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* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
19 lines
961 B
C
19 lines
961 B
C
#ifndef TEXTURES_NINTENDO_ROGO_STATIC_H
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#define TEXTURES_NINTENDO_ROGO_STATIC_H 1
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#include "align_asset_macro.h"
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#define dnintendo_rogo_staticTex_0029C0 "__OTR__textures/nintendo_rogo_static/nintendo_rogo_staticTex_0029C0"
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static const ALIGN_ASSET(2) char nintendo_rogo_staticTex_0029C0[] = dnintendo_rogo_staticTex_0029C0;
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#define dnintendo_rogo_static_Tex_000000 "__OTR__textures/nintendo_rogo_static/nintendo_rogo_static_Tex_000000"
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static const ALIGN_ASSET(2) char nintendo_rogo_static_Tex_000000[] = dnintendo_rogo_static_Tex_000000;
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#define dnintendo_rogo_static_Tex_001800 "__OTR__textures/nintendo_rogo_static/nintendo_rogo_static_Tex_001800"
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static const ALIGN_ASSET(2) char nintendo_rogo_static_Tex_001800[] = dnintendo_rogo_static_Tex_001800;
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#define dgNintendo64LogoDL "__OTR__textures/nintendo_rogo_static/gNintendo64LogoDL"
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static const ALIGN_ASSET(2) char gNintendo64LogoDL[] = dgNintendo64LogoDL;
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#endif // TEXTURES_NINTENDO_ROGO_STATIC_H
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