#ifndef OBJECTS_OBJECT_COW_H
#define OBJECTS_OBJECT_COW_H 1

#include "align_asset_macro.h"

#define dgCowBodySkel "__OTR__objects/object_cow/gCowBodySkel"
static const ALIGN_ASSET(2) char gCowBodySkel[] = dgCowBodySkel;

#define dgCowTorsoDL "__OTR__objects/object_cow/gCowTorsoDL"
static const ALIGN_ASSET(2) char gCowTorsoDL[] = dgCowTorsoDL;

#define dgCowHeadDL "__OTR__objects/object_cow/gCowHeadDL"
static const ALIGN_ASSET(2) char gCowHeadDL[] = dgCowHeadDL;

#define dgCowJawDL "__OTR__objects/object_cow/gCowJawDL"
static const ALIGN_ASSET(2) char gCowJawDL[] = dgCowJawDL;

#define dgCowNoseDL "__OTR__objects/object_cow/gCowNoseDL"
static const ALIGN_ASSET(2) char gCowNoseDL[] = dgCowNoseDL;

#define dgCowNoseRingDL "__OTR__objects/object_cow/gCowNoseRingDL"
static const ALIGN_ASSET(2) char gCowNoseRingDL[] = dgCowNoseRingDL;

#define dgCowTailSkel "__OTR__objects/object_cow/gCowTailSkel"
static const ALIGN_ASSET(2) char gCowTailSkel[] = dgCowTailSkel;

#define dgCowTailConnectionDL "__OTR__objects/object_cow/gCowTailConnectionDL"
static const ALIGN_ASSET(2) char gCowTailConnectionDL[] = dgCowTailConnectionDL;

#define dgCowTailUpperDL "__OTR__objects/object_cow/gCowTailUpperDL"
static const ALIGN_ASSET(2) char gCowTailUpperDL[] = dgCowTailUpperDL;

#define dgCowTailMiddleDL "__OTR__objects/object_cow/gCowTailMiddleDL"
static const ALIGN_ASSET(2) char gCowTailMiddleDL[] = dgCowTailMiddleDL;

#define dgCowTailLowerDL "__OTR__objects/object_cow/gCowTailLowerDL"
static const ALIGN_ASSET(2) char gCowTailLowerDL[] = dgCowTailLowerDL;

#define dgCowTailEndDL "__OTR__objects/object_cow/gCowTailEndDL"
static const ALIGN_ASSET(2) char gCowTailEndDL[] = dgCowTailEndDL;

#define dgCowBodyChewAnim "__OTR__objects/object_cow/gCowBodyChewAnim"
static const ALIGN_ASSET(2) char gCowBodyChewAnim[] = dgCowBodyChewAnim;

#define dgCowBodyMoveHeadAnim "__OTR__objects/object_cow/gCowBodyMoveHeadAnim"
static const ALIGN_ASSET(2) char gCowBodyMoveHeadAnim[] = dgCowBodyMoveHeadAnim;

#define dgCowTailIdleAnim "__OTR__objects/object_cow/gCowTailIdleAnim"
static const ALIGN_ASSET(2) char gCowTailIdleAnim[] = dgCowTailIdleAnim;

#define dgCowTailSwishAnim "__OTR__objects/object_cow/gCowTailSwishAnim"
static const ALIGN_ASSET(2) char gCowTailSwishAnim[] = dgCowTailSwishAnim;

#define dgCowTLUT "__OTR__objects/object_cow/gCowTLUT"
static const ALIGN_ASSET(2) char gCowTLUT[] = dgCowTLUT;

#define dgCowUdderTex "__OTR__objects/object_cow/gCowUdderTex"
static const ALIGN_ASSET(2) char gCowUdderTex[] = dgCowUdderTex;

#define dgCowNoseRingTex "__OTR__objects/object_cow/gCowNoseRingTex"
static const ALIGN_ASSET(2) char gCowNoseRingTex[] = dgCowNoseRingTex;

#define dgCowNoseTex "__OTR__objects/object_cow/gCowNoseTex"
static const ALIGN_ASSET(2) char gCowNoseTex[] = dgCowNoseTex;

#define dgCowSpottedPatternTex "__OTR__objects/object_cow/gCowSpottedPatternTex"
static const ALIGN_ASSET(2) char gCowSpottedPatternTex[] = dgCowSpottedPatternTex;

#define dgCowEarTex "__OTR__objects/object_cow/gCowEarTex"
static const ALIGN_ASSET(2) char gCowEarTex[] = dgCowEarTex;

#define dgCowEyelidTex "__OTR__objects/object_cow/gCowEyelidTex"
static const ALIGN_ASSET(2) char gCowEyelidTex[] = dgCowEyelidTex;

#define dgCowTailTex "__OTR__objects/object_cow/gCowTailTex"
static const ALIGN_ASSET(2) char gCowTailTex[] = dgCowTailTex;


#endif // OBJECTS_OBJECT_COW_H