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* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
26 lines
1.3 KiB
C
26 lines
1.3 KiB
C
#ifndef OVERWORLD_SPOT10_ROOM_6_H
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#define OVERWORLD_SPOT10_ROOM_6_H 1
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#include "align_asset_macro.h"
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#define dspot10_room_6Tex_0022E8 "__OTR__scenes/shared/spot10_scene/spot10_room_6Tex_0022E8"
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static const ALIGN_ASSET(2) char spot10_room_6Tex_0022E8[] = dspot10_room_6Tex_0022E8;
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#define dspot10_room_6Tex_002AE8 "__OTR__scenes/shared/spot10_scene/spot10_room_6Tex_002AE8"
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static const ALIGN_ASSET(2) char spot10_room_6Tex_002AE8[] = dspot10_room_6Tex_002AE8;
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#define dspot10_room_6Tex_0032E8 "__OTR__scenes/shared/spot10_scene/spot10_room_6Tex_0032E8"
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static const ALIGN_ASSET(2) char spot10_room_6Tex_0032E8[] = dspot10_room_6Tex_0032E8;
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#define dspot10_room_6DL_0022B8 "__OTR__scenes/shared/spot10_scene/spot10_room_6DL_0022B8"
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static const ALIGN_ASSET(2) char spot10_room_6DL_0022B8[] = dspot10_room_6DL_0022B8;
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#define dspot10_room_6Set_000100DL_0022B8 "__OTR__scenes/shared/spot10_scene/spot10_room_6Set_000100DL_0022B8"
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static const ALIGN_ASSET(2) char spot10_room_6Set_000100DL_0022B8[] = dspot10_room_6Set_000100DL_0022B8;
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#define dspot10_room_6Set_000190DL_0022B8 "__OTR__scenes/shared/spot10_scene/spot10_room_6Set_000190DL_0022B8"
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static const ALIGN_ASSET(2) char spot10_room_6Set_000190DL_0022B8[] = dspot10_room_6Set_000190DL_0022B8;
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#endif // OVERWORLD_SPOT10_ROOM_6_H
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