned below the `title` in smaller font. If not a string, will use the string representation of the object. :param ok: the text for the "ok" button. Must be either a string or ``None``. If ``None``, a default localized button title will be used. :param cancel: the text for the "cancel" button. If a string, the button will have that text. If `cancel` evaluates to ``True``, will create a button with text "Cancel". Otherwise, this button will not be created. :param other: the text for the "other" button. If a string, the button will have that text. Otherwise, this button will not be created. :param icon_path: a path to an image. If ``None``, the applications icon is used. :return: a number representing the button pressed. The "ok" button is ``1`` and "cancel" is ``0``. """ message = text_type(message) message = message.replace('%', '%%') if title is not None: title = text_type(title) _internal.require_string_or_none(ok) if not isinstance(cancel, string_types): cancel = 'Cancel' if cancel else None alert = NSAlert.alertWithMessageText_defaultButton_alternateButton_otherButton_informativeTextWithFormat_( title, ok, cancel, other, message) if NSUserDefaults.standardUserDefaults().stringForKey_('AppleInterfaceStyle') == 'Dark': alert.window().setAppearance_(AppKit.NSAppearance.appearanceNamed_('NSAppearanceNameVibrantDark')) alert.setAlertStyle_(0) # informational style if icon_path is not None: icon = _nsimage_from_file(icon_path) alert.setIcon_(icon) _log('alert opened with message: {0}, title: {1}'.format(repr(message), repr(title))) return alert.runModal() def application_support(name): """Return the application support folder path for the given `name`, creating it if it doesn't exist.""" app_support_path = os.path.join(NSSearchPathForDirectoriesInDomains(14, 1, 1).objectAtIndex_(0), name) if not os.path.isdir(app_support_path): os.mkdir(app_support_path) return app_support_path def timers(): """Return a list of all :class:`rumps.Timer` objects. These can be active or inactive.""" return list(_TIMERS) def quit_application(sender=None): """Quit the application. Some menu item should call this function so that the application can exit gracefully.""" nsapplication = NSApplication.sharedApplication() _log('closing application') nsapplication.terminate_(sender) def _nsimage_from_file(filename, dimensions=None, template=None): """Take a path to an image file and return an NSImage object.""" try: _log('attempting to open image at {0}'.format(filename)) with open(filename): pass except IOError: # literal file path didn't work -- try to locate image based on main script path try: from __main__ import __file__ as main_script_path main_script_path = os.path.dirname(main_script_path) filename = os.path.join(main_script_path, filename) except ImportError: pass _log('attempting (again) to open image at {0}'.format(filename)) with open(filename): # file doesn't exist pass # otherwise silently errors in NSImage which isn't helpful for debugging image = NSImage.alloc().initByReferencingFile_(filename) image.setScalesWhenResized_(True) image.setSize_((20, 20) if dimensions is None else dimensions) if not template is None: image.setTemplate_(template) return image # Decorators and helper function serving to register functions for dealing with interaction and events #- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - def timer(interval): """Decorator for registering a function as a callback in a new thread. The function will be repeatedly called every `interval` seconds. This decorator accomplishes the same thing as creating a :class:`rumps.Timer` object by using the decorated function and `interval` as parameters and starting it on application launch. .. code-block:: python @rumps.timer(2) def repeating_function(sender): print 'hi' :param interval: a number representing the time in seconds before the decorated function should be called. """ def decorator(f): timers = timer.__dict__.setdefault('*timers', []) timers.append(Timer(f, interval)) return f return decorator def clicked(*args, **options): """Decorator for registering a function as a callback for a click action on a :class:`rumps.MenuItem` within the application. The passed `args` must specify an existing path in the main menu. The :class:`rumps.MenuItem` instance at the end of that path will have its :meth:`rumps.MenuItem.set_callback` method called, passing in the decorated function. .. versionchanged:: 0.2.1 Accepts `key` keyword argument. .. code-block:: python @rumps.clicked('Animal', 'Dog', 'Corgi') def corgi_button(sender): import subprocess subprocess.call(['say', '"corgis are the cutest"']) :param args: a series of strings representing the path to a :class:`rumps.MenuItem` in the main menu of the application. :param key: a string representing the key shortcut as an alternative means of clicking the menu item. """ def decorator(f): def register_click(self): menuitem = self._menu # self not defined yet but will be later in 'run' method if menuitem is None: raise ValueError('no menu created') for arg in args: try: menuitem = menuitem[arg] except KeyError: menuitem.add(arg) menuitem = menuitem[arg] menuitem.set_callback(f, options.get('key')) # delay registering the button until we have a current instance to be able to traverse the menu buttons = clicked.__dict__.setdefault('*buttons', []) buttons.append(register_click) return f return decorator def slider(*args, **options): """Decorator for registering a function as a callback for a slide action on a :class:`rumps.SliderMenuItem` within the application. All elements of the provided path will be created as :class:`rumps.MenuItem` objects. The :class:`rumps.SliderMenuItem` will be created as a child of the last menu item. Accepts the same keyword arguments as :class:`rumps.SliderMenuItem`. .. versionadded:: 0.3.0 :param args: a series of strings representing the path to a :class:`rumps.SliderMenuItem` in the main menu of the application. """ def decorator(f): def register_click(self): # self not defined yet but will be later in 'run' method menuitem = self._menu if menuitem is None: raise ValueError('no menu created') # create here in case of error so we don't create the path slider_menu_item = SliderMenuItem(**options) slider_menu_item.set_callback(f) for arg in args: try: menuitem = menuitem[arg] except KeyError: menuitem.add(arg) menuitem = menuitem[arg] menuitem.add(slider_menu_item) # delay registering the button until we have a current instance to be able to traverse the menu buttons = clicked.__dict__.setdefault('*buttons', []) buttons.append(register_click) return f return decorator #- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - class Menu(ListDict): """Wrapper for Objective-C's NSMenu class. Implements core functionality of menus in rumps. :class:`rumps.MenuItem` subclasses `Menu`. """ # NOTE: # Only ever used as the main menu since every other menu would exist as a submenu of a MenuItem _choose_key = object() def __init__(self): self._counts = {} if not hasattr(self, '_menu'): self._menu = NSMenu.alloc().init() super(Menu, self).__init__() def __setitem__(self, key, value): if key not in self: key, value = self._process_new_menuitem(key, value) self._menu.addItem_(value._menuitem) super(Menu, self).__setitem__(key, value) def __delitem__(self, key): value = self[key] self._menu.removeItem_(value._menuitem) super(Menu, self).__delitem__(key) def add(self, menuitem): """Adds the object to the menu as a :class:`rumps.MenuItem` using the :attr:`rumps.MenuItem.title` as the key. `menuitem` will be converted to a `MenuItem` object if not one already. """ self.__setitem__(self._choose_key, menuitem) def clear(self): """Remove all `MenuItem` objects from within the menu of this `MenuItem`.""" self._menu.removeAllItems() super(Menu, self).clear() def copy(self): raise NotImplementedError @classmethod def fromkeys(cls, *args, **kwargs): raise NotImplementedError def update(self, iterable, **kwargs): """Update with objects from `iterable` after each is converted to a :class:`rumps.MenuItem`, ignoring existing keys. This update is a bit different from the usual ``dict.update`` method. It works recursively and will parse a variety of Python containers and objects, creating `MenuItem` object and submenus as necessary. If the `iterable` is an instance of :class:`rumps.MenuItem`, then add to the menu. Otherwise, for each element in the `iterable`, - if the element is a string or is not an iterable itself, it will be converted to a :class:`rumps.MenuItem` and the key will be its string representation. - if the element is a :class:`rumps.MenuItem` already, it will remain the same and the key will be its :attr:`rumps.MenuItem.title` attribute. - if the element is an iterable having a length of 2, the first value will be converted to a :class:`rumps.MenuItem` and the second will act as the submenu for that `MenuItem` - if the element is an iterable having a length of anything other than 2, a ``ValueError`` will be raised - if the element is a mapping, each key-value pair will act as an iterable having a length of 2 """ def parse_menu(iterable, menu, depth): if isinstance(iterable, MenuItem): menu.add(iterable) return for n, ele in enumerate(iteritems(iterable) if isinstance(iterable, collections_abc.Mapping) else iterable): # for mappings we recurse but don't drop down a level in the menu if not isinstance(ele, MenuItem) and isinstance(ele, collections_abc.Mapping): parse_menu(ele, menu, depth) # any iterables other than strings and MenuItems elif not isinstance(ele, (string_types, MenuItem)) and isinstance(ele, collections_abc.Iterable): try: menuitem, submenu = ele except TypeError: raise ValueError('menu iterable element #{0} at depth {1} has length {2}; must be a single ' 'menu item or a pair consisting of a menu item and its ' 'submenu'.format(n, depth, len(tuple(ele)))) menuitem = MenuItem(menuitem) menu.add(menuitem) parse_menu(submenu, menuitem, depth+1) # menu item / could be visual separator where ele is None or separator else: menu.add(ele) parse_menu(iterable, self, 0) parse_menu(kwargs, self, 0) # ListDict insertion methods #- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - def insert_after(self, existing_key, menuitem): """Insert a :class:`rumps.MenuItem` in the menu after the `existing_key`. :param existing_key: a string key for an existing `MenuItem` value. :param menuitem: an object to be added. It will be converted to a `MenuItem` if not one already. """ key, menuitem = self._process_new_menuitem(self._choose_key, menuitem) self._insert_helper(existing_key, key, menuitem, 1) super(Menu, self).insert_after(existing_key, (key, menuitem)) def insert_before(self, existing_key, menuitem): """Insert a :class:`rumps.MenuItem` in the menu before the `existing_key`. :param existing_key: a string key for an existing `MenuItem` value. :param menuitem: an object to be added. It will be converted to a `MenuItem` if not one already. """ key, menuitem = self._process_new_menuitem(self._choose_key, menuitem) self._insert_helper(existing_key, key, menuitem, 0) super(Menu, self).insert_before(existing_key, (key, menuitem)) def _insert_helper(self, existing_key, key, menuitem, pos): if existing_key == key: # this would mess stuff up... raise ValueError('same key provided for location and insertion') existing_menuitem = self[existing_key] index = self._menu.indexOfItem_(existing_menuitem._menuitem) self._menu.insertItem_atIndex_(menuitem._menuitem, index + pos) # Processing MenuItems #- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - def _process_new_menuitem(self, key, value): if value is None or value is separator: value = SeparatorMenuItem() if not hasattr(value, '_menuitem'): value = MenuItem(value) if key is self._choose_key: if hasattr(value, 'title'): key = value.title else: cls = type(value) count = self._counts[cls] = self._counts.get(cls, 0) + 1 key = '%s_%d' % (cls.__name__, count) if hasattr(value, 'title') and key != value.title: _log('WARNING: key {0} is not the same as the title of the corresponding MenuItem {1}; while this ' 'would occur if the title is dynamically altered, having different names at the time of menu ' 'creation may not be desired '.format(repr(key), repr(value.title))) return key, value class MenuItem(Menu): """Represents an item within the application's menu. A :class:`rumps.MenuItem` is a button inside a menu but it can also serve as a menu itself whose elements are other `MenuItem` instances. Encapsulates and abstracts Objective-C NSMenuItem (and possibly a corresponding NSMenu as a submenu). A couple of important notes: - A new `MenuItem` instance can be created from any object with a string representation. - Attempting to create a `MenuItem` by passing an existing `MenuItem` instance as the first parameter will not result in a new instance but will instead return the existing instance. Remembers the order of items added to menu and has constant time lookup. Can insert new `MenuItem` object before or after other specified ones. .. note:: When adding a `MenuItem` instance to a menu, the value of :attr:`title` at that time will serve as its key for lookup performed on menus even if the `title` changes during program execution. :param title: the name of this menu item. If not a string, will use the string representation of the object. :param callback: the function serving as callback for when a click event occurs on this menu item. :param key: the key shortcut to click this menu item. Must be a string or ``None``. :param icon: a path to an image. If set to ``None``, the current image (if any) is removed. :param dimensions: a sequence of numbers whose length is two, specifying the dimensions of the icon. :param template: a boolean, specifying template mode for a given icon (proper b/w display in dark menu bar) """ # NOTE: # Because of the quirks of PyObjC, a class level dictionary **inside an NSObject subclass for 10.9.x** is required # in order to have callback_ be a @classmethod. And we need callback_ to be class level because we can't use # instances in setTarget_ method of NSMenuItem. Otherwise this would be much more straightforward like Timer class. # # So the target is always the NSApp class and action is always the @classmethod callback_ -- for every function # decorated with @clicked(...). All we do is lookup the MenuItem instance and the user-provided callback function # based on the NSMenuItem (the only argument passed to callback_). def __new__(cls, *args, **kwargs): if args and isinstance(args[0], MenuItem): # can safely wrap MenuItem instances return args[0] return super(MenuItem, cls).__new__(cls, *args, **kwargs) def __init__(self, title, callback=None, key=None, icon=None, dimensions=None, template=None): if isinstance(title, MenuItem): # don't initialize already existing instances return self._menuitem = NSMenuItem.alloc().initWithTitle_action_keyEquivalent_(text_type(title), None, '') self._menuitem.setTarget_(NSApp) self._menu = self._icon = None self.set_callback(callback, key) self._template = template self.set_icon(icon, dimensions, template) super(MenuItem, self).__init__() def __setitem__(self, key, value): if self._menu is None: self._menu = NSMenu.alloc().init() self._menuitem.setSubmenu_(self._menu) super(MenuItem, self).__setitem__(key, value) def __repr__(self): return '<{0}: [{1} -> {2}; callback: {3}]>'.format(type(self).__name__, repr(self.title), list(map(str, self)), repr(self.callback)) @property def title(self): """The text displayed in a menu for this menu item. If not a string, will use the string representation of the object. """ return self._menuitem.title() @title.setter def title(self, new_title): new_title = text_type(new_title) self._menuitem.setTitle_(new_title) @property def icon(self): """The path to an image displayed next to the text for this menu item. If set to ``None``, the current image (if any) is removed. .. versionchanged:: 0.2.0 Setting icon to ``None`` after setting it to an image will correctly remove the icon. Returns the path to an image rather than exposing a `PyObjC` class. """ return self._icon @icon.setter def icon(self, icon_path): self.set_icon(icon_path, template=self._template) @property def template(self): """Template mode for an icon. If set to ``None``, the current icon (if any) is displayed as a color icon. If set to ``True``, template mode is enabled and the icon will be displayed correctly in dark menu bar mode. """ return self._template @template.setter def template(self, template_mode): self._template = template_mode self.set_icon(self.icon, template=template_mode) def set_icon(self, icon_path, dimensions=None, template=None): """Sets the icon displayed next to the text for this menu item. If set to ``None``, the current image (if any) is removed. Can optionally supply `dimensions`. .. versionchanged:: 0.2.0 Setting `icon` to ``None`` after setting it to an image will correctly remove the icon. Passing `dimensions` a sequence whose length is not two will no longer silently error. :param icon_path: a file path to an image. :param dimensions: a sequence of numbers whose length is two. :param template: a boolean who defines the template mode for the icon. """ new_icon = _nsimage_from_file(icon_path, dimensions, template) if icon_path is not None else None self._icon = icon_path self._menuitem.setImage_(new_icon) @property def state(self): """The state of the menu item. The "on" state is symbolized by a check mark. The "mixed" state is symbolized by a dash. .. table:: Setting states ===== ====== State Number ===== ====== ON 1 OFF 0 MIXED -1 ===== ====== """ return self._menuitem.state() @state.setter def state(self, new_state): self._menuitem.setState_(new_state) @property def hidden(self): """Indicates whether the menu item is hidden. .. versionadded:: 0.4.0 """ return self._menuitem.isHidden() @hidden.setter def hidden(self, value): self._menuitem.setHidden_(value) def hide(self): """Hide the menu item. .. versionadded:: 0.4.0 """ self.hidden = True def show(self): """Show the menu item. .. versionadded:: 0.4.0 """ self.hidden = False def set_callback(self, callback, key=None): """Set the function serving as callback for when a click event occurs on this menu item. When `callback` is ``None``, it will disable the callback function and grey out the menu item. If `key` is a string, set as the key shortcut. If it is ``None``, no adjustment will be made to the current key shortcut. .. versionchanged:: 0.2.0 Allowed passing ``None`` as both `callback` and `key`. Additionally, passing a `key` that is neither a string nor ``None`` will result in a standard ``TypeError`` rather than various, uninformative `PyObjC` internal errors depending on the object. :param callback: the function to be called when the user clicks on this menu item. :param key: the key shortcut to click this menu item. """ _internal.require_string_or_none(key) if key is not None: self._menuitem.setKeyEquivalent_(key) NSApp._ns_to_py_and_callback[self._menuitem] = self, callback self._menuitem.setAction_('callback:' if callback is not None else None) @property def callback(self): """Return the current callback function. .. versionadded:: 0.2.0 """ return NSApp._ns_to_py_and_callback[self._menuitem][1] @property def key(self): """The key shortcut to click this menu item. .. versionadded:: 0.2.0 """ return self._menuitem.keyEquivalent() class SliderMenuItem(object): """Represents a slider menu item within the application's menu. .. versionadded:: 0.3.0 :param value: a number for the current position of the slider. :param min_value: a number for the minimum position to which a slider can be moved. :param max_value: a number for the maximum position to which a slider can be moved. :param callback: the function serving as callback for when a slide event occurs on this menu item. :param dimensions: a sequence of numbers whose length is two, specifying the dimensions of the slider. """ def __init__(self, value=50, min_value=0, max_value=100, callback=None, dimensions=(180, 15)): self._slider = NSSlider.alloc().init() self._slider.setMinValue_(min_value) self._slider.setMaxValue_(max_value) self._slider.setDoubleValue_(value) self._slider.setFrameSize_(NSSize(*dimensions)) self._slider.setTarget_(NSApp) self._menuitem = NSMenuItem.alloc().init() self._menuitem.setTarget_(NSApp) self._menuitem.setView_(self._slider) self.set_callback(callback) def __repr__(self): return '<{0}: [value: {1}; callback: {2}]>'.format( type(self).__name__, self.value, repr(self.callback) ) def set_callback(self, callback): """Set the function serving as callback for when a slide event occurs on this menu item. :param callback: the function to be called when the user drags the marker on the slider. """ NSApp._ns_to_py_and_callback[self._slider] = self, callback self._slider.setAction_('callback:' if callback is not None else None) @property def callback(self): return NSApp._ns_to_py_and_callback[self._slider][1] @property def value(self): """The current position of the slider.""" return self._slider.doubleValue() @value.setter def value(self, new_value): self._slider.setDoubleValue_(new_value) class SeparatorMenuItem(object): """Visual separator between :class:`rumps.MenuItem` objects in the application menu.""" def __init__(self): self._menuitem = NSMenuItem.separatorItem() class Timer(object): """ Python abstraction of an Objective-C event timer in a new thread for application. Controls the callback function, interval, and starting/stopping the run loop. .. versionchanged:: 0.2.0 Method `__call__` removed. :param callback: Function that should be called every `interval` seconds. It will be passed this :class:`rumps.Timer` object as its only parameter. :param interval: The time in seconds to wait before calling the `callback` function. """ def __init__(self, callback, interval): self.set_callback(callback) self._interval = interval self._status = False def __repr__(self): return ('<{0}: [callback: {1}; interval: {2}; ' 'status: {3}]>').format(type(self).__name__, repr(getattr(self, '*callback').__name__), self._interval, 'ON' if self._status else 'OFF') @property def interval(self): """The time in seconds to wait before calling the :attr:`callback` function.""" return self._interval # self._nstimer.timeInterval() when active but could be inactive @interval.setter def interval(self, new_interval): if self._status: if abs(self._nsdate.timeIntervalSinceNow()) >= self._nstimer.timeInterval(): self.stop() self._interval = new_interval self.start() else: self._interval = new_interval @property def callback(self): """The current function specified as the callback.""" return getattr(self, '*callback') def is_alive(self): """Whether the timer thread loop is currently running.""" return self._status def start(self): """Start the timer thread loop.""" if not self._status: self._nsdate = NSDate.date() self._nstimer = NSTimer.alloc().initWithFireDate_interval_target_selector_userInfo_repeats_( self._nsdate, self._interval, self, 'callback:', None, True) NSRunLoop.currentRunLoop().addTimer_forMode_(self._nstimer, NSDefaultRunLoopMode) _TIMERS[self] = None self._status = True def stop(self): """Stop the timer thread loop.""" if self._status: self._nstimer.invalidate() del self._nstimer del self._nsdate self._status = False def set_callback(self, callback): """Set the function that should be called every :attr:`interval` seconds. It will be passed this :class:`rumps.Timer` object as its only parameter. """ setattr(self, '*callback', callback) def callback_(self, _): _log(self) try: return _internal.call_as_function_or_method(getattr(self, '*callback'), self) except Exception: traceback.print_exc() class Window(object): """Generate a window to consume user input in the form of both text and button clicked. .. versionchanged:: 0.2.0 Providing a `cancel` string will set the button text rather than only using text "Cancel". `message` is no longer a required parameter. .. versionchanged:: 0.3.0 Add `secure` text input field functionality. :param message: the text positioned below the `title` in smaller font. If not a string, will use the string representation of the object. :param title: the text positioned at the top of the window in larger font. If not a string, will use the string representation of the object. :param default_text: the text within the editable textbox. If not a string, will use the string representation of the object. :param ok: the text for the "ok" button. Must be either a string or ``None``. If ``None``, a default localized button title will be used. :param cancel: the text for the "cancel" button. If a string, the button will have that text. If `cancel` evaluates to ``True``, will create a button with text "Cancel". Otherwise, this button will not be created. :param dimensions: the size of the editable textbox. Must be sequence with a length of 2. :param secure: should the text field be secured or not. With ``True`` the window can be used for passwords. """ def __init__(self, message='', title='', default_text='', ok=None, cancel=None, dimensions=(320, 160), secure=False): message = text_type(message) message = message.replace('%', '%%') title = text_type(title) self._cancel = bool(cancel) self._icon = None _internal.require_string_or_none(ok) if not isinstance(cancel, string_types): cancel = 'Cancel' if cancel else None self._alert = NSAlert.alertWithMessageText_defaultButton_alternateButton_otherButton_informativeTextWithFormat_( title, ok, cancel, None, message) self._alert.setAlertStyle_(0) # informational style if secure: self._textfield = SecureEditing.alloc().initWithFrame_(NSMakeRect(0, 0, *dimensions)) else: self._textfield = Editing.alloc().initWithFrame_(NSMakeRect(0, 0, *dimensions)) self._textfield.setSelectable_(True) self._alert.setAccessoryView_(self._textfield) self.default_text = default_text @property def title(self): """The text positioned at the top of the window in larger font. If not a string, will use the string representation of the object. """ return self._alert.messageText() @title.setter def title(self, new_title): new_title = text_type(new_title) self._alert.setMessageText_(new_title) @property def message(self): """The text positioned below the :attr:`title` in smaller font. If not a string, will use the string representation of the object. """ return self._alert.informativeText() @message.setter def message(self, new_message): new_message = text_type(new_message) self._alert.setInformativeText_(new_message) @property def default_text(self): """The text within the editable textbox. An example would be "Type your message here." If not a string, will use the string representation of the object. """ return self._default_text @default_text.setter def default_text(self, new_text): new_text = text_type(new_text) self._default_text = new_text self._textfield.setStringValue_(new_text) @property def icon(self): """The path to an image displayed for this window. If set to ``None``, will default to the icon for the application using :attr:`rumps.App.icon`. .. versionchanged:: 0.2.0 If the icon is set to an image then changed to ``None``, it will correctly be changed to the application icon. """ return self._icon @icon.setter def icon(self, icon_path): new_icon = _nsimage_from_file(icon_path) if icon_path is not None else None self._icon = icon_path self._alert.setIcon_(new_icon) def add_button(self, name): """Create a new button. .. versionchanged:: 0.2.0 The `name` parameter is required to be a string. :param name: the text for a new button. Must be a string. """ _internal.require_string(name) self._alert.addButtonWithTitle_(name) def add_buttons(self, iterable=None, *args): """Create multiple new buttons. .. versionchanged:: 0.2.0 Since each element is passed to :meth:`rumps.Window.add_button`, they must be strings. """ if iterable is None: return if isinstance(iterable, string_types): self.add_button(iterable) else: for ele in iterable: self.add_button(ele) for arg in args: self.add_button(arg) def run(self): """Launch the window. :class:`rumps.Window` instances can be reused to retrieve user input as many times as needed. :return: a :class:`rumps.rumps.Response` object that contains the text and the button clicked as an integer. """ _log(self) if NSUserDefaults.standardUserDefaults().stringForKey_('AppleInterfaceStyle') == 'Dark': self._alert.window().setAppearance_(AppKit.NSAppearance.appearanceNamed_('NSAppearanceNameVibrantDark')) clicked = self._alert.runModal() % 999 if clicked > 2 and self._cancel: clicked -= 1 self._textfield.validateEditing() text = self._textfield.stringValue() self.default_text = self._default_text # reset default text return Response(clicked, text) class Response(object): """Holds information from user interaction with a :class:`rumps.Window` after it has been closed.""" def __init__(self, clicked, text): self._clicked = clicked self._text = text def __repr__(self): shortened_text = self._text if len(self._text) < 21 else self._text[:17] + '...' return '<{0}: [clicked: {1}, text: {2}]>'.format(type(self).__name__, self._clicked, repr(shortened_text)) @property def clicked(self): """Return a number representing the button pressed by the user. The "ok" button will return ``1`` and the "cancel" button will return ``0``. This makes it convenient to write a conditional like, .. code-block:: python if response.clicked: do_thing_for_ok_pressed() else: do_thing_for_cancel_pressed() Where `response` is an instance of :class:`rumps.rumps.Response`. Additional buttons added using methods :meth:`rumps.Window.add_button` and :meth:`rumps.Window.add_buttons` will return ``2``, ``3``, ... in the order they were added. """ return self._clicked @property def text(self): """Return the text collected from the user.""" return self._text class NSApp(NSObject): """Objective-C delegate class for NSApplication. Don't instantiate - use App instead.""" _ns_to_py_and_callback = {} def userNotificationCenter_didActivateNotification_(self, notification_center, notification): notifications._clicked(notification_center, notification) def initializeStatusBar(self): self.nsstatusitem = NSStatusBar.systemStatusBar().statusItemWithLength_(-1) # variable dimensions self.nsstatusitem.setHighlightMode_(True) self.setStatusBarIcon() self.setStatusBarTitle() mainmenu = self._app['_menu'] quit_button = self._app['_quit_button'] if quit_button is not None: quit_button.set_callback(quit_application) mainmenu.add(quit_button) else: _log('WARNING: the default quit button is disabled. To exit the application gracefully, another button ' 'should have a callback of quit_application or call it indirectly.') self.nsstatusitem.setMenu_(mainmenu._menu) # mainmenu of our status bar spot (_menu attribute is NSMenu) def setStatusBarTitle(self): self.nsstatusitem.setTitle_(self._app['_title']) self.fallbackOnName() def setStatusBarIcon(self): self.nsstatusitem.setImage_(self._app['_icon_nsimage']) self.fallbackOnName() def fallbackOnName(self): if not (self.nsstatusitem.title() or self.nsstatusitem.image()): self.nsstatusitem.setTitle_(self._app['_name']) def applicationDidFinishLaunching_(self, notification): workspace = NSWorkspace.sharedWorkspace() notificationCenter = workspace.notificationCenter() notificationCenter.addObserver_selector_name_object_( self, self.receiveSleepNotification_, NSWorkspaceWillSleepNotification, None ) notificationCenter.addObserver_selector_name_object_( self, self.receiveWakeNotification_, NSWorkspaceDidWakeNotification, None ) def receiveSleepNotification_(self, ns_notification): _log('receiveSleepNotification') events.on_sleep.emit() def receiveWakeNotification_(self, ns_notification): _log('receiveWakeNotification') events.on_wake.emit() def applicationWillTerminate_(self, ns_notification): _log('applicationWillTerminate') events.before_quit.emit() @classmethod def callback_(cls, nsmenuitem): self, callback = cls._ns_to_py_and_callback[nsmenuitem] _log(self) try: return _internal.call_as_function_or_method(callback, self) except Exception: traceback.print_exc() class App(object): """Represents the statusbar application. Provides a simple and pythonic interface for all those long and ugly `PyObjC` calls. :class:`rumps.App` may be subclassed so that the application logic can be encapsulated within a class. Alternatively, an `App` can be instantiated and the various callback functions can exist at module level. .. versionchanged:: 0.2.0 `name` parameter must be a string and `title` must be either a string or ``None``. `quit_button` parameter added. :param name: the name of the application. :param title: text that will be displayed for the application in the statusbar. :param icon: file path to the icon that will be displayed for the application in the statusbar. :param menu: an iterable of Python objects or pairs of objects that will be converted into the main menu for the application. Parsing is implemented by calling :meth:`rumps.MenuItem.update`. :param quit_button: the quit application menu item within the main menu. If ``None``, the default quit button will not be added. """ # NOTE: # Serves as a setup class for NSApp since Objective-C classes shouldn't be instantiated normally. # This is the most user-friendly way. #: A serializer for notification data. The default is pickle. serializer = pickle def __init__(self, name, title=None, icon=None, template=None, menu=None, quit_button='Quit'): _internal.require_string(name) self._name = name self._icon = self._icon_nsimage = self._title = None self._template = template self.icon = icon self.title = title self.quit_button = quit_button self._menu = Menu() if menu is not None: self.menu = menu self._application_support = application_support(self._name) # Properties #- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - @property def name(self): """The name of the application. Determines the application support folder name. Will also serve as the title text of the application if :attr:`title` is not set. """ return self._name @property def title(self): """The text that will be displayed for the application in the statusbar. Can be ``None`` in which case the icon will be used or, if there is no icon set the application text will fallback on the application :attr:`name`. .. versionchanged:: 0.2.0 If the title is set then changed to ``None``, it will correctly be removed. Must be either a string or ``None``. """ return self._title @title.setter def title(self, title): _internal.require_string_or_none(title) self._title = title try: self._nsapp.setStatusBarTitle() except AttributeError: pass @property def icon(self): """A path to an image representing the icon that will be displayed for the application in the statusbar. Can be ``None`` in which case the text from :attr:`title` will be used. .. versionchanged:: 0.2.0 If the icon is set to an image then changed to ``None``, it will correctly be removed. """ return self._icon @icon.setter def icon(self, icon_path): new_icon = _nsimage_from_file(icon_path, template=self._template) if icon_path is not None else None self._icon = icon_path self._icon_nsimage = new_icon try: self._nsapp.setStatusBarIcon() except AttributeError: pass @property def template(self): """Template mode for an icon. If set to ``None``, the current icon (if any) is displayed as a color icon. If set to ``True``, template mode is enabled and the icon will be displayed correctly in dark menu bar mode. """ return self._template @template.setter def template(self, template_mode): self._template = template_mode # resetting the icon to apply template setting self.icon = self._icon @property def menu(self): """Represents the main menu of the statusbar application. Setting `menu` works by calling :meth:`rumps.MenuItem.update`. """ return self._menu @menu.setter def menu(self, iterable): self._menu.update(iterable) @property def quit_button(self): """The quit application menu item within the main menu. This is a special :class:`rumps.MenuItem` object that will both replace any function callback with :func:`rumps.quit_application` and add itself to the end of the main menu when :meth:`rumps.App.run` is called. If set to ``None``, the default quit button will not be added. .. warning:: If set to ``None``, some other menu item should call :func:`rumps.quit_application` so that the application can exit gracefully. .. versionadded:: 0.2.0 """ return self._quit_button @quit_button.setter def quit_button(self, quit_text): if quit_text is None: self._quit_button = None else: self._quit_button = MenuItem(quit_text) # Open files in application support folder #- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - def open(self, *args): """Open a file within the application support folder for this application. .. code-block:: python app = App('Cool App') with app.open('data.json') as f: pass Is a shortcut for, .. code-block:: python app = App('Cool App') filename = os.path.join(application_support(app.name), 'data.json') with open(filename) as f: pass """ return open(os.path.join(self._application_support, args[0]), *args[1:]) # Run the application #- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - def run(self, **options): """Performs various setup tasks including creating the underlying Objective-C application, starting the timers, and registering callback functions for click events. Then starts the application run loop. .. versionchanged:: 0.2.1 Accepts `debug` keyword argument. :param debug: determines if application should log information useful for debugging. Same effect as calling :func:`rumps.debug_mode`. """ dont_change = object() debug = options.get('debug', dont_change) if debug is not dont_change: debug_mode(debug) nsapplication = NSApplication.sharedApplication() nsapplication.activateIgnoringOtherApps_(True) # NSAlerts in front self._nsapp = NSApp.alloc().init() self._nsapp._app = self.__dict__ # allow for dynamic modification based on this App instance nsapplication.setDelegate_(self._nsapp) notifications._init_nsapp(self._nsapp) setattr(App, '*app_instance', self) # class level ref to running instance (for passing self to App subclasses) t = b = None for t in getattr(timer, '*timers', []): t.start() for b in getattr(clicked, '*buttons', []): b(self) # we waited on registering clicks so we could pass self to access _menu attribute del t, b self._nsapp.initializeStatusBar() AppHelper.installMachInterrupt() events.before_start.emit() AppHelper.runEventLoop()